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I have robots but I don't know what to do with them
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I'm not sure what exactly merging ships would do that you can't already do. Docked ships can already drain resources from/provide resources for each other automatically, all controls (throttle, maneuvering, action groups, etc.) trigger for both ships, they're even labeled as a single craft. The magnetism can be a little violent sometimes when you're docking, but it also makes things easier. Maybe docking ports could have a slider for magnet strength so that people can decide whether or not they need it.
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Suggestion: Get rid of locked Autostruts
Brownhair2 replied to KerikBalm's topic in KSP1 Suggestions & Development Discussion
I've had folding wings fail to work because they had landing gear on them, and those use Heaviest. From what I've seen, autostrut tries to avoid strutting across robotic parts if you set it up manually. That could explain why locked autostrut sometimes works. I'm not sure why it breaks, though, or if it's only a problem with locked autostrut. For all I know manual autostrut breaks too, and I just haven't seen it yet. -
Make upgradeable space suits!!!
Brownhair2 replied to Rover 6428's topic in KSP1 Suggestions & Development Discussion
I'd like a feature like this. They could maybe add a pilot suit, which would give Kerbals access to the EVA chute before level 2, with the downside of no EVA pack and/or helmet. -
Gas Planet 2? Poll
Brownhair2 replied to KSPACE's topic in KSP1 Suggestions & Development Discussion
I just want them to finish the solar system. It bugs me (more than it probably should) that there's a Jupiter analog, a Pluto analog, and none of the planets in between. please, you don't even have to do the work yourself, you could just make opm stock and i wouldn't mind -
Make RTG units have halflife
Brownhair2 replied to lajoswinkler's topic in KSP1 Suggestions & Development Discussion
It's funny you mention this, because reentry heating is a difficulty option. I think they're fine the way they are. They already have downsides: they're heavier than solar panels, they produce less EC/s than fuel cells, they're incredibly expensive, and they're unlocked in one of the final nodes on the tech tree. Making them decay takes away one of the only upsides they have. -
Inline Landing Legs?
Brownhair2 replied to HobbitJack's topic in KSP1 Suggestions & Development Discussion
Plus, last I checked the actual ladder part of the ladder clips through terrain -
I mean, you could always use the Mobile Processing Lab. That's a great way to get loads of science from long-term bases and stations.
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I see no issues with these craft, it might just be something on your end.
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Modules I landed and docked. Not shown: The 8 or so discarded boosters surrounding the base
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My scanner finally arrived at Ike! About time! It's not like it was one of the last rockets to arrive, despite being the first launched... Anyway, I found a nice, ore-rich spot... ...and used a rover to scout out a nice flat location. Let the construction begin! Alright, so the next part is the drills... ...why are they orbiting the Sun. That's fine, I'll just set up a maneuver node and skip to the next part, the dockpad! ...Why is it orbiting Kerbin? Well, it looks like this base won't be finished for another 2 years or so. *sigh* At least it can gather science. Science is always good.
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I now have quite the fleet of rockets on its way to Duna! This is gonna be my first base on another planet! Well, moon of another planet. But still! I'm excited!
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Now that my Laythe rover has arrived, I can start focusing on my colonization of Ike! (I refuse to call it kolonization) My Minmus base ended up being a science-only base because I was having issues with the drills, but I've redesigned the module and they work now! That being said, I need to launch the scanner first before I start sending up base pieces. Alright, one down! ... Nine more to go. (And this is after I made the base smaller)
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My Laythe rover has reached is destination, during the middle of an eclipse Laythe has never looked so terrifying Picked a poor landing spot Probably could've picked a better antenna. Oh well. Time to start my Ike preparations!
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Presenting the Penguin, the world's fastest sub!* Yes, in case you couldn't tell, it is also a plane. What stops me from submerging any plane and calling it a submarine? Well... nothing, but... but... BUT THIS ONE IS A SUBMARINE! *may not actually be the world's fastest sub
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Whoopsies Well after a four-week vacation I'm back! The above picture was taken during a science expedition I started before my vacation. Despite some... mishaps... along the way, the rover, kerbals and science all made it back to my Minmus base intact! MOAR SCIENCE!!1! So, now what? Well, I've got my sights set on a certain little ball of rock... I'm coming for you Ike...