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KSP2 Release Notes
Posts posted by Hobbes Novakoff
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What is this madness...
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Welcome to the Forums! If you need help, pop over to the Gameplay Questions forum, and if you're past the "How do I space?" point, the Challenge forums will give you plenty of things to do.
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Wheels have more jobs to do than struts. Just look at all the rover wheels. Landing legs are simple, and while there is room for a larger set, that could be said of most of the stock parts. The plans get shorted with engine size more than the rockets do, for example (I really want a 2.5m turbojet). I you want bigger parts look to mods.
I agree. With a lander, you generally have a cylindrical base either 0.625, 1.25, or 2.5 meters in diameter. Not much differentiation needed. However, with a plane, you can have several different types of fuselage, different engine arrangements (e. g. under-wing, like an airliner, or flush in the back, like a fighter jet), often several different fuselage bodies, plus you might be going for different aesthetics (like old-style biplanes, or something like a Cessna). You can see why you need to have different wheels. Same with rover wheels, and that's exacerbated by the fact that rovers are usually irregularly shaped.
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I suppose the cause may be that Squad is currently working with Porkjet, who specializes in plane parts.
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Ooh, looks nice! I especially like the boosters.
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I like the current icons, they look nice, clean, and finished. We need one for planes though. Re: thumbnails, I'm not sure how well the 128x128 (or whatever) ship thumbnails would translate to a 32x32 (at best) icon.
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I love the camera sway in atmo. It makes it so much more... Atmospheric.​
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This would be really cool. I like the idea of limited fuel. Add a new sort of dynamic to the game.
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First off, I'm pretty sure that the Higgs Boson doesn't actually allow us to control mass or the way mass works. Second, this is on the WNTS list. Third, if you want a mod, post this in Add-on Affairs. Fourth, there's a zillion different mods for warp drives anyway.
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This would be kind of cool, but I don't feel that it's necessary. What is far more needed is an alarm clock system. In KSP, missions take months or years, most of which is idly drifting through space, interspersed with a few minutes, at most, that require the player. There's virtually no chance that you would have to be attending to two things at the same time on separate missions. If we do the math, and we assume that the distribution of player input times is random (A bit of a spherical-cow assumption), and that each of those instances takes five minutes, and you have say 50 instances (A quite large number, really) per in-game year, then the chance of having two events at the same time is: 5.3127076511630764472152467433303981261085575475531642760906042083334359×10^-8. In other words, really, really, really, really, really, really, really, really unlikely.
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I really like this idea. It should be easy to implement, as all the cargo-bay logic is in place.
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I frankly don't see any problems in stats, and I love the part rebalance. Also... How come you haven't been complaining about this before? I mean, the Nerv has been useless in atmo since forever, it's not like that's any different. And you'd never see any function-oriented builder use Terriers or Poodles on a launch vehicle.
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Kerbal Space App
Wait, what?
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This is how Jeb celebrates 4th of July.
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Looks quite nice! Very clean.
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Ugghh... multiplayer, why does everything have to have multiplayer. Do you know what would ruin KSP for me.... landing on Eve and finding thousands of "ShaDoWKILLers" and "DEthhatER8s" have already placed their flags all over the place.
I know, I know, it will be optional, its not going to be an MMO etc etc.
Still, KSP seems one of those games uniquely suited to solo play. But of course... everything has to have multiplayer tacked on otherwise Gen Y loses interest. grumble grumble, you kids get off my lawn!!!!
The point of multiplayer for me, I'd say, is doing co-op or competitive play with a couple of close friends. Theoretically you could have a gigantic gazillion-core hub (and since multithreading will be a thing, the gazillion cores will make a difference) and have a bunch of people on at once, but I think the point of MP is just to play with a few others.
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Also... Multithreading. Yahoo!
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How about as a description for Goreyo:
The nation of Goreyo used to be a nation of Kerbals who enjoyed practicing the ancient art of TaeKwonDo (Didn't even need to add a K). The country split in the Goreyan War, forming South Goreyo and the Democratic People's Republic of Kerbin, also known as North Goreyo. Their school system is extremely rigorous, and the children spend most of their days at school. The main sport of Goreyo is playing Human Space Progam, a space simulator made by PLATOON, in large competitive tournaments, to see who can get to the "Moon" or "Mars" with the least amount of money. This fostered a nationwide interest in space, and Goreyo is beginning to develop their space program.
Props to Yukon009 for coming up with the Human Space Program idea.
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Wow, the new fairings are awesome for this sort of thing. You'd never be able to do this with any mod.
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Nice! There aren't many small shuttles on the forum.
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The daily kerbal is back! (Also, I know that maybe one of the featured mods here has ever been made stock, but.... Squad plz)
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Yay! I can play KSP on my Mac again! Get that update out now!
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No word on fairings? Or the massive instability?They're saying U5 will help with the latter.
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Wow, 40 tons to LKO with an SSTO, and it looks nice too! Great job and Rep for you, sir!
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3. Keep it odd!
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Nope.
Rune?
Dakitess Corporation : DC - Liner (Bring 50 Kerbonauts in Orbit in a single SSTO)
in KSP1 The Spacecraft Exchange
Posted
Well, Virgin Kalactic has been working fast...