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Everything posted by CrazyJebGuy
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You Will Not Go To Space Today - Post your fails here!
CrazyJebGuy replied to Mastodon's topic in KSP1 Discussion
I once build a plane to get the K prize, at 20k altitude the engines malfuntioned and it span crazily into the sea. There is still wreckage there. The engines and flaps and such. The core blew up. All else was Ok. (Except not connected to anything) I also tried to lkaunch an anti-alien satellite into Kerbin orbit, It was a BD armoury laser on an "X" of structural beams covered in gigantor solar panels! My rocket had sturuts, but at high altitude, the beams began wobbling then snapping. That made the rocket spin until all that was left was debris and a probecore attached to a laser, falling out of the sky. They hit the sea and boom! I fear a fisherman may discover these and tell his family "I didn't catch any fish, but we can have roast rocket." -
Today, I sent 3 Kerbals into Kerbin Orbit to test Kerbal reaction's to long periods in space. I also designed and started my first duna mission. Manned too!
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Monowheels a viable choice? I think so!
CrazyJebGuy replied to noorm's topic in KSP1 The Spacecraft Exchange
Very cool. Nuff said. Rep! -
You know you're a noob in KSP when...
CrazyJebGuy replied to Science-Recon's topic in KSP1 Discussion
When you are competent enough to know what periapsias, Delta V, specific impulse is, but you can't dock and have not gone to any planet other than kerbin. When you are trying to land an underpowered lander and you think: It's ok, I got plenty of time.......This is slightly alarming.....AHHHH! MOAR POWER!!!......BOOM! When you get into orbit, and don't extent solar panels. Or forget SAS. Or balls a minmus landing cus your transfer stage had 5k delta-v left and you don't want to waste it, so you release it too late and boom. -
And? Which is easier to launch into space?
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WOW! IT DWARFS MY FAR-LANDER SERIES! You would get way more space delta-V if you had an orange tank and four nukes. It gets about 10,000 delta-v.
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Sandbox, love the freedom. I sometimes go sience/career.
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Amazing new theory to explain the Kerbol system!
CrazyJebGuy replied to gmpd2000's topic in KSP1 Discussion
It is a game. Whacky things happen in games. Have you wondered why in Warthunder, B-17s fall apart if touched by any bullets? -
Magic Rolling
CrazyJebGuy replied to CrazyJebGuy's topic in KSP1 Technical Support (PC, modded installs)
But I can't find it. -
Magic Rolling
CrazyJebGuy replied to CrazyJebGuy's topic in KSP1 Technical Support (PC, modded installs)
The info on that oage was useless. I'd already read it anyhow. My prob is simple: Craft want to rotate left, SAS fails. I can still make it rotate, but it always goes back to rotating left. -
Magic Rolling
CrazyJebGuy replied to CrazyJebGuy's topic in KSP1 Technical Support (PC, modded installs)
I'm on a 64 bit computer. I think KSP is 32 bit. P.S The link does not give me any useful info. -
All my ships keep rolling left! I can't stop it and SAS doesn't help. I tested and it is not craft design. A perfectly alligned craft (e.g command mod parachuting) still does this! It is now affecting every single ship I launch. My last 7 launches in a row have busted from it! I removed all my mods and it is still there! Help! I run windows 64x! I think I'll revert it to 0.25 for the time being. This is if you go away bug:
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"By January, we had a version of the joke which we couldn't understand, but the Germans can. Each translater was exposed to one word each for extra safety. One saw 2 words, and had to be hospitalized for several months. Early tests proved very effective."
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What is the airspeed velocity of an unladen swallow?
CrazyJebGuy replied to Norpo's topic in KSP1 The Spacecraft Exchange
I am Tim, who makes things blow up. There, is the terrible bunny rabbit. Wait! I have saved you trouble. Here is the grail! -BOOM!- Sorry, I couldn't resist. -
Cool! I want to put this mechanisnm on a ship.
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Thanks. Will do that soon. Oh and the moral of the story: Always put parachutes on airplanes too!
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I got my first space plane into orbit! Bill was happy, until I overshot the KSC and tried to correct it, ran out of fuel, started spinning, pulled out at 2 km up, tried to soft land it on water, at least some bits would survive, it decided to nose up, stall, spin, and crash, so bill bailed out, and survived. The four intakes also survived. They became bouncy balls and showed no sign of slowing after 10 minutes. In short, making an orbit capable Delta wing biplane, getting into orbit, and crashing into the sea because it spins if you hold down the controls (pitch, yaw or roll) and bull survived it with the pillow he snuck onboard, in which he snuck some snacks. I also worked on my Panther tank design.
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My Panzers what I made destroy sience and Helix! My whatever-is-left-of-a-nuked-and-blown-up-and-invaded-thing-that-was-a-hill-once-about-a-decade-ago.
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Don't force that one on me. I have too much WW2 planes knowledge! Argh! WW1 TOO!
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The kerbal space program was at a stupid point in it's mission. It had done stuff in the kerbal system, but wanted to go further. Since interplanetary missions are not ready (wrong alignments) and kerbal space-plane technology was underdeveloped, Project Pogo was made. It's mission was simple, get a kerbal in orbit around Kerbin with a space-plane. The craft: a single seat thing. It was a delta wing biplane. An interesting choice. It was powered by a single RAPIER engine with 1000 units of fuel. (Including oxidizer) Between the wings were structral wings type D, connecting them. The pilot sits in a Mk 1 command pod. Bill also snuck a pillow aboard, as he claimed later he found the seat very uncomfortable. Everything went well, until it didn't. The ascent was without hitch, besides for the confusion over RAPIER controls. He was in orbit, triumphantly saluted a salute no-one saw, because he was very high up, and began to de-orbit. He had aimed to come down near the KSC. His plans kind of failed. A reaction wheel mishap delayed de-orbiting and so he realised he would overshoot, into the sea! Bugger... So, he came up with a stupid plan which would probably fail, he took some snacks out of his pillow's secret compartment, ate them, and then burned retrograde. (We put a camera in it, but we forgot to turn it on before) He ran out of fuel. He made another plan, equally stupid, but still had bad odds. He attempted to maneuver and glide down to the KSC. at 40,000 meters, this was a bad idea. He gave it a go though, and put the airplane into a crazy spin, which he only managed to stop at 2km above the sea. Now, he hoped to stall the airplane at a low speed like 30 m/s, true it would make most stuff blow up, but the command module would survive with some other things. His plan was working, until the plane began to nose up uncontrollably, stall and spin. He knew he could not right it in time and made the famous statement, so common for Kerbonaughts: 'This might blow up.' He was the first. Bill Kerman bailed out with his pillow, and hoped the explosion would cushion his fall. He prayed a silent prayer as he thought he would blow up too. (A prediction that, in that predicament, you would make too. Unless you are Jebediah) He watched his silly looking plane tumble into oblivion beside him, hit the water and fall apart. All but the 4 radial intakes blew up. Bill prayed, and God answered him. He survived! He watched as drunken Mr Physics made the intakes bounce on the water. They showed no sign of stopping. He quickly gave out a distress call. The first mission was led by Jebadiah, who flipped the boat, which then proceeded to jump until Jeb flipped it again. Everyone agreed he was too silly. Bilvey and Merson, (who were veterans, Bilvey had been to the Mun and Minmus. Merson had been to the mun twice and piloted a plane to the north pole) tried next. They succeeded, but panicked when an intake nearly hit their boat. Getting Bill, they headed back so quick that Bill fell over and got his face stuck in the esky and Bilvey fell on his back, bounced and fell on his front! Epilogue: Bill Kerman was among the great Kerbals of Jeb, Bilvey and Merson. He was a hero. Legend says that those intakes are still there, jumping around. No-one is brave enough to go however. So it will probably never be known.
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This is so simple I will not include a craft file. It takes under 2 minutes to build. Stick a small satellite (with RCS in a place it can propel the satellite forward the thruster blocks are best) on top, a hexagonal probe core with the wee little solar panels wrapped around it, some comunitrons too. The sat should way more or les 0.3 tons.(with RCS fuel) Put a decoupler on the bottom with a S1 SRB-KD5k underneath. Don't bother with SAS or fins, you don't need them. To Fly: Launch straight up. When the SRB runs out of feul, drop it. Now rotate to face the direction you want your orbit to go around Kerbin, and perform the Orbital insersion. All up, with a 7-8k satellite, the whole thing should cost $10k.
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Show off your Tanks/TDs/Artillery MEGATHREAD
CrazyJebGuy replied to KotDemopan's topic in KSP1 The Spacecraft Exchange
I made a really cool tank. Panzerkampfwagen 6. It weighs 50 or 60 (or maybe 70?) ton, the suspension breaks if you drive the official forward off the side of the ksp runway and it isz 10.6 meters long. But, It has immense firepower. On the front, 3 105mm howitzers, 2 on rear, 5 swiveling (a bit) 20mm vulcan turrets on front (official rear) with about 27000 bullets, 2 (or maybe 4) on rear, sharing the bullets. 2 turreting 30mm on front, 3 more on back. It has little sloped armour, but frankly it doesn't need it. with side armour 4-6 plates thick! rear armor is 5 thick, front aremour is an astonishing 7-8. The top has armour too! Heck, I gave the belly armour! (Not much tho, just enough to let the crew bail, or help come) I also tested it, no flipping on kerbin, I had the rear head on the front of a panzer 7 (3 plates of armour all round 2 howitzers on front and more I can't be bothered mentioning) It cut the front armour and some chassis clean of, and was still absolutely terrifying. Can someone tell ne how to put pics? I would really like to know. It can carry two kerbals in complete and utter safety. This thing is as steady as a rock. (If someone tips this thing, I would love to know how they did it). -
You know you're a noob in KSP when...
CrazyJebGuy replied to Science-Recon's topic in KSP1 Discussion
Seriously, I'm using my first mun rocket (modified over time) as an interplanetary one. But It is a lot like the original. Don't judge me yet. It has 17000 delta V in vacume. And I wondered if it could get to the Mun! (I didn't have Mechjeb then) -
Ok, Kerbal Military is fighting a losing war. Kitler wants a super-heavy bomber. More bombs = better. Plane with most bombs wins. Bonus points for turrets. Rules: -No cheats. E.g, alt-F12 -Bombs are numbered in BD armoury Mk 82 bomb. -plane must go 120m/s or more. -must be able to land on north pole ice. (Must carry bombs there too) Mods: Needed. -BD Armoury Optional: -Firespitter -B9 -FAR -Mechjeb
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Best Orbit for Mun Survey Missions?
CrazyJebGuy replied to reedjos's topic in KSP1 Gameplay Questions and Tutorials
Kerbals are christian. They are smart enough to invent computers and space travel, anyone that smart must surely be wise enough to be christian.