gavman420SSJ
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KSP2 Release Notes
Everything posted by gavman420SSJ
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top to bottom, just like the pyramids
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Why should i use spaceplanes?
gavman420SSJ replied to Gooru's topic in KSP1 Gameplay Questions and Tutorials
i like rockets. i find spaceplanes to be annoying in general. to each his own -
Buzz Aldrin's Cycler Orbits - Are they useful in KSP?
gavman420SSJ replied to Goddess Bhavani's topic in KSP1 Discussion
the intended benefit of a cycler isn't dv (fuel savings), it's time savings for each payload. you set up one cycle ship going out and another coming back. each full orbit may take years, but the time to target is much less. with multiple cycling ships you could have incoming and outgoing ships at regular intervals, like airplanes. so the space hotel guests would be switching hotels at the moon, while their outbound "flight" continued out on the long leg of its orbit. -
Shuttle won't fly straight.
gavman420SSJ replied to Frozen_Heart's topic in KSP1 Gameplay Questions and Tutorials
i don't think the shuttle had its "barn doors" open until it hit the runway. but i would be interested to see if i'm wrong -
Are super long burn times managable?
gavman420SSJ replied to cephalo's topic in KSP1 Gameplay Questions and Tutorials
not necessarily, i did it in an earlier version with no refuel. iirc i used all nukes and detached some as i went to keep twr around .33 -
FIX: Dock / Undocking Bug in 0.23.5
gavman420SSJ replied to Claw's topic in KSP1 Technical Support (PC, unmodded installs)
is this a docking bug or something else? i can launch two crafts separately and leave them in orbit ok. next i dock them and go back to the VAB. when i try to switch back to the docked craft, one of them shoots off into space and the other sticks in orbit at 0m/s -
an ion engine can run for about 3 hours with the biggest xenon tank. a single 6-pack fuel cell can run two engines for that long with about 215 LF + 263 Ox. a simple satellite built this way with no payload has 5100 dv and .09 twr in the VAB. but that doesn't account for the LF/OX usage... time to scale it up!
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Resource Mining - Impressions and Questions
gavman420SSJ replied to Bobe's topic in KSP1 Gameplay Questions and Tutorials
i noticed when mining an asteroid that even when ore tank is full, the asteroid mass still depletes. so beware of that if you don't want to waste your asteroid -
Resource Mining - Impressions and Questions
gavman420SSJ replied to Bobe's topic in KSP1 Gameplay Questions and Tutorials
i would really like to see someone's successful space mining rig -
[1.2] Procedural Fairings 3.20 (November 8)
gavman420SSJ replied to e-dog's topic in KSP1 Mod Releases
no, stock. oh well, wing parts are so light i'll continue to spam them on the bottom of my rockets. thanks -
[1.2] Procedural Fairings 3.20 (November 8)
gavman420SSJ replied to e-dog's topic in KSP1 Mod Releases
will PF work with the center of lift button in vab? right now it doesn't seem to -
[1.2] Procedural Fairings 3.20 (November 8)
gavman420SSJ replied to e-dog's topic in KSP1 Mod Releases
my PF parts have 0 mass, is that right? -
how would i go about making realplume work without the rest of RSS? i tried installing smokescreen and using some cfg files i found in the rss download but it didn't work thanks
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[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
gavman420SSJ replied to ferram4's topic in KSP1 Mod Releases
whats a good general rule for building regular rockets with near? whenever i start gravity turning it spins end over end, even with small payloads. is this an issue with procedural fairings? -
[WIP] Loading textures only as required
gavman420SSJ replied to Faark's topic in KSP1 Mod Development
3.4 does not seem to work with active texture management mod. not getting any compression from ATM with LOD cfg set to false