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boostedM

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Everything posted by boostedM

  1. Having an issue with game lagging when facing the front of the SPH (looking outside). Moves super slowly when facing this direction, but as soon as the camera is turned enough to not see the opening of the SPH, no lag at all. No lag in any other aspect of the game, either. Anyone else seeing this problem? 1.2, no mods
  2. Sorry, I downloaded the F-14 S found here: https://kerbalx.com/GrandAdmiralJon/F-14-S I assumed the craft was created by you since you created the mod, but I may have been mistaken. I couldn't find a forum topic on the craft.
  3. Having some issues with the wing sweep on the F-14. In the SPH, they work like they are supposed to, but when I go to fly, it reverses the sweep and the limits. If I start with them in the forward position, they only go forward from there. If I start with them in the swept position, they only go back from there. Any Ideas?
  4. Ford Trimotor. Added a couple things since taking the screenshots and still a little more to go
  5. Might have already been covered...but is there any possibility of future versions having gear that fold horizontally, similar to how gear work on airliners, small jets, and some military aircraft. Have them able to fold into the wing perpendicular to the longitudinal axis of the aircraft?
  6. Needs moar orange! Lol looks great man. Nice addition to my collection
  7. My favorite fighter of all time and I never knew the J was licensed to be manufactured by Mitsubishi. A little ashamed of myself haha. Killer craft dude! Was trying to make my own but the dimensions were killing me. Your attention to detail is superb. Now I'm gunna steal it and upgrade it with some mods
  8. I got the HARMs figured out, but I'm still having trouble with JDAMs. How are they supposed to work?
  9. The Kerbcord - able to achieve and surpass the Concord's service ceiling (aprox 18,200m) and max cruise speed (approx 750m/s). Kerbcord service ceiling - 20,000m (65,600ft) Kerbcord max speed - 890m/s (1990mph/2.6 mach) Range: Unknown (LF capacity: 4,020 units) Height - 8.1m (27ft) Wingspan - 20.6m (68ft) Length - 39.7m (130ft) Mass - 72t (158,700lbs) Capacity - 69 passengers; 3 crew
  10. Having some issues... Jet "fan" intakes only want to attach on the front node, not the back (but I can work around this). Similar attachment issues with truck parts. I can't select the airbags at all. Not sure if these are just me, but everything else looks and works wonderfully. Nice mod!
  11. I was using .25 for this. Most of my mods and replica builds are on .25 and I haven't taken the time to change them all over to .90
  12. 7:24 to wheels stop. Don't really have a name for it, but here it is: No Reaction Wheel -> +5 Max Level Speed: 85.5 m/s -> +85 Mass: 4.2t -> +0 Time: 7:24 -> +50 (I think) Total: 140 (Edit) I did use an inline MK1. Does that count? Same basic design would probably work with a standard MK1 and a little tweaking
  13. Okay, here's mine. Don't know how to get exact dimensions other than weight, but I got approximate wingspan and length by stacking other parts beside each other to measure. It's almost exactly half-scale in all dimensions, including weight. Mods: B9 & KAX
  14. Oo good. This gives me an excuse to fine tune mine. I stopped at the proof of concept stage to work on my E-2 Hawkeye. Should have a submission some time this evening or tomorrow
  15. Finally have the time to put up some of my stuff. Space Shuttle Hermes: STS 5 - Hubble Deployment - - - Updated - - - Space Shuttle Hermes STS-7 KSO (Kerbin Stationary Satellite aka geostationary) deployment + FTF (failed to fire) recovery
  16. Some carrier operations with my E-2 Hawkeye
  17. Completed my XB-70 last night. Wingtips fold to an exact 65 degree angle for supersonic flight, per the real one, and an approximate 25 degrees for transonic flight. This craft is modeled after AV-1 (USAF 62-0001), the first Valkyrie built, with a 0 degree dihedral angle. AV-2, the second Valkyrie, had a 5 degree dihedral angle for increased roll and yaw stability.
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