tofox
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Everything posted by tofox
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I get a low fps using GL is that normal?
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[WIP][1.0.5]* RSS Visual Enhancements (RVE)
tofox replied to pingopete's topic in KSP1 Mod Development
i try running it once and the only problem i got from it was when it was very intense to run on the ground, but in orbit it was fine. looks good so far cant what for the finished product. -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
tofox replied to silverfox8124's topic in KSP1 Mod Development
well its stable with realism overhaul all you need to do is raise the cloud altitudes. hmm so is it possible to make custom configs or will it be, i mean? -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
tofox replied to silverfox8124's topic in KSP1 Mod Development
hey, just wondering if you can give me any spoilers on what you're working on right now. im going to see what happens when you install this mod with realism overhaul and see if there's any compatibility issues (i am away this is not intended for RO). -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
tofox replied to silverfox8124's topic in KSP1 Mod Development
Global warming, it would just be cool if there was just a automatic wind system let alone all the other things your planning. I'm glad you're working on this again. -
Official Mod Compatibility Thread for .90
tofox replied to NathanKell's topic in KSP1 Mods Discussions
EVE 7-4 seems pretty stable with ddsloader and mechjeb. http://forum.kerbalspaceprogram.com/threads/55905-0-24-7-4-Sep-9-2014-EnvironmentalVisualEnhancements -
[1.1.2] Station Science (v2.0: New models by SpeedyB)
tofox replied to ethernet's topic in KSP1 Mod Releases
Interstellar i think has a problem, i'm not sure though. -
o yes, thank you
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if only i can play in career mode, but its still fun anyways.
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I never can choose if i want to play rss or stock heavily moded its to hard to many incompatibility to have both.
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[0.25] Orbit Manipulator Series (Updated March 12 2014)
tofox replied to HoneyFox's topic in KSP1 Mod Releases
I believe this might do what you're talking about. it works with ksp .25 i believe http://forum.kerbalspaceprogram.com/threads/67821-Timewarp-Rotation-Fix -
[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
tofox replied to medsouz's topic in KSP1 Mod Development
i'm not sure if you fixed it but as far as i know planet shiner isn't working. -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
tofox replied to silverfox8124's topic in KSP1 Mod Development
ya go ahead that would be cool... and i can't seem to figure out how to embed on the forum . -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
tofox replied to silverfox8124's topic in KSP1 Mod Development
well im glad that your the one working on this. Ill be happy with just a small nice breeze here and there. -
omm can you give a more of a description of what this is?
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0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
tofox replied to silverfox8124's topic in KSP1 Mod Development
OK so on kerbin the weather i would assume is not too extreme in comparison to say eve or jool, and how hospitable the environments are. suggestion - wind, air pressure, temperature highs and lows, and etc... vary planet to planet? In sort different weather on other worlds. -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
tofox replied to silverfox8124's topic in KSP1 Mod Development
Ok thanks ya that what i was wondering, btw this is so very cool and it has so much potential i can't wait to see what happens. -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
tofox replied to silverfox8124's topic in KSP1 Mod Development
" -Automatic wind? " like random weather (wind speed/direction) ? -
ya that would be interesting to have,starting to blackout from reaching your g limit. i tried it out yesterday and it's cool how it keeps tabs on individual kerbals and their stats, love to see the gravity part of this expanded so say artificial gravity and other things to keep fit in space. looks very promising and has potential love to see how it terns out.