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SmashingKirby148

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Everything posted by SmashingKirby148

  1. I think you can name them that. I saw during one of Bob Fitch's videos that we labelled them after the KSP version and the series he was doing on it. Unless he has the KSP_(OS) in those labeled folders.
  2. Found these two paragraphs of text... the log is HUUUUGE. [LOG 18:06:26.527] AddonLoader: Instantiating addon 'UIPartActionsExtendedRegistration_1_7_5_0' from assembly 'KSPAPIExtensions' [LOG 18:06:26.529] AddonLoader: Instantiating addon 'CompatibilityChecker_1_7_5_0' from assembly 'KSPAPIExtensions' [LOG 18:06:26.531] AddonLoader: Instantiating addon 'PartMessageServiceInitializer_1_7_5_0' from assembly 'KSPAPIExtensions' [LOG 18:06:26.535] [PartMessageService] Elected unopposed version= 1.7.5.0 at C:\Users\(name)\Desktop\Kerbal Stuff\Kerbal Space Program - Main Game\GameData\ExtraplanetaryLaunchpads\Plugins\KSPAPIExtensions.dll [LOG 18:06:26.539] [VersionTaggedType] found KSPAPIExtensions.PartMessage.ServiceImpl_1_7_5_0 for KSPAPIExtensions.PartMessage.ServiceImpl [LOG 18:06:26.543] AddonLoader: Instantiating addon 'CompatibilityChecker' from assembly 'Launchpad' [LOG 18:06:26.545] AddonLoader: Instantiating addon 'ExVersionReport' from assembly 'Launchpad' [LOG 18:06:26.547] AddonLoader: Instantiating addon 'ExRenameWindow' from assembly 'Launchpad' [LOG 18:06:28.080] [uIPartActionsExtendedRegistration] Elected unopposed version= 1.7.5.0 at C:\Users\(name)\Desktop\Kerbal Stuff\Kerbal Space Program - Main Game\GameData\ExtraplanetaryLaunchpads\Plugins\KSPAPIExtensions.dll [LOG 18:06:28.103] Extraplanetary Launchpads 5.2.2 [LOG 18:06:28.121] Kerbal Stats 2.0.0
  3. I have a problem, I can't open the GUI. Whether I right click the launchpad, or look at the top right, not even Toolbar gives me an Extraplanetary Launchpads button. Does it have to do with the Kerbals? I have two command pods with 0.25 productivity factor and I have kerbals in the Launchpad (because apparently they can go there?) I also have the rocket workshop which has a productivity factor of 1. I even have rocket parts, I just can't open the Launchpad GUI! I checked my Gamedata and all sub-folders for multiple copies of the KSPAPIExtensions.ddl, and I kept ONE copy of the latest version and removed the rest.
  4. Ok. Where do I put that copy? - - - Updated - - - I got rid of the copys, still getting the same response. I sent the modder a PM this morning (GMT for me), but he hasn't gotten it yet...
  5. Even weirder, I looked for a solution online, just to see if I am the first one with this problem, and I found some people with the same problem as me. But they were saying their antivirus was removing the KSPAPIExtensions.dll, but I went to check and I had it! So why is the launchpads GUI not working? Is there something else causing it?
  6. Pretty straight forward, I can't open the GUI. Whether I right click the launcpad, or look at the top right, not even Toolbar gives me an Extraplanetary Launchpads button. Does it have to do with the Kerbals? I have two command pods with 0.25 productivity factor and I have kerbals in the Launchpad (because apparently they can go there?) I also have the rocket workshop which has a productivity factor of 1. I even have rocket parts, I just can't open the Launchpad GUI!
  7. Thank you! Yeah, Jool is defiantly a dominant feature to Laythe's views.
  8. Sounds serious. :S I'll check out the comment, but don't worry, I believe you. - - - Updated - - - Oh great! I just went to your channel saying "wait, what? I thought it was terminated?" (not in a bad way) but I'm glad you're back. I can't even find the comment XD Where did the hacker send it?
  9. Here is the second episode of Minmus Colonization! I improved the text for those who found it hard to read.
  10. I decided to improve my Laythe drawing I did. What do ye guys think?
  11. The pod awell!? Hmmm... well, maybe just make a normal lander (that can land on the Mun and back) but have one of those asteroid claws in place of an engine, and attach engines radially? Another important question, do you know what the actual "hulk" looks like?
  12. I was gonna say that to make sure that you have all the icons on the top white so it shows you the crafts, but it seems that that isn't the case. Sorry bro, haven't had this problem before. :S
  13. I wish you could do that. I wish you could put a crest that's separate from you flag on the Kerbal, or even spaceship. So for example you could have a flag on your Kerbal / Ship that has a transparent background, but when you plant a flag, it has a background. That's how I would use it. Besides for that, what I did is in Mareer Code I came back from the Mun! But I somehow managed to find my self in the Badlands, which from what I recall is a very small biome.
  14. - - - Updated - - - First episode of a new series
  15. Oh, ok. I saw a guy on youtube make a cinematic and the head and eyes were completely fine though.
  16. Weird, I can animate the head fine, but when I animate the pupils the same way, the head spazzes out.
  17. Thank you! I figured it out now! Also, do separate limb animations have to be on separate layers?
  18. He does move, but even though the second keyframe is closer to the start, it still takes the whole animation timeline for him to do the pose. Is there meant to be a keyframe at the end?
  19. Wait, what? I click the orange marker to deselect it, but it takes the whole timeline for the Kerbal to do the action!
  20. Oh, I think I've been doing it wrong then. Thanks for the clear up.
  21. I'm so confused with this. How do I save stuff onto the keyframes?
  22. Have you though about making a youtube channel and starting a series? And I don't mean career mode, I mean like a full on series. Alien invasions, Kerbol dying, Colonization... Ah well. This is the first post I've seen by you, and I haven't seen you before, but good luck to you.
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