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Shpiler

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Everything posted by Shpiler

  1. THIS is the true power of open source! Community will never forget you! if i were more familiar with unity i would do this myself, but.. only web and pure C on microcontrollers:(
  2. Long time ago i made plane lander on K-OS. And now i see this mod. If you want, i can share my sources to help you make the same functionality. Maybe you can solve problem with need to re-adjust PIDs for each new plane design. But after all.. you already have keypoint flight. Just make some of them near the runway on landing trajectory.
  3. You're doing the same steps as i did, but there is no strange behaviour.. Hmm.. I don't know. maybe it was a lucky combination of planet positions, so that LKO sat on the polar orbit, targeted to the Mun, saw minmus at the same time when i did my manipulations with Bill and antenna. Or you can try Bill instead of Jeb, may be it will make difference
  4. http://shpiler.net/download/GameData.tar http://shpiler.net/download/persistent.sfs Disable relays between kerbin and minmus, hyperedit kerbal to the ship, re-activate antenna, manually set the same target and it should work for a while
  5. It is a relay on Minmus orbit. The targets are this ship and Kerbin. It has connection and works... Oh, sh.. I think i know what the problem is. All my LKO sats are targeted to "Active vessel". And when i switch to my problem ship the connection between Kerbin and Minmus breaks. But... why it works just after manual restart of the antenna?
  6. What the.. This came with new update. Antenna is powered and pointed correctly, map shows link, but RT writes "no connection" and doesn't let me to control the ship. Even after i hyperedited a kerbal to it and restarted antenna - i had control just for a couple of save-loads. Then - i lost it again
  7. The second episode added. More science, first orbit, probes, unmanned Mun flyby, Tito Kerman as a first space tourist
  8. "Oh no, not again" - Jeb thought.
  9. As a part of GnS Project team i want to introduce you a grand playthrough of KSP in Career mode. We have a lot of of mods: USI Colonization, K+, Remote Tech, kOS and many other to make game harder and more interesting. The goal is - to bring kerbalkind into space, have fun and try to kill as few kerbals as possible. link to the channel: https://www.youtube.com/channel/UCiLo3TgqXIl84eZLFZrxmvA e-mail: [email protected] Playlist with all series If you see any flaw, whatever it is, in video itself, or heavy English mistakes- please, write it here or send via e-mail. We are interested in quality no less than you
  10. You are right, there is no more oxidizer in small tanks, but.. engines work!
  11. I'm not sure if you can just load my quicksave 'cause I'm using b9 procedural wings
  12. i mean that if i have disabled jet engines on the same stage with enabled rocket engines - it shows dV for jets And for rapiers:
  13. [bUG] i don't know if it was sad before, but.. KER works completely wrong with R.A.P.I.E.R. engine. When i switch it's mode to closed-cycle, the delta-V display shows.. whatever, but not the truth. In space it shows actualy zero, think, due to the lack of intake air. Also, confirm incorrect behavior with different types of engines on the same stage. Please, deal with it! My SSTOs are crying for help!
  14. Let's find a doughnut delivery in Mexico, where we can pay with credit card and... Spam SQUAD with them. Hope, they have enough people to eat them all
  15. First of all - thanks for your great mods. One thing i want to know - will the Karborundum be compatible with next KSP release? We know, that you are working on the resource system in 1.0, so.. I have a great plan about new game in new version, but this plan includes K+ and CTT, and i hope this will be real. Through no one knows how the new resource system will look like, there is too much questions
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