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Everything posted by CrazyJebGuy
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Gawain Aircraft Industries Presents: The Skots Economy 16 rear seats, everybody else sits in the Cargo Hold! It's not comfy, but barf bags are cheap! Costs: $38,293,000 (dry) Can seat potentially up to 80 passengers in the cargo hold, but that's only if you get creative. We recommend no more than 40. In total, it has a 56 capacity and is pretty much the Skots Small in everything else. We added parachutes to help with landing, the plane can get very unbalanced if none of the passengers are strapped down. Bonus: You can load it with other stuff, like letters. (But why would you want to do that? It's [current year], use telegrams!) You could load it with books. Or you could not. It's your choice. Download: https://kerbalx.com/BristolBrick/GAI-Skots-Economy
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Gawain Aircraft Presents: a turboprop, the GAI Kalcing (Name comes from the calculators embedded in the walls) Example Wall Calculator: (Karuida KK) Range: 2300km @ 1000m, 322m/s, full throttle OR 3640km @ 2000m, 142m/s, 322m/s Should it turn out to be profitable to haul 40 mathematicians at 322m/s for 2300 km, or anyone really, this is the plane for you. With 40 calculators total, it has a theoretical maximum 193 square root calculations per second. At $18,670,000 ($19,630,000 wet) it is very affordable, and has a GPPM (gallons per passenger mile) of 0.013, which is very good. In ditching tests, we found it was very safe. When we tries to see if it could take off again, we hit a sea mine (or something) because it suddenly blew up at 6m/s, the wings were gone and the fuselage was permanently bent. (But everyone survived) The forward mounted air intake also can divert air into cabins, keeping the passengers very cool. And with a part count of 37, maintenance is cheap. Download: https://kerbalx.com/BristolBrick/GAI-Kalcing
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I was testing a rover, the goal was to pick up a satelite I landed from orbit. So it drove it to the side of the runway, went to space center and launched a similar probe to the runway, then left it there for my test rover to pick up. I couldn't switch, it said no craft in range. Which I was skeptical about, seeing as it was 180 meters away. But I went to space center and got in the rover, I went there and it wasn't there. It just wasn't. Target markings and the such are there and work fine, but the craft doesn't exist. I rammed the spot it should be, but nothing happened. I went up to a couple other things I had lying about, same problem.
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Oh I was taught metric in school, and then I taught myself the Imperial system, I can think in both systems. (Except for temperatures, they take longer to switch systems) I genuinely think the Imperial system is better. I work in both and when I work in Imperial I make less mistakes, because it is slightly harder, so I pay attention. In this world of $1 calculators (like this tiny 1.8" thing http://www.ebay.com.au/itm/Plastic-Digits-LCD-Display-Pocket-Cartoon-Small-Travel-Mini-Portable-Calculator/182860822303?hash=item2a935ab71f:g:NL4AAOSw0exZ9Cpb) I think a bit harder arithmetic is a price worth paying for making less dumb mistakes, having stuff be easier to visualize, (some Metric units are very un-natural. Imperial was made by people just using stuff that seemed natural, like feet) and having nicer names. (Kilometer, mile. Pound, kilogram. Centimeter, Inch, etc) But reguardless of which you prefer, I recommend knowing both. (You can skip some not often used units, like fathoms and cubits) Actually, I really like Nautical miles. They are exactly 1 minute of movement on the earths surface. (6,080 ft, 800 ft more than a regular mile) Furlongs (1/8 mile) are neat too.
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What point would that be? (Not being rude, I just haven't seen something looking like a point involving gallons here) If it's that there are two confusing standards, I agree. I think they should just use the Imperial gallon. But it's too costly to change, so we're probably stuck with two conflicting units.
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Yeah with my replacing the tail booms, I am just replacing it with some stock crap, it looks like garbage but it has a bit of extra fuel and then I'm just going to say "close enough", keep all my descriptions and such as is, even with the originals available for download. By your first line, do you mean the different gallon sizes? An Imperial Gallon is 4.5liters (about) and a US one is about 3.7.
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I should have said, (my bad on this bit) that I just call whatever units the kerbals use for liquid gallons, some other people began doing that and gallon is a nicer name than liter. (Which, they probably use) It is really: gppm = (fuel capacity in standard kerbal fluid unit / passenger capacity) / (range * 0.621) I use .621 to convert to miles because it's close enough. If it was using an actual gallon, I would have specified US or Imperial. (Imperial gallon is 10lbs of water, a US gallon is a bit smaller) Then I lop off a few digits from the end because, they are irrelevant. 0.016 is very close to 0.01618942733.
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Should just be Aircraft Stock Expansion, it does have some radial fuel tanks on the bottom and some 2.5m fuel tanks that look like a passenger compartment, and a couple on the engine mounts under wings. maybe I did get an external modded part stuck in there somewhere? Just downloaded it, (I wanted to see specs and calculate gppm and the such) but when I opened the file it has a great big hole in it's wing. Also, please tell me it's fuel capacity. I don't trust a craft file that does this. (For big planes like this, gppm and price per seat are probably very good)
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Now: The Biggest and Insanest Plane Yet: The Skots Ratt Carrying 384 passengers (please check, that number came in too high and I probably buggered up my calculations) for a range of ~3,150 km and an insanely good 0.0117 gppm, Gawain Aeroplane Industries presents this piece of insanity that is really great, especially for the price tag. If you enable afterburning, it can just reach Mach 1, and has a range of 784 km. Even so, it still has a respectable gppm of 0.046. This airplane is also quick to take off, thanks to the oversized front landing gear making it go at an angle. Fire up the afterburners (toggling them is action group 1) and away you go! You will lift off at roughly 65m/s, and it accelerates very fast, perfect for remote take-offs! (A takeoff run of 3600ft is actually way better than some WW2 bombers!) Amazingly for something this crazy, it is very safe! We simulated a water landing, and our test pilot stuffed up, he splashed down at 100m/s, and only the air intakes broke! Everybody was fine and it only needed to be fished out (admittedly tricky, it weighs 116 tons) and cheaply fixed! On his second attempt, he landed and there was nothing wrong with the plane at all, it was completely fine. To takeoff: Start engines, put them at 100% throttle, activate the afterburners and wait. Once you are in the air, build up a little speed and disable the afterburners. We recommend cruising at 170m/s (~2/3 throttle) where you can get a range of 3,150 km. Costs are: $122,197,000 wet $115,157,000 dry With a dry cost per passenger seat of: $299,888 <-- Extremely cheap Download: https://kerbalx.com/BristolBrick/GAI-Skots-Ratt-B
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Now, seeing the need for a long range float-plane, Gawain Aeroplane Industries presents: The Skots Long (As a float-plane and a Small Regional Jet) Capable of flying with a range of 5,440 km (enough to circle the whole planet twice!) at 170m/s, this plane can comfortably land, it handles very nicely and is very easy to train pilots familiar with other Skots family planes, or most any plane really, it is very easy to fly. This plane can accelerate very quickly to 70m/s, where one can lift off easily. This is because the engines can easily be switched between dry and wet modes of operation. On sea, it can take off also quickly. It is very sturdy, when landing on water you can ditch it at twice the normal speed, and it will be fine. During testing it was ditched at 102m/s, and needed repairs, but was safe and largely survived. We recoomend 2/3 throttle, rear engine not active, dry for fuel economy, at sea level. Or, you can go much faster. You can have 1/3 throttle, all engines, and go at 150m/s and have 6,666 km. Or, you can go far faster. Carrying 40 Kerbals, more than double the requirement for a seaplane, it gets respectable mileage, of 0.047 gppm. It is fairly cheap though, at $50,703,000 dry and $55,823,000 wet. Note: It's just a longer range Skots Small. The Skots Small can land on water too. Download: https://kerbalx.com/BristolBrick/GAI-Skots-Long Old Link: https://bristolbrick.itch.io/ksp-aeroplanes-for-competition
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I never said I had any difficulty ditching it, I landed it (and my own sea-planes) just fine, and took off just fine. I was saying your aircraft was a bit nose heavy, it's CoM was too far forward of the CoL, and it pitched down a bit more than I'd like in one of my own designs. Seeing the current race in sea-planes, I will be making a new, longer range one. Pretty quick, I wouldn't call 780km "medium range". I would go so far as to say one of my own designs, with 995 km, is short range.
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I downloaded your aircraft to test it, at 4000m at 220m/s I calculated it had a range of 715km and 0.028 GPPM, a bit better than average. (Though I think the range is a bit lacking, my own floatplanes are both cheaper, faster and have better much range (one has double) but his carries more passengers. It's not that hard to do the mathematics, to calculate range just (when cruising at whatever your recommended altitude and speed is) right click on one engine, at the top is fuel flow, just multiply that by however many engines it has to get the fuel usage. Then just divide the total amount of fuel by this number, that is how long it can go (in seconds), next just multiply by speed in meters per second. Divide this by 1000, and that is your range in kilometers. Example: I have a plane with 2 engines. I fly it correctly, and find the fuel usage of one engine. It is 0.05. (BTW, only the first 3 numbers after the dot are worth caring about, ignore the ones after that) I multiply 0.05 by 2 to get the fuel usage. (0.1) This plane has 500 units of fuel and so I divide 500 by 0.1, it can fly for 5000 seconds. I now times this by it's speed (160 m/s) and get 800,000. Now I just remove the last 3 numbers, I get 800, that is the range of that plane. (which I made up completely, just to show you how to do it) Your sea newt was pretty good. Bit nose heavy (not great for new pilots) but I have no complaints apart from that as to how you made the plane. Thumbs up. P.S. How do you insert images? Nvm I figured it out.
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Another offering from Gawain Aeroplane Industries: The P.A.T. Postman Express (Personal Air Transport) It has two of these nifty cargo bays, you can put anything small enough inside. (We recommend parcels and letters) Designed to be a cost effective solution for fast mail runs between villages (or where-ever, it doesn't have to be villages), this aircraft costs a low $11,609,000 (dry - $12,249,000 wet) and has an astonishing range for something this small. It can go up to 321m/s (near sea level) or 185m/s (at 2500m on 1/3 throttle) with a range of 1400 and 3200 km respectively. Take off speed is ~70 (but you have to be pulling up hard) When climbing, we recommend climbing at about 45 degrees. It can climb at steeper angles with no cargo, but some idiot is going to mail a set of dumbbells. New download link: https://kerbalx.com/BristolBrick/GAI-PAT-Postman-Express Can be downloaded with other crafts here: https://bristolbrick.itch.io/ksp-aeroplanes-for-competition Action groups: 1: Extend Airbrakes A 16 Passenger Variant: The P.AT. Stubs Express Essentially the above, but with the cargo bays replaced by 16 passenger seats. Also we added a parachute, using it this plane is very safe, and it will usually be cheap to repair after a crash. We have conducted these tests: It costs exactly the same amount and flies in a practically identical way. Both planes are dead simple, 24 (25 on the passenger variant), and come with free 10 year repairs & maintenance. Note to guy testing it: I suggest just testing one of these, they are extremely similar in performance. So much so I haven't bothered speed testing this one, the modifications are so small I just declared it close enough and took the data from the cargo version. Gallons per passenger mile (GallonsPerPassengerMile, GPPM): 0.1 GPPM = (Fuel Capacity / Passenger Count) / (Range * 0.6213) Range * 0.6213 is just range in miles. Also, the conversion, while not exact, it's close enough. 4 decimal points is well enough. Action groups: 1: Extend Airbrakes Downloadable at same webpage as the P.A.T. Postman. And A better, cheaper seaplane: The K-61\a (based off P-38, but it's close to a P-61) An improved floatplane, cheaper faster and (very slightly less safe) version of the K-38/52. It has a range of 1325 km at 315m/s, sea level. It can take off from water (it has canards instead of rear elevators to help with this) and land on it safely. At a cost of $15,490,000 dry ($16,130,000 wet) and 32 parts, it is easy to afford and maintain. It can carry 24 passengers (and they don't get wet unless they spill something) at nearly mach one! It uses 800 gallons of fuel to take 24 passengers 1325 km. That's 33 per passenger! And in terms of costs per passenger capability, each seat costs $645,416, near the price of each seat on the Gawain Mouse Jumbo Jet, which costs $483,024 per seat. Gallons per passenger mile: 0.04 In summary, buy this plane. It is cheap, it is fast and fuel efficient, it is cheap to maintain and has a high passenger capacity. Downloadable at same webpage as the P.A.T. Postman. Or, here: https://kerbalx.com/BristolBrick/GAI-K-61a Also, is it OK by the rules to make extremely tiny modifications (offseting a part a little to move center of lift, that sort of thing) and then not even say so because the changes are so tiny?
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Gawain Aeroplane Industries Presents: First off, the fact that all of our planes meet, and quite often exceed by a huge margin, every requirement stated of them. A floatplane: The K-38\52 This floatplane can (at maximum power) go 290m/s with a range (at that speed) of 995 km, low altitude. Or, you can fly (at about 500 to 1000 meters hieight) at one third power at 160m/s for a range of 2060 km. 16 Passengers can use this to, in safety, land on the sea, possibly knocking out several fish, and then quickly leave when a shark comes. And with only 43 parts, maintenance is easy, rare, and cheap! Or you can fly at sea level, 148m/s, 1/3 throttle, for a range of 1,970 km. (Enough to fly from and point on Kerbin to any other point) Gallons per passenger mile: 0.081 Dry price per Passenger seat: $1,208,125 For a low price of $19,970,000 ($19,330,000 dry) you can have this in your fleet!* *Air conditioner sold separately Download: https://kerbalx.com/BristolBrick/GAI-K-3852 A Turboprop: The GAI* Turbo-XL Classic With a range of 1400 KM at 216m/s, this is pretty good for whizzing 32 people about at low altitudes, only one destroyed in testing! Very easy to fly, unlike competeing aircraft, this will not spontaniously combust! At $21,484,000 ($20,444,000 dry) it is going to pay off pretty soonish. It is very safe, and easy to maintain, using only similar parts. Having three engines, one, even two sometimes can fail, and you can keep flying! Great for areas with lots of annoying pigeons! Gallons per passenger mile: 0.046 Dry price per Passenger seat: $638,875 *We would like top apologize for the unfortunate acronym. It was too late to change it once some-one noticed. Download: https://kerbalx.com/BristolBrick/GAI-Turbo-XL-Classic A Small Regional Jet: The Skots Small (Also applying for Seaplane Category) Going 260m/s at low altitude on full throttle means this thing can go 1430 km before running out of fuel and surviving, because this plane glides very well, and not only took no damage as we simulated engine failure and landed in the sea, but was able to take off from the water too! This aircraft is very safe, and you could use it as a seaplane. Or, if you needed speed, you could go much faster by running the engines in wet mode, where it very almost reaches mach one at sea level. And it can comfortably carry 40 Kerbals, because this one has air conditioning! No heater though, the rear passenger cabin is right next to the engine! Costs for this awesomeness are $48,800 dry. Handles very well, good for new pilots. (This goes for most of the Skots family of aeroplanes) Note: If you fly at 2/3 throttle, 2 engines at near sea level, it has a range of 2,720 km. Gallons per passenger mile: 0.0285 Download: https://kerbalx.com/BristolBrick/Skots-Small-B Medium Regional Jet: The Skots Medium Essentially a bigger, faster, better range version of the Small, this will carry 96 lucky passengers up to 2,350 km at 300m/s. Like it's little brother, very safe. Float-planing is doable, but you'll need to turn all three engine to wet mode. All Skots family planes are quite similar, all developed off of the small variant. As such they share lots of parts making maintenance easy, cross-certification is extremely convenient as builds an image for your brand. (They even have a conveniently blank, easily visible part of the fuselage practically begging for an over-sized logo) and each one of these wonders will cost $61,705,000 ($58,505,000 dry) to purchase. Recommended for use between 50 and 5000 meters of height. Gallons per passenger mile: 0.09 Dry price per Passenger seat: $609,427 Download link: https://kerbalx.com/BristolBrick/GAI-Skots-Medium-B Supersonic Jet: The Skots Speedmaster Essentially a bigger, very much faster version of the Medium, this can whiz 40 Kerbals through the sky at 1,200m/s. Or much faster, but that voids the warranty and you might overheat and explode. We had difficulty speed testing a plane with a lower never-exceed speed than it's top speed. When turning, pilots should never turn upward (such as looping back on one's course) lest they find themselves in space. We recommend flying at 1200m/s (500-600 if you are scared) at about 7-11k of altitude. Free barf bags provided with every seat. Range: 1,800 km at 1200m/s. Have you ever seen a biplane go this fast before? I think not. Like every Skots family plane, it has 3 or more engines, (5 in this case) so if one, or two, or even more fail, you're fine! But they won't, that's just to give overly paranoid individuals peace of mind. Interestingly, at top speed this thing has 63,770,400,000 joules of kinetic energy, enough to knock over several million portaloos. For only $73, 519,000 ($64,559,000 dry) you can go as fast as you dare go. Just imagine the marketing potential. Kelon Musk probably wants one just to launch himself into space. Dry price per Passenger seat: $1,613,975 Gallons per passenger mile: 0.25 (very bad - but if you want good mileage, look at this next plane!) Update: Further testing reveals prayer to disable heat allows it to get up to 1,420m/s @ 12,500m Download: https://kerbalx.com/BristolBrick/GAI-Skots-Speedmaster-B A Jumbo Jet: The Skots Mouse This is a considerably less insane branch of the Skots family. In economy mode (3 engines running, dry mode, we recommend the first 2 and last engine) this has a range of 4,128 km at 190 m/s. If you want faster, running 5 engines dry gets you a range of 2850 km at 260 m/s and if you put all of them in Wet you get to go 342 m/s but with a range of only 790 km. All this awesome comes at a price though, specifically $107,509,000 ($100,469,000 dry). In terms of value per passenger, it is very good considering with that you can 208 of them launched into the sky with this 90 ton beast. We recommend flying at low altitudes (to save on fuel, having to lift something so massive up very far takes a lot of fuel!) on maximum throttle. It is a reliable and cost effective way of transporting large amounts of passengers in decent comfort. (We put the quieter wheelies at the front so the cabins would be quieter.) Gallons per passenger mile: 0.016 (This is why I picked miles instead of kilometers, there are less zeros on my planes) Dry price per Passenger seat: $483,024 Download: https://kerbalx.com/BristolBrick/GAI-Skots-Mouse-C And A Cool Corporate Jet Look at this! Can go 730 m/s (dry burning), carries 8 and costs just $19,532,000. ($19,068,000 dry) One free for any purchase of $150,000,000 or more. Range of 1,110 km at 730 m/s. Afterburning, I don't know, it's too late to test now. I must be going soon. (I spent most of my day on this. I must have been bored.) Download: https://kerbalx.com/BristolBrick/GAI-Jet
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Master Engineer Challenge (Sanic Challenge)
CrazyJebGuy replied to KenjiKrafts's topic in KSP1 Challenges & Mission ideas
I will submit this as my entry, I tried a few jet planes, but couldn't get past 1000m/s, so, this! The 'Race "Plane" Mk 3' topped out at 2046m/s before running out of fuel. https://www.youtube.com/watch?v=Bx1GJNycc1c&feature=youtu.be -
A challenge to smart people
CrazyJebGuy replied to Oafman's topic in KSP1 Technical Support (PC, unmodded installs)
Really, if you are that short of storage, you should consider getting another HDD or SSD. Just make sure they are compatable and you have space in your space. Edit: As for drivers, scour the web, you may get lucky. -
Game crashes on start up, opened taskmanager and my PC was in no shortage of RAM or CPU omph when it crashed. (Though my CPU is a Core 2 Duo!) My system is very stable. I'm running Windows 7 32bit Ultimate. Could it have anything to do with it being a pirated copy? (I have a legit steam copy, but it won't let me play 0.90, and I hate 1.0 and later.) Edit: When crashing, KSP uses 1.7 GBs. (ONly measured once) the limit for 32bit programs is 3.2GB right? It's certainly that for OSes.
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Can anyone show me where I can download the old physics model?
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The reason I want to revert is because of that control surface bug, I've forgotten the name. Oh, and because swept wings are different to what they used to be, and this ruined my favorite plane design. Also, the parachutes became utter crap, and so I really could not return to Kerbin.
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I don't like the new updates, I use Steam, and how can I revert?
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Kerbal Fall Damage Question
CrazyJebGuy replied to MajorGosnell's topic in KSP1 Gameplay Questions and Tutorials
I had the mother of all kerbal fall ...?!?!s. I was making a Sabre replica, and it kept pitching up uncontrollably. So I decided to jump my Kerbal out to see it crash, and at low speed he fell off the barely moving along the runway aircraft, then a wierd sort of Hell Kraken happened. I saw the Saber's nose spinning wildly in some unknown place and blow up, I think one of Jools moons. It seems to like glitching there, because parts of another failed plane I made ended up on sub-orbital trajectories there. Then it went dark except for the HUD, and nono of the instraments displayed anything. The altitude said: "-------". The Navball simply had "+". I could remarkably use the ESC keys and change to the KSC "screen" same thing there. Closed the game with Alt+Control+Delete wearing a bomb suit. (Fine, I wasn't wearing it.) Restarted KSP and it just would not load. Not at all. The loading proggress bar had no file names and just stayed about halfway full untill I gave up, restarted my PC and all was fine, except that Jeb and his Sabre's reamins are spread who knos where, maybe Eeloo or Bop? -
I have made a technological discovery in rover design! Make a symmetrical rover (a good way is three iron plates making a line and then put wheels and stuff on it) and stick it atop a rocket. Finshed? FALSE! You must land it now, so you have two options: A. Parachutes B. I'll explain in more detail later. B is this, use symmetry to mount two liquid fuel boosters on each side of said rover. You may now go and land this as if it was a standard lander.