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Still looking for tonight's homework
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KSP, Math, Science
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I'm most definitely excited about the new science system, when that comes. The one in the first game eventually falls flat on its face, so I'm absolutely hoping that the new one feels more engaging -- though I must admit I don't have any clue what it might be.
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HobbitJack changed their profile photo
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I could see this working well with the Interstellar Consortium mod; maybe integration could be planned?
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Inline Landing Legs?
HobbitJack replied to HobbitJack's topic in KSP1 Suggestions & Development Discussion
Can't figure out how to quote your quote, but that's the gist of what I was going for; integrated landing legs into fuel tanks. However, maybe (cause the is KSP) doors could be added, protecting the legs, thus requiring EC to open? Then the price and mass can be bumped up and hey presto inline landing legs. -
Engines you wish were added.
HobbitJack replied to Xurkitree's topic in KSP1 Suggestions & Development Discussion
I'd also like some new ion engines, maybe some like the AFTER in the(I think) Near Future suite. -
Make RTG units have halflife
HobbitJack replied to lajoswinkler's topic in KSP1 Suggestions & Development Discussion
I agree. Life support has to do with kerbals, not electric charge. -
Any specific reason, or simply to see the fairness? Also, what was the result? P.S. I love that answer.
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Make RTG units have halflife
HobbitJack replied to lajoswinkler's topic in KSP1 Suggestions & Development Discussion
I actually wouldn't mind having limited recharge cycles for batteries or decay on RTGs. If there is, however, I think it should either be a. Lenient toward the player or b. a difficulty option. Shame I can't program in anything except Python... Then maybe we could also have a slight "range" in vitality, like a battery lasting from 35-45 cycles, or RTGs for 20-30 years. Or not. KSP is a fun pastime, and, also, not everyone would like it. That's what happens when a change comes. Take a look at other games with similar issues. For example, in a game called Darkest Dungeon, there was a system the Devs introduced called the Corpse system, and many players disliked it. So what did the devs do? They made a difficulty option! (Obviously, that was something the devs introduced, not something some fans suggested, but the point stands) Video games SHOULD have difficulty options so everyone can have fun. I feel RTGs should have decay as every power source has a caveat. Solar panels need the sun, Fuel cells need fuel, and RTGs have what, a low power output? That's not enough. -
Hello! For a school project, I am the treasurer and had to create a little spreadsheet to keep track of expenditures, but over the course of an hour-and-a-half, it ballooned into a full-blown budgeting spreadsheet complete with charts, excess tables, hidden math and more! I know spreadsheets are considered a "nerdy" tool, and now I see why! Other than this, the only other spreadsheet I can think of would be a little nerdy would be to keep track of my KSP launch vehicles. What is/was your nerdiest spreadsheet?
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Inline Landing Legs?
HobbitJack replied to HobbitJack's topic in KSP1 Suggestions & Development Discussion
The whole point is to avoid clipping. Can you put a landing leg inside a fuel tank in real-life and expect to receive no capacity issues or have it actually be able to land? Also, part clipping looks UGLY. -
World Of Tanks, World Of Warships, War Thunder.... Etc.
HobbitJack replied to Kerbinchaser's topic in The Lounge
Take a look at this game I just played Note: We lost this match -
Bowling Alley wings. The local bowling alley has the most greasy wings you'll ever come across. Right after working out, too.
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World Of Tanks, World Of Warships, War Thunder.... Etc.
HobbitJack replied to Kerbinchaser's topic in The Lounge
I play war thunder and get an average of ~10 kills a game. (planes). The people I face must be pretty bad. -
I've been playing Rocket League, Cosmoteer, Spaceflight Simulator, and Clash Royale (the last two being mobile games).
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You know you've played too much KSP when you just finished your non-timewarp mission to Eeloo and back.