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nicky4096

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Everything posted by nicky4096

  1. nice try (i mean that in a good way) congrats on beating 2350
  2. HAH! i got to 2377 m/s! so im tied with lesbiotic ^^ i found out that having a lot of fuel is really important, i think thats why my MJ run was slower than my old run. however i am not sure i have the parience to beat 2377 m/s. this run was about 3-4 hours of playing. EDIT: as always, i forgot to say the name and category . it is stock manned and is called J17.5 (like, the second iteration of J17) EDIT: sorry, i didnt re-read the rules, so i forgot a front view. here (includes pics before / after staging the cockpits):
  3. keep up the great work tw1! cant wait for the next one... i am looking forward to seeing if you add a squishy. i hope you do! would be jeb's perfect pet
  4. the other problem with multi-engine designs is that they eventually just become dead weight that isnt useful, because you have to throttle down anyway.
  5. damn. it turns out you were right, with only the outer engine on the plane doesnt budge http://imgur.com/bojWdeY
  6. hmm, that is an interesting thought about the engines being blocked. it *did* seem a bit slow for a 3 engine plane... ill do a run tomorrow with the center engine disabled.
  7. i dont think so... partially because way way back in the old machingird thread nao found a "feature" where engines would lose thrust but not flameout due to closed radial intakes. my radial intakes werent closed, but the engines did flameout. the other reason is because my plane has no horizontal control surfaces, and no SAS other than capusule torque. some of the control surfaces are at a 5° angle, but i dont think that tiny bit of control would prevent the plane from even wiggling the slightest at 20-30 km. not trying to be mean, just saying
  8. ok, i found something weird. i was flying a 3 engine design, just for fun, and i went high in the atmo and since it only had 4 ram intakes, some of the engines flamed out. but the plane was perfectly stable! even when one of the side engines was on and the other side engine had long flamed out! this could be really useful for other multi engine designs. i suspect its because of the radial intakes. this is of course not an offical entry but i wanted to show pics anyway:
  9. nice plane, but i think you could improve it by making sure all intakes are pointing forward. basically intakes get more air the closer they are pointing to prograde. it looks pretty cool though, i think you might get most original design
  10. thanks! i did take the intake spamming technique from pinalallo and m1xte though. and that pic isnt mine, i was giving an example of how "clippy" some old entries were. sorry for the confusion!
  11. a nice plane and try, but you dont have your resources tab open! maybe animepug will still accept it though. and cocadapuf, i also think thats perfectly legal! it is certanly a lot less "clippy" than my plane and mixte's old 256 intake monstrosity:
  12. so, i got to 2372 m/s unmanned... so i beat the old record by over 100 m/s unmanned + stock + MJ name: J16 although extemporary only had 4 intakes
  13. thanks. i can give you pics if you like EDIT: just remembered (and saw on the leaderboard) that i need a name for the plane, so ill call that plane J15 if its needs a name sorry
  14. actually its possible to get above 2400 on turbojets alone. without "cheating" lesbiotic went 2418 m/s in orthyia super. and its not a boring challenge because you can get every number inbetween.
  15. errrr its not part clipped. i didnt use the dev console, i basically flipped 8 cubic struts backwards into an octo strut, then mounted 8 ram intakes onto those 8 mountpoints, and then put two cubic struts on the end of it so that it didnt fly apart. its tricky, but possible even without the dev console.
  16. nice one tsevion! ill see if i can get above 55km without zoom climbing today
  17. i re submit my 2375 m/s entry: (stock manned) thanks for reviving it EDIT: im not really sure what place i would be in, because im tied with o-doc. im fine with it if you put me under o-doc though
  18. basically its abandoned. im pretty sure thehengeprophet is never gonna update the board, but its a fun challenge anyway
  19. i think its officially called the "cubic octagonal strut", but thats too long
  20. well, i looked at the plane and saw several things you could improve without too much effort: modular girders are heavy. try cubic struts instead, they're massless also note that at the altitude i go at, extra mass is a lot worse than extra drag. one more thing, the wing strakes have the best lift rating / drag ratio and also, at any speed above 630 m/s the structural intakes have cause more drag per intake area than the XM-G50 radial intake. so try those, or just rams (they have the best air intake / mass ratio, the shock cone has more intake area but has more weight. its a cool design though, and im not saying you HAVE to do my suggestions, just trying to be helpful
  21. nice ship man, but like hoioh said, dont put the intakes backwards. the reason is that they get more air the closer they are pointing to prograde. so a backward intake adds drag without giving you all the air you could get. also, if you do another run, try using less fuel and droptanks, decouple the outer engines once at altitude (that saves you an entire 2.4 tons!), and once your at like 30km try ditching the wings, they do nothing at that point. but a nice design anyway
  22. the only way to prevent "asymmetrical flameout" is to have the engines in front of one another, but that only works if they're far enough apart that the exhast isnt blocked. personally i prefer just using a single engine, and if i need more thrust i use more engines that i ditch as i get close to flameout.
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