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SmashingKirby148

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Everything posted by SmashingKirby148

  1. This happens for me. Do I replace everything? Or just put them next to each other? - - - Updated - - - My PC is 64bit
  2. Better yet, the Hype Rocket! ACTUALLY, NO, SCRAP THAT. THE HYPE... MOON. Meh, I guess it doesn't really have the same ring to it.
  3. Great job! I wish you the best of luck on future landings.
  4. Where's that? Or do I add it in? If so, where? - - - Updated - - - Thank you! (probably not. Those were my first attempts at Planets so I could probably do better)
  5. Oh, ok. Also the reason I did that is because I was originally trying to make a fuel tank, but even though it would be a good place to start, it would be a bit too ​easy. - - - Updated - - - Ok, so I had to remake the model, and I shrunk the scale down in hlaf in Blender, but it is still 2.5m. I went into the config and set the scale there to 0.5 and it stays the same. Although, Textures, and the fairings are working, and I can fix the nodes. So I am almost there.
  6. Ok, I'll try that. Also, I fix (with your help ) the orientation problem. Texture still doesn't work.
  7. Ohhhhh. *facepalm* - - - Updated - - - could I change the size in Unity and not Blender? I might of lost the file in Blender. If not then I'll do it again.
  8. Is this what should be in my folder? - - - Updated - - - Oh, well, yeah, I guess. XD That's strange. PART { name = liquidEngine4 module = Part author = AstroGamer mesh = model.mu scale = 0.125 node_stack_top = 0.0, 7.21461, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -5.74338, 0.0, 0.0, -1.0, 0.0 fx_exhaustFlame_blue = 0.0, -4.74338, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -4.74338, 0.0, 0.0, 0.0, 1.0, running fx_smokeTrail_light = 0.0, -4.74338, 0.0, 0.0, 1.0, 0.0, running fx_exhaustSparks_flameout = 0.0, -4.74338, 0.0, 0.0, 1.0, 0.0, flameout sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout TechRequired = propulsionSystems entryCost = 1500 cost = 600 category = Engine subcategory = 0 title = LV-I5 "Private" Liquid Fuel Engine manufacturer = Astro Inc description = The LV-I5 engine is the Skippers little brother, designed especially for landings where the Terrier is just too weak, and the Swivel is too stong, makes it a nice little in between attachRules = 1,0,1,0,0 mass = 1.5 // heatConductivity = 0.06 // half default emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 2000 // = 3600 bulkheadProfiles = size1 MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 100 heatProduction = 100 fxOffset = 0, 0, 0.574338 EngineType = LiquidFuel PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 320 key = 1 270 key = 6 0.001 } } MODULE { name = ModuleJettison jettisonName = fairing bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 5 jettisonDirection = 0 0 1 } MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 3 } MODULE { name = ModuleAnimateHeat ThermalAnim = HeatEmissiveAnimation } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 6.0 } } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.5 maxDistance = 30 falloff = 1.7 thrustTransformName = thrustTransform } RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0 isTweakable = false hideFlow = true } MODULE { name = ModuleTestSubject environments = 15 useStaging = True useEvent = False } }
  9. Ok, I've now done everything you said. But in Blender the size was 1m wide and 1.8m in depth.
  10. Turns out when I load it into the game, the fairing is still there, no textures show up and the whole thing is bigger than it should be. Help please? - - - Updated - - - And it is on slanted too, but I think I can fix that.
  11. Oh yeah! I forgot that part. >< Ok, I'll go for that. Rightio. Also, what about particles and a fairing? - - - Updated - - - Is this better? And how do particles and fairings work?
  12. So far I have this much done. What do I do next? Also, I dragged the texture onto the model and it appeared on the model. Is that good or should I have done that a different way?
  13. Ok, so I got Unity, and it's stuck at the connecting bit...
  14. I got the model sorted out. And the texture. And thanks as well! - - - Updated - - - I can't get the Blue arrow to go down
  15. These didn't really have exactly what I was looking for.
  16. Hello! I wanted to make part mods for a long time. Just to take a break from planet mods. But I can't find any tutorials on engines. The only tutorial I found was on fuel tanks. I got modelling down, but textures and all of that stuff (especially coding) just gets me. Any experienced part makers have a good tutorial for me? Thanks!
  17. Made my first successful SSTO! What's funny is this is my second time, and my first was a fail, even though it was alot smaller, and super basic. XD - - - Updated - - - It doesn't do well in re-entry though...
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