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KSP2 Release Notes
Everything posted by Voyager275
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Surface of the Moon, Sea of Tranquility, 1969: "Jeb be careful.", said Bob. "I will relax.", Jeb said back. *Neil and Buzz* "They're walking towards us.", Neil said to the medical officer. "What do they look like?", The medical officer asked. "Like little green men from sci-fi movies.", Buzz said over the radio. *Jeb arriving at the LEM* "Hello strange creature", Jeb said happily "What?", Neil said not knowing the strange language. "Is that backwards Spanish?", Buzz asked still shocked at the sight of an alien. *Jeb hands Neil a bag of snacks* "Thanks?", Neil says confused. *Jeb places a flag then heads back to the lander with Bill and they leave the surface* "What was that?", Neil asked still confused. "I don't know Neil, I just don't know" Buzz said back *no people on Earth would see this exchange because the Apollo 11 camera shut off during the exchange*
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The next step was to have reliable communication means. Kerbin Duna Comm. on the Launchpad with the Aquarias 1 rocket Kerbin Duna Comm. in orbit. Also due to budget concerns, the lander and impact probes were cancelled and a rover was chosen to be Desert 2. Also the rover carried a gold record for future kerbal explorers to listen too(the light in the middle)
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Everybody has to start somewhere
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After the Crater Mun landings, Voyager Nation set its sight on the not green Duna. The Desert 1 Orbiter marked the first step to a kerbal landing.
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I like how this mod works. The only thing I changed was that kerbals died after 15 days without supplies. Great life support mod
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Nice replica. Rep for you
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In 1970 Japan became the fourth country to launch an artificial satellite into orbit on their own. It was called Ohsumi Here is my recreation
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Crew vehicle Pulsar which fits three kerbal and Neutron which propels the craft to space. Pulsar in orbit with panels deployed Pulsar can be outfitted with science equipment to life support systems(if using mods). Download: http://www./download/wv67viy8ya6vq84/Pulsar_With_KLS.craft P.S., Control from the docking port for proper navball and rocket directional control P.P.S., Parachute is under docking port
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Taken by the Kerbin Observatory as the Mun passed In front of Kerbin.
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No, sadly. I just imagine a squid floating in a empty stayputnik
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Weird Craft Explosion
Voyager275 replied to Voyager275's topic in KSP1 Gameplay Questions and Tutorials
That's the same way I do all my PCL launches so I don't know what would've changed on this flight, especially since I did three launches today of this same rocket and they didn't explode -
The first satellite to carry a living organism(A squid put in the stayputnik capsule) Sentinel 3 experiencing an eclipse during orbital tuning
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Weird Craft Explosion
Voyager275 replied to Voyager275's topic in KSP1 Gameplay Questions and Tutorials
I launched 3 of this same mission and not one of them reached that high of g's anytime during launch, so I think it might be a new bug that strikes sometimes -
Weird Craft Explosion
Voyager275 replied to Voyager275's topic in KSP1 Gameplay Questions and Tutorials
Theirs no parts that are clipped, and there are no mods that change anything that would affect the launch. It could be a new bug - - - Updated - - - This is a recreation launch, the screenshot taken when the stats(except the g-force) were similar to the incident. -
Runs out of snacks. Enough said
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Weird Craft Explosion
Voyager275 replied to Voyager275's topic in KSP1 Gameplay Questions and Tutorials
The way I launch is by throttling down after liftoff so the thrust shouldn't be the problem, also the rocket that launched the station core was smaller and slower than this rocket and it did the same thing. -
Weird Craft Explosion
Voyager275 replied to Voyager275's topic in KSP1 Gameplay Questions and Tutorials
I launched it again and it didn't happen. I remember it happened when I tried to launch a station core back in 1.0.2, but thought it was one of the numerous problems of that update. - - - Updated - - - It has happened twice for me. Once with a station core in 1.0.2 and with this craft in 1.0.4. During both flights I reached about 150m/s and then the ship hit 15g's randomly and parts not even touching each other collided and exploded. Also the first stage survived on both including the command module for both. I don't know what causes it. -
Weird Craft Explosion
Voyager275 replied to Voyager275's topic in KSP1 Gameplay Questions and Tutorials
I read the F3 report, and apparently the skipper engine collided with the fuel tank and the decoupler, right at the moment my ship hit 15g's randomly. It also said all the other parts collided with each other, such as the monoprop tank with the launch escape system -
Weird Craft Explosion
Voyager275 replied to Voyager275's topic in KSP1 Gameplay Questions and Tutorials
I was going at 150m/s and it didn't say anything about overheating after the explosion, also it hit 15g's. The rocket has never reached that high of g's, at least not that early -
I was launching this rocket when everything except the first stage and the command pod exploded. The command pod was then destroyed because the first stage collided with it. It happened so fast I wasn't able to get a screenshot, but the report said all the parts that exploded first had collided. Any ideas on what happened?
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I don't risk my favorite 9, so I'll send random kerbals to assess the risk first(many kerbals have died because of this)
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I read it but it doesn't state what kind of processing power would be needed if sentience is based of information processing speed
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What would be needed to make a sentient machine? Is it even possible to make a sentient machine like those in science fiction?
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The iconic energy being. Possible or not?