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Aivoh

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Everything posted by Aivoh

  1. Greetings, I found this thread browsing KerbalStuff there are no images and no description in the OP besides referencing an old mod. As I am relatively new, this old reborn mod is a new mod to me.. so besides the obvious fact its some kind of strut mod. What is it, what does it do? Thank you
  2. :sadface: no, now I see there is not a download link.. looks totally awesome though.
  3. The quad prototype is interesting. I created a similar inline pairing of 6 frames by adding attachment nodes to the config for the back and sides. I think it would add flexibility for the end user if that was stock.
  4. Greetings, I often see mention of the term space tug, I was wondering if there are any examples. Thanks
  5. It's my hope to encourage him to give this mod more love.. Hopefully without going to far and becoming a pest (or worse)..
  6. Planned items from the Dev thread: Fuel Tanks Engines Generators SAS Science experiments Cargo bays Ladder (fold up) Antenna (fold up) Landing legs (fold up)
  7. Yay... Though if I may say, you might want to remove the [WIP] tag from the title or a mod may move it back to this section.. Thanks Again \o/
  8. See JoePatrick, there is interest and even new players unaware of this great work.. it's you mod to do with as you will obviously.. It should have a chance as an alpha release on the add on forum at least for the work you've done so far, at least in my humble opinion. Cheers
  9. That's surprising as it is my favorite of all of your designs. I've incorporate it into all of my rovers and satellites so far. Perhaps a post on the regular Add-On thread with the existing components could bring it to more players attention or at least make it easier to find.. Then a later version could be updated when you do work on the next release. Just my poor attempt to try and encourage your further development of this Thanks Again for your work.
  10. First, the WIP version of this is awesome. Second finding this post again was a real PITA, as there is another mod with the name core (http://forum.kerbalspaceprogram.com/threads/15771-0-25-CORE-Solutions-30NOV14) I searched core, c.o.r.e, coreklaw, Patrick, jpatrick, j.patrick.. finally found it searching for "KSP KLAW". And finally, the reason for my post to inquire if this will be updated\continued for .90 Thank you very much.. Aivoh
  11. Thanks to Neutrinovores post #2579 (and BD Armory) I was able to use the BD Armory ATM config as an example to make individual configs for my other icon textures in their mod folders to keep them sharp. Such as: 000_Toolbar (Blizzy's Toolbar?), ConnectedLivingSpace, KerbalEngineer, MagicSmokeIndustries (InfernalRobotics), RCSBuildAid, Quick Exit, VOID Of course I had to delete the previously cached icon folders from ATM. Edit: This is with Aggressive and 1/4 Resolution in the game settings.
  12. Greetings, After multiple installs, eliminating ATM, MM and several other mods I have found that there seems to be some sort of conflict between MSS 1.1.1 and NearFutureSolar when using ModuleManager. Playing a career game and for testing purposes with all research complete. Clean install, all mods except M4SS and NO MM and the NFS parts show in the VAB. Clean install, all mods except M4SS with MM 2.5.1 and the NFS parts show in the VAB. (I have a log) Clean install, all mods except M4SS with MM 2.5.3 and the NFS parts show in the VAB. (I have a log) Clean install, all mods including M4SS with no MM and the NFS parts show in the VAB. (I have a log) Clean install, all mods including M4SS with MM 2.5.1 and the NFS parts do not show in the VAB. (I have a log) Remove MM and the NFS parts once again show in the VAB. Clean install, all mods including M4SS v1.0 with MM 2.5.1 and the NFS parts show in the VAB. (I have a log) If you would like to see the logs I just need a suggestion on how to make them available, though it seems rather easy to duplicate now. MM is doing something when M4SS 1.1.1 is installed that keeps the NSF parts from showing in the VAB. Take the MM .dll out and they show, put it back and they do not. Install v1.0 of M4SS and they show either way. Thank you
  13. This should help stabilizing my jumbo work in progress http://imgur.com/CPMXFon,PnGrUqV#1 Holding two orange fuel tanks. http://imgur.com/CPMXFon,PnGrUqV#0 So far it launches and reaches space, working on stability in space.
  14. I had the following errors in my event log, .. Edit - I was unable to resolve the errors [LOG 19:26:26.774] PartLoader: Compiling Part 'AviationLights/Parts/lights/lightbeacon_amber/lightbeacon_amber' [WRN 19:26:26.777] PartLoader Warning: Variable minimum_Drag not found in Part [WRN 19:26:26.778] PartLoader Warning: Variable maximum_Drag not found in Part [LOG 19:26:26.783] PartLoader: Compiling Part 'AviationLights/Parts/lights/lightbeacon_red/lightbeacon_red' [WRN 19:26:26.786] PartLoader Warning: Variable minimum_Drag not found in Part [WRN 19:26:26.787] PartLoader Warning: Variable maximum_Drag not found in Part [LOG 19:26:26.791] PartLoader: Compiling Part 'AviationLights/Parts/lights/lightnav_blue/lightnav_blue' [WRN 19:26:26.794] PartLoader Warning: Variable minimum_Drag not found in Part [WRN 19:26:26.794] PartLoader Warning: Variable maximum_Drag not found in Part [LOG 19:26:26.798] PartLoader: Compiling Part 'AviationLights/Parts/lights/lightnav_green/lightnav_green' [WRN 19:26:26.801] PartLoader Warning: Variable minimum_Drag not found in Part [WRN 19:26:26.802] PartLoader Warning: Variable maximum_Drag not found in Part [LOG 19:26:26.806] PartLoader: Compiling Part 'AviationLights/Parts/lights/lightnav_red/lightnav_red' [WRN 19:26:26.809] PartLoader Warning: Variable minimum_Drag not found in Part [WRN 19:26:26.809] PartLoader Warning: Variable maximum_Drag not found in Part [LOG 19:26:26.813] PartLoader: Compiling Part 'AviationLights/Parts/lights/lightnav_white/lightnav_white' [WRN 19:26:26.816] PartLoader Warning: Variable minimum_Drag not found in Part [WRN 19:26:26.817] PartLoader Warning: Variable maximum_Drag not found in Part [LOG 19:26:26.821] PartLoader: Compiling Part 'AviationLights/Parts/lights/lightstrobe_white/lightstrobe_white' [WRN 19:26:26.824] PartLoader Warning: Variable minimum_Drag not found in Part [WRN 19:26:26.824] PartLoader Warning: Variable maximum_Drag not found in Part
  15. I found and fixed the following 6 issues in my error log. Thanks Fix: Add missing } at lines 86/87 for name = pulseJetLow in the .cfg file [LOG 19:26:33.660] PartLoader: Compiling Part 'RetroFuture/Engines/fartJet/fartJet/fartJet' [ERR 19:26:33.665] EffectList: Cannot find an effect type with node name of 'running' [ERR 19:26:33.666] EffectList: Cannot find an effect type with node name of 'engage' [ERR 19:26:33.666] EffectList: Cannot find an effect type with node name of 'disengage' [ERR 19:26:33.667] EffectList: Cannot find an effect type with node name of 'flameout' Fix: Remove t from engineAccelerationSpeed = 0.1t in the .cfg file [LOG 19:26:33.839] PartLoader: Compiling Part 'RetroFuture/Engines/noseMountUHB/noseMount/noseMountUHB' [ERR 19:26:33.847] Invalid float value Fix: Copy rectFuselage_DIF and rectFuselage_NRM from Structural\surfaceAdapterto /med2mUtilityLong/ [LOG 19:26:34.570] PartLoader: Compiling Part 'RetroFuture/Structural/med2mUtilityLong/med2mUtility/med2mUtility' [ERR 19:26:34.573] PartCompiler: Cannot replace texture as cannot find texture 'rectFuselage_DIF' to replace [ERR 19:26:34.573] PartCompiler: Cannot replace texture as cannot find texture 'rectFuselage_NRM' to replace Fix: Copy rectFuselage_DIF and rectFuselage_NRM from Structural\surfaceAdapterto /med2mUtilityLong/ [LOG 19:26:34.585] PartLoader: Compiling Part 'RetroFuture/Structural/med2mUtilityShort/med2mUtilityShort/med2mUtilityShort' [ERR 19:26:34.588] PartCompiler: Cannot replace texture as cannot find texture 'rectFuselage_DIF' to replace [ERR 19:26:34.589] PartCompiler: Cannot replace texture as cannot find texture 'rectFuselage_NRM' to replace Fix: Remove ; from Angle Min & Angle Max in the .cfg file [LOG 19:26:44.894] PartLoader: Compiling Internal Space 'RetroFuture/Command/props/rfThrottle/rfThrottle' [ERR 19:26:44.896] Invalid float value Remove ; from Angle Min & Angle Max [ERR 19:26:44.896] Invalid float value Remove ; from Angle Min & Angle Max Fix: Remove ; from Angle Min & Angle Max in the .cfg file [LOG 19:26:44.940] PartLoader: Compiling Internal Space 'RetroFuture/Command/props/RPMProps/rfAdvThrottle/rfAdvThrottle' [ERR 19:26:44.942] Invalid float value Remove ; from Angle Min & Angle Max [ERR 19:26:44.943] Invalid float value Remove ; from Angle Min & Angle Max
  16. I have the following error in my log, I resolved it by copying winch_N from one of the winch folders to the cPort2 folder. [TABLE=width: 989] [TR] [TD][LOG 21:09:07.288] Load(Model): KAS/Parts/cPort2/portStack1[/TD] [/TR] [TR] [TD][ERR 21:09:07.293] Texture 'KAS/Parts/cPort2/winch_N' not found![/TD] [/TR] [/TABLE] Thanks
  17. The following error was in my log, I resolved it by copying SYtank5m-Specular From SpaceY-Lifters/Parts/FuelTanks/SYtank5m-Specular To ModRocketSys/Parts/FuelTank/NBjumboThreeQ/ [TABLE=width: 989] [TR] [TD][LOG 19:25:35.196] Load(Model): ModRocketSys/Parts/FuelTank/NBjumboThreeQ/model[/TD] [/TR] [TR] [TD][ERR 19:25:35.199] Texture 'ModRocketSys/Parts/FuelTank/NBjumboThreeQ/SYtank5m-Specular' not found! Was it used as a base I wonder? Thanks EDIT: Corrected information.[/TD] [/TR] [/TABLE]
  18. Greetings, I received texture errors for the following two parts in my error log, as far as I can see the textures referenced are not in that location in the Kethane 0.8.1.zip thru 0.9.2.zip but do exist in the previous version 0.8.zip So I thought I would mention it. [LOG 21:09:07.586] Load(Model): Kethane/Parts/kethane_radialDrill/model [ERR 21:09:07.589] Texture 'Kethane/Parts/kethane_radialDrill/model000' not found! [ERR 21:09:07.590] Texture 'Kethane/Parts/kethane_radialDrill/model001' not found! [LOG 21:09:07.637] Load(Model): Kethane/Parts/kethane_tank1mLarge/model [ERR 21:09:07.639] Texture 'Kethane/Parts/kethane_tank1mLarge/model000' not found! [ERR 21:09:07.639] Texture 'Kethane/Parts/kethane_tank1mLarge/model001' not found!
  19. For those having issues installing to windows, when I extracted the zip it created a folder io_object_mu-master with a sub folder io_object_mu-master So my install was like this when not listed in addons C:\Program Files (x86)\Blender Foundation\Blender\x.xx\scripts\addons\io_object_mu-master\io_object_mu-master I removed the duplicate folder name and it worked So my install was like this when listed in addons C:\Program Files (x86)\Blender Foundation\Blender\x.xx\scripts\addons\io_object_mu-master Where x.xx is your blender version folder. Thanks
  20. Next Question. I run Windows 7 64 Bit and bought \ play KSP via steam so how do I know if it is running in 32 or 64 bit mode? Secondly if it is running in 64 bit, how do I force it to 32 bit? Thanks
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