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Hey Poodmund
I was wondering if you might be interested in chiming in on a conversation I'm having with Lisius about improving KSP's skybox situation. We're talking about improving Distant Object Enhancement's skydimming feature.
Basically, Lisius reckons he would need a 32bit HDR skybox to make the skybox dim and brighten realistically. I located some HDR files of the real life night sky over at NASA but they're not projected as we would need them for a KSP skybox. As someone who's created amazing skyboxes for KSP in the past I thought you might be able to share your experience with this.
Come and have a look if you have time :-)