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SmashingKirby148
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Everything posted by SmashingKirby148
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The Saga of Emiko Station - Complete
SmashingKirby148 replied to Just Jim's topic in KSP1 Mission Reports
Perfect. XD -
The Saga of Emiko Station - Complete
SmashingKirby148 replied to Just Jim's topic in KSP1 Mission Reports
..... WELL THAT TOOK A DARK TURN, NOW, DIDN'T IT!? O.o Considering I have been reading since the very start of this saga (I'm pretty sure I was the first too) I feel like I know these characters. Almost like they aren't just computer simulations but real people, with real emotions. Seeing them being held captive by Thompberry is just.... terrifying.... (I'm just glad that Gene didn't jump though... out of all the NPC's Gene's my favourite ) -
[WIP] [1.3.0] Sigma Kerbin Recolor
SmashingKirby148 replied to Sigma88's topic in KSP1 Mod Development
Ahhhhh, ok. One time I tried to make a twin to Kerbin using Kerbins PQS mods to get a different look to Kerbin. It didn't work, it just look like Kerbin but smaller. -
[WIP] [1.3.0] Sigma Kerbin Recolor
SmashingKirby148 replied to Sigma88's topic in KSP1 Mod Development
Oh, right, ok. Does it involve PQS swapping or actual texture making? -
[WIP] [1.3.0] Sigma Kerbin Recolor
SmashingKirby148 replied to Sigma88's topic in KSP1 Mod Development
Just wondering, is it possible to get the same effects on OTHER planets? (So for example, we get Duna but texture it like Kerbin instead of the other way around) -
Ohhhhh... ok, thanks guys! This will actually be good because if Kopernicus comes out for the pre-release then I can get my (and The White Gaurdian's... haven't heard from him in a while though) mod in the making to be updated for the new update too!
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Wait, so how do we actually get this pre release? Sorry if that's an absurd question, but I hate reading, soooo.... ^^; I have Steam, and have KSP on it, so how do I get it? Also, what do I do when I get it?
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I hate moths, but THAT. Is something else.
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Oh, that's an easy fix! Just make the Normal map half transparent!
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Advanced Kopernicus: textures from PQSMods
SmashingKirby148 replied to The White Guardian's topic in KSP1 Mod Development
Oh yeah, good point. We don't your lovely little tutorial being cluttered up now, do we? -
Advanced Kopernicus: textures from PQSMods
SmashingKirby148 replied to The White Guardian's topic in KSP1 Mod Development
That's what I was trying to do as well, and it SORT OF worked... Yeah, cracks for the equator are easy, but the texture get's warped weirdly at the poles, doesn't it? As for the craters, maybe just get a picture of a crater, add a black and white effect to it, blur the edges and put it on Overlay and then paste them? Those are simple enough. I can use the Stock Science Multipliers that you gave me to assist me with the Science gaining. Yeah! Let's do this! >:D -
Advanced Kopernicus: textures from PQSMods
SmashingKirby148 replied to The White Guardian's topic in KSP1 Mod Development
How can I help though? Again, I don't want to feel COMPLETLY useless. -
Advanced Kopernicus: textures from PQSMods
SmashingKirby148 replied to The White Guardian's topic in KSP1 Mod Development
You had to reply while I was sleeping? XD Anyway, that's not even your fault (I'm looking at you, timezones...) . There are eight that I have planed to add. For Duna, I already have Smov made, but not with the stockalike textures. Just used SpaceEngine. DUNA Smov - A bumpy moon the same size as Pol. Grey with Black Patches (like Ike) and features a huge double crater at it's north pole. Prolla - (the one I was having difficulties with) A larger moon the size of Minmus. Prolla is a rocky moon like Ike, but has a very similar colour scheme to Duna, with higher areas being white and lower ones being red. KERBIN Trao - A mun very similar in appearance to the Mun. As big as Ike, a large portion of this moon has an impact site still flowing with dangerous lava. EVE Driea - A moon as big as Bop, known for being a very pink moon, similar to the purple planet below it. it has a huge white mountain on one side on the equator. MOHO Grillian - A hot moon orbiting a hot planet. This planets surface has been busted, revealing cracks all around the planet. At the south pole it has six craters all lined up with each one interestingly increasing in size. DRES D-1 - An extremely, EXTREMLY small, grey captured asteroid orbiting close to Dres. D-1 Isn't very interesting due to it's simpleness. D-2 - A slightly bigger body compared to D-1, but still is pretty much the same body with a different height + normal map. EELOO Froth - A frozen world, this moon has a slight atmosphere. It has a very thin set of rings, funny enough. That is a TON of work to do, but then again, I was planning to do this whole thing myself, so with two people working on it (with one being a frickin' genius) it shouldn't be TOO hard. -
Advanced Kopernicus: textures from PQSMods
SmashingKirby148 replied to The White Guardian's topic in KSP1 Mod Development
Oh wow... I thought MY problem was bad. ._. -
Advanced Kopernicus: textures from PQSMods
SmashingKirby148 replied to The White Guardian's topic in KSP1 Mod Development
Oh god, I am so sorry! I just realised that I forgot to reply to your other reply AGES ago! I just got caught up in other things, but yes, I would LOVE to collaborate! -
Advanced Kopernicus: textures from PQSMods
SmashingKirby148 replied to The White Guardian's topic in KSP1 Mod Development
I already said hat I linked the textures. Still black. And also, I don't know how to use Voronoi Craters (like pretty much everything else T-T ) -
Advanced Kopernicus: textures from PQSMods
SmashingKirby148 replied to The White Guardian's topic in KSP1 Mod Development
And it's again, completely black when in scaled space. But I haven't actually linked the textures to the code yet, so I'll try that now. Now the moons completely white from the map. And still black from ScaledSpace. ._. -
Advanced Kopernicus: textures from PQSMods
SmashingKirby148 replied to The White Guardian's topic in KSP1 Mod Development
I don't know, I'm not a physicist! It's hard for me to estimate the altitude of the planet to match the timewarps. I clearly don't know. I DON'T KNOW, I DON'T KNOW THE STOCK MULTIPLIERS. D: I didn't even know they could overwrite each other! Alright, I'll try that. Yeah, I do that. K, I'll try the config. -
Advanced Kopernicus: textures from PQSMods
SmashingKirby148 replied to The White Guardian's topic in KSP1 Mod Development
Funny how I was just mentioning that. -
Advanced Kopernicus: textures from PQSMods
SmashingKirby148 replied to The White Guardian's topic in KSP1 Mod Development
Sure! @Kopernicus:AFTER[KOPERNICUS] { Body { name = Prolla cacheFile = MoonsPlus/DunaPlusRevived/Cache/Prolla.bin Template { name = Ike removeAllPQSMods = true ScaledVersion { type = Vacuum fadeStart = 15000 fadeEnd = 14000 Material { texture = [FILEPATH] normals = [FILEPATH] shininess = 0.07352 specular = 0.0,0.0,0.0,1.0 } } } Properties { description = Prolla is a medium sized moon orbiting Duna a bit closer than Ike. Scientists say that this moon was created by an asteroid stike on Duna, a similar event to how Ike was formed. radius = 75000 geeASL = 0.125 rotationPeriod = 20000 rotates = true tidallyLocked = false initialRotation = 0 isHomeWorld = false timewarpAltitudeLimits = 0 2500 5000 7500 10000 150000 200000 300000 ScienceValues { landedDataValue = 5 splashedDataValue = 5 flyingLowDataValue = 0 flyingHighDataValue = 0 inSpaceLowDataValue = 13 inSpaceHighDataValue = 11 recoveryValue = 9 flyingAltitudeThreshold = 5000 spaceAltitudeThreshold = 10000 } } Orbit { referenceBody = Duna color = 0.75,0.1,0.15,1 inclination = 2.0 eccentricity = 0.05 semiMajorAxis = 1416000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 } PQS { maxQuadLenghtsPerFrame = 0.03 minLevel = 2 maxLevel = 12 minDetailDistance = 8 materialType = AtmosphericOptimized Material { saturation = 1 contrast = 1.1 } Mods { VertexHeightNoise { type = RiggedMultifractal seed = 25139 deformity = 5000 frequency = 1 lacunarity = 1 persistence = 0.8 octaves = 6 enabled = true order = 8 } VertexSimplexNoiseColor { seed = 32476 blend = 0.15 colorStart = 1.0,0.9,0.9,1.0 colorEnd = 0.65,0.2,0.1,1.0 octaves = 5 persistence = 0.5 frequency = 2.0 enabled = true order = 7 } VertexSimplexHeightAbsolute { name = HeightMod1 seed = 123 deformity = 10000 octaves = 3 persistence = 0.5 frequency = 1 enabled = true order = 2 } VertexSimplexHeightAbsolute { name = HeightMod2 seed = 456 deformity = 2500 octaves = 3 persistence = 0.5 frequency = 1 enabled = true order = 3 } HeightColorMap { blend = 0.25 enabled = true order = 10 LandClasses { Class { name = Base altitudeStart = 0 altitudeEnd = 0.1 color = 0.5,0.25,0.15,1.0 lerpToNext = true } Class { name = Low altitudeStart = 0.1 altitudeEnd = 0.6 color = 0.85,0.1,0.15,1.0 lerpToNext = true } Class { name = Mid altitudeStart = 0.6 altitudeEnd = 0.8 color = 1.0,0.9,0.9,1.0 lerpToNext = true } Class { name = High altitudeStart = 0.8 altitudeEnd = 2 color = 1.0,0.5,0.15,1.0 lerpToNext = false } } } } } } } Ah yes! That does sound like the one I saw. I have very little time as well, because I need to go to bed. It may only be half ten where I live but I get up at 7am and then get the bus at 8. So I have to prepare. But yeah, that sounds alright. -
Advanced Kopernicus: textures from PQSMods
SmashingKirby148 replied to The White Guardian's topic in KSP1 Mod Development
Alrighty. And also, I basically saw the result already (when I go close to it because map is dark, I'll fix that now) and it's a bit boring. It looks very stockalike, just boring. How do you get craters? I was messing around with KittopiaTech and saw a PQS mod about craters or something. Is that it? And it turned the planet completely black once in ScaledSpace. And it's still dark from the map. -
Advanced Kopernicus: textures from PQSMods
SmashingKirby148 replied to The White Guardian's topic in KSP1 Mod Development
Ok, so I removed the code which was making that annoying white-as-snow fog, but that gave me the same problem of the moon being very dark from the map. -
Advanced Kopernicus: textures from PQSMods
SmashingKirby148 replied to The White Guardian's topic in KSP1 Mod Development
Wow! Thank you!