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SmashingKirby148

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Everything posted by SmashingKirby148

  1. New Update! Added a new body called Cyra for the intermediate players of KSP!
  2. Wait, that has to do with the orbit. My problem is with how it looks.
  3. Ok, I have a problem with ScaledSpace. From far away my moon for Eve looks like a perfect sphere with a texture, which I do not want. It only turns bumpy when I get close enough and then it turns into Tylo.
  4. Thank you! I'm gonna be adding a new moon soon that will be slightly harder to land on. - - - Updated - - - Thank for the advice. I'll be sure to do that. You see, most planet textures stretch near the poles. I don't know how to custom make that. - - - Updated - - - Oh, really? Well I think my next moon is standalone Kopernicus.
  5. Seems like a good tutorial, but what about setting the ground bumpyness in the config for kittopia?
  6. Of course. XD Since Tylo has about 0.8g of gravity, which one of these provides a challenge, without being REALLY hard? 0.3, 0.4 or 0.5?
  7. Alright then, I'll atleast TRY. Cause I mean, those two were hard enough, but I can try and make a third one.
  8. That's the point. I want to make something that is easy for new players. Now, when I get better at coding, I will defiantly make some sort of intermediate planet pack thing, but for now, this is for beginners. (like myself. XD Ok, not really.)
  9. How on Earth can I, like, "DRAW" a planet texture? And plus, how would I draw the Height map and Normal map for them too? It's just too hard for me, and besides, it's my first mod. And besides, a tutorial told me that using SpaceEngine was a good way to get textures. I love that game.
  10. Let's face it, although Eve is a purple, magnificent planet of purpleness, there isn't really a lot going on. Sure, it has a moon, but Gilly is the smallest thing the Kerbal Scientists have found! It's a mere asteroid (well, it actually is an asteroid) at 13km in radius! Eve isn't the only one to suffer this fate either (reference to maybe a future mod of mine). But, AstroGamer's EvePlus mod fixes that problem! By adding 3 new bodies, this mod spices up the Eve system! What is EvePlus, Mr AstroGamer? I'm glad you asked! EvePlus adds new moons to Eve so when you go there, there isn't just Gilly to explore, you have more options! Sounds Interesting... can we see some pictures? Off course! What mod would it be without pictures? Ignore the things on the left in the pictures. Those are from my Astro Space Program series on Youtube. These moons look cool, but are they hard to land on? Nope! These moons were designed with low gravity, so it makes it easier for new players! This sounds decent! Where is the download? The download is right here! https://kerbalstuff.com/mod/685/AstroGamer%27s%20EvePlus%20Mod It is on Kerbal Stuff to download! Be sure to download KopernicusTech as well! Thank you! Any last words or things you need to say? Cause this black text is boring me. ITS NOT BORING! D:< And yes, there are a few things I want to say. 1) If there are any bugs, you can report them, but I think there aren't really much. 2) This mod would not be possible without KopernicusTech and KillAshley. KopernicusTech allows you to make planets, obviously, but KillAshley helped me fix most of the bugs this mod had originally, so thank you. 3) I got the textures from SpaceEngine, but if I can, I might make the next moon without it. And thank you guys for viewing the EvePlus mod! Changelog: 0.2: Added Cyra 0.1: Initial release
  11. Oh, alright then. But do you know how to fix my main problem?
  12. It's a mod that adds more moons to Eve. But the problem is, I set Rarus to be like Gilly, all bumpy and stuff, but it doesn't work. - - - Updated - - - Also, what's a source code? I want to release this mod, but I apparently need a source code.
  13. What? File name Extensions isn't there. Do you mean the right click view?
  14. Ok, I'll try that. - - - Updated - - - Didn't work, it has .cfg after it, but it still says text document.
  15. I have them all ____.cfg in their names, but the actual "type" it says is Text Document. I don't know how to change it.
  16. But I thought they had to be in one called *name*System.cfg? - - - Updated - - - Btw, I tried it now. It didn't work. Here is the layout: http://i.imgur.com/7TL0rL3.png
  17. Kopernicus: @Kopernicus { Body { name = Donia flightGlobalsIndex = 1235 Template { name = Tylo } Properties { description = Donia was the first moon of Eve to be discovered by the Kerbal Scientists. It is also the closest moon, but just only slightly beyond Gillys periapps. Gilly would be technicly closer, but its apoapps is outside this moons orbit. radius = 100000 geeASL = 0.02 ScienceValues { landedDataValue = 70 inSpaceLowDataValue = 30 inSpaceHighDataValue = 30 recoveryValue = 9 spaceAltitudeThreshold = 750000 } } Orbit { referenceBody = Eve color = 1,1,1,1 inclination = 0.3 eccentricity = 0.05 semiMajorAxis = 30700000 //this is the Mun's SMA longitudeOfAscendingNode = 60 argumentOfPeriapsis = 25 meanAnomalyAtEpoch = 0 epoch = 0 } ScaledVersion { Material { texture = Eve+/Textures/Donia_map normals = Eve+/Textures/Donia_normal } } } Body { name = Rarus flightGlobalsIndex = 1236 Template { name = Gilly } Properties { description = A small, twin moon to Gilly. Weirdly circular orbit, compared to Gilly. radius = 20000 geeASL = 0.04 tidallyLocked = True ScienceValues { landedDataValue = 40 inSpaceLowDataValue = 50 inSpaceHighDataValue = 20 recoveryValue = 10 spaceAltitudeThreshold = 200000 } } Orbit { referenceBody = Eve color = 0.9,0.8,0.7,1 inclination = 20 eccentricity = 0.1 semiMajorAxis = 60700000 //this is about twice Bop's SMA. longitudeOfAscendingNode = 55 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 } ScaledVersion { Material { texture = Eve+/Textures/Rarus_map normals = Eve+/Textures/Rarus_normal } } } } Kittopia 1: Donia { AdditionalData { Stock = False AddAtmoFx = False AddOceanFx = False OceanLoadTextures = False UnlitOcean = False ModScaledAtmoShader = False AddRings = False AddParticles = False DisableOrbitRenderer = False } PQS { PQSMod_HeightColorMap { modEnabled = False } PQSCity { modEnabled = False } PQSMod_VertexHeightMap { heightMap = GameData/Eve+/Textures/Donia_height.png heightMapDeformity = 2500 heightMapOffset = 0 scaleDeformityByRadius = False } PQSMod_VertexColorMap { modEnabled = true vertexColorMap = GameData/YourPlanetPack/Textures/Donia_map.png } PQSMod_VertexSimplexHeight { seed = 79647 deformity = 300 octaves = 8 persistence = 0.5 frequency = 12 } PQSMod_VertexSimplexHeightAbsolute { seed = 637926 deformity = 100 octaves = 3 persistence = 0.5 frequency = 0.8 } PQSMod_VertexSimplexHeightMap { modEnabled = False } PQSMod_VertexHeightNoiseVertHeight { modEnabled = False } } } Kittopia 2: Rarus { AdditionalData { Stock = False AddAtmoFx = False AddOceanFx = False OceanLoadTextures = False UnlitOcean = False ModScaledAtmoShader = False AddRings = False AddParticles = False DisableOrbitRenderer = False } CelestialBody { sphereOfInfluence = 500000 //some small bodies will have too small of an SOI. Change if you need to. Won't take effect in game unless you reload the KT config } PQS { PQSMod_VertexSimplexHeightAbsolute { seed = 24389752 deformity = 10000 octaves = 6 persistence = 0.4 frequency = 1.0 modEnabled = True } PQSMod_VertexHeightNoise { seed = 23510750 deformity = 500 frequency = 4 lacunarity = 2.5 persistance = 1.0 octaves = 6 modEnabled = True } PQSMod_VertexSimplexNoiseColor { seed = 0175123 blend = 1 colorStart = RGBA(0.30, 0.30, 0.30, 1.000) colorEnd = RGBA(0.60, 0.60, 0.60, 1.000) octaves = 7 persistence = 0.5 frequency = 1 modEnabled = True } } } - - - Updated - - - Btw, I have to sleep, so sorry if I am late at replying.
  18. Right, I gave Eve 2 moons, but they aren't there.
  19. When I export with SpaceEngine, it doesn't do the colour. I have Colour turned on.
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