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icedown

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Everything posted by icedown

  1. I was anticipating that, but getting the jumpy scope zoomed in far enough is proving too troublesome unless you like Ultra Manley mode. I don't even want to think about having to target Plock manually at the moment. Trying to come up with a stabilizer assistance addon part. Don't know if i'll simply do a tech unlock or an actual part yet. I'll leave that for when I actually have it working.
  2. It's something I've been trying out for an option to go with research bodies. The idea being if you haven't researched it, how can you target it.
  3. I've been testing ways to not require this but it gets really picky at Jool's moons and OPM is even harder.
  4. What planet pack are you using, I'll take a look at it. Its a section I'm working on rewriting right now.
  5. There are some contract issues I'm working on but to make sure if it's kopernicus or the contract problems could you please post your output log? I wouldn't think kopernicus would give you problems with the Mun but can't be sure.
  6. @emerald Can you please post a link to the full output_log.txt. I will need it to trace it. I am not familiar with this mod and will have to look into it. EDIT: After a little bit of looking, it uses the Kopernicus beta and redoes the solar systems. I have not tested this mod with Kopernicus yet and there are probably some changes that I will have to work with. The other issue is that there are no config files for the planets of that pack. Science will not work for them. If you would like to speed up the process of getting them included you can create a 1-2 sentence description of the planets as viewed by a kerbal through a big scope and post them on here or pm them. I will take care of building the config file. This goes for any planet pack. OPM is the only one I currently have configs for.
  7. @ev0 I must have overlooked a notification from the other thread, sorry about that. I'm looking into them.
  8. I'm looking into the contract issue right now.
  9. I had planned on making the change in the next update to the main post but since you all decide to continue, I have decided to drop my maintenance of this mod.
  10. Why not start your own fork and do it your way then, this is open source software. If you would like to take it over, I will hand it over. Otherwise, I will respond to no other posts to you.
  11. Turn off snap and they can, it is a cargo bay.
  12. I'm not stuck on ASET. I'm just not doing anything to the visuals of the mod until I get the code base cleaner and other features like the seat switching working correctly.
  13. I am aware of those but still need to get permission before linking to them and using them. It may not be required but it is in good form to do so and the ASET stuff is still down the road a bit.
  14. I realize this and have the files already but 1.2 isn't playing well with the seat switching just yet. With the inefficiencies in the code the extra monitors would do nothing but eat up to many resources at the moment. This is just to get it out there and see what bugs I've still got to deal with. This mod needs a lot of fixing and cleaning before I get to adding features in. I already am working on incorporating ASET stuff but since there is not an official active download link that I am aware of, I'm also having to contact the mod author to get permission to repost them.
  15. Since I am ready for release and have not heard from the original author I've started a new thread.
  16. Probe Control Room This mod adds a mission control like room to all unmanned vessels. The internal interface is functional and depends on Raster Prop Monitor. Features: IVA for all vessels Numerous MFDs to track all critical flight systems Fully interactive Compatible with both stock and blizzy's Toolbar mod License: CC-BY-NC-SA-3.0 This mod is a continuation of work originally by @Tabakhase and models by @Albert VDS and others in the community Release Thread: http://forum.kerbalspaceprogram.com/index.php?/topic/151963-121-probe-control-room/ Requirements: Module Manager Raster Prop Monitor Recommendations: ScanSat Vessel Viewer Docking Port Alignment Indicator kOS Note: This mod includes Mini-AVC for remote version checking Downloads Working on getting it on SpaceDock Current Release: 1.2.1.0 11/13/2016 Initial 1.2.1 Release
  17. Probe Control Room This mod adds a mission control like room to all unmanned vessels. The internal interface is functional and depends on Raster Prop Monitor. Features: IVA for all vessels Numerous MFDs to track all critical flight systems Fully interactive Compatible with both stock and blizzy's Toolbar mod License: CC-BY-NC-SA-3.0 This mod is a continuation of work originally by @Tabakhase and models by @Albert VDS and others in the community Development Thread: http://forum.kerbalspaceprogram.com/index.php?/topic/151964-121-probe-control-room/ Requirements: Module Manager Raster Prop Monitor Recommendations: ScanSat Vessel Viewer Docking Port Alignment Indicator kOS Note: This mod includes Mini-AVC for remote version checking Downloads Working on getting it on SpaceDock Current Release: 1.2.1.0 11/13/2016 Initial 1.2.1 Release
  18. Had not seen that before. That is definitely going to have a place in this mod That being said. The mod code is quite a mess and needs a LOT of cleaning up before I start adding features.
  19. Release 10 Compiled against 1.2.1 Fixed asteroid processor science bug
  20. Release 10 Compiled against 1.2.1 Fixed asteroid processor science bug
  21. First off, every one please give a huge like to the post by @JPLRepo above. He is the one that finally figured out the last piece that was driving me insane. Going to clean some things up and get it rolling soon!
  22. Thank you, I will look at this as soon as I get a chance. Been staying with a family member that is in the hospital for most of the month so I have not been able to work on it. He should be getting released next week so I hope to get home, relax and get back at it soon.
  23. @ThirdOfSeven I am aware of this. I will have a fix out in next release
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