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Everything posted by Raptor22
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Great! I can't wait for the next update! This is my favorite mod. There are infinite possibilities for what you can do, and it's just damn beautiful!
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Sorry about that! I was just wondering how things were going.
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I believe it's because it is not currently compatible with 1.1. They have all sorts of new stuff that I haven't even figured out yet. I had the same issue as you, so I can confirm that this is just an issue with it not currently being compatible with 1.1. But don't fret! Helldiver and the others are working on an update for 1.1! Just wait a little bit. By the way devs, any ETA for the update? Are you going to wait until 1.1 is out, or are you working on it right now? Even though you were guessing, I think you hit it right on the head! They did the whole government cover-up "we cannot confirm nor deny ..." thing! That's showing that they are hiding something! Something... sinister...
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[0.90] Kerbin Shuttle Orbiter System v4.13
Raptor22 replied to helldiver's topic in KSP1 Mod Releases
I wish I knew bud. I've been using the 1.0.2 version, but it's buggy. The tail plane does not work as an actual control surface, and it's kind of unstable. I don't know what they have to do to update it to 1.0.4, but if I could help I would. Although I might just slow them down. -
Well, it's been over 1 year since this was posted, and not even ONE WIP download. Honestly, I don't care if it still has some wrinkles and rough edges, I want to be able to use it in the game. A lot of other people would agree with me. Come on alexustas, give us either a WIP download, or at least SOME sign that you are still working on this mod, and that it has not fallen into the abyss of cancelled mods. I know that you like things to be pretty when you release them, but just give us something! You even made demo videos a while back. In those, you at least had SOMETHING. And besides, with lots of people using it, it'll make development a lot easier, since people report bugs to you instead of you having to dig around to find bugs. Give us a sign!
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[WIP] Never Enuff Dakka:- A BDArmory expansion [Release 3]
Raptor22 replied to PrototypeTheta's topic in KSP1 Mod Development
Could you put a download link for the craft files for the challenger tank and other stuff? I'm having a hard time assembling it. -
I don't know. Right now I'm only good at editing config files. My suggestion would be to lower the wheels inside the landing pod to prevent it from jumping too far up, then open the landing pod.
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So, I had to transfer KSP to my new hard drive, but two directories got mixed up. I deleted the second directory's files. When I started the game, it seemed normal, until I went near the beach. Then the terrain went from being normal to THIS: Does anyone know what's causing this? Here's the list of my mods: Toolbar Active Texture Management American Pack B9 Aerospace BahaSP B9 lightning cockpit BD armory Bobcat's Home, Home 2, and Home 3 Burn Together Clever Walrus Cross Feed Enabler Component Space Shuttle DEMV Mk 2, 4, and 5 FASA FAR Firespitter Hull camera VDS ISS community JSI KAS Hyperedit KineTech animation Klockheed Martian Klockheed Martian Gimbal LazTeck (All packages) Infernal robotics Mechjeb 2 Procedural Dynamics ResGen RN Skylab Romfarer Smoke Screen Bobcat's Soviet pack (Mir, Soyuz, and Buran) Texture replacer Tweakscale Virgin Kalactic Vanguard Parachutes I want to know if there's anything else to do besides re install the game.
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I had to transfer all of my files when my hard drive failed. But I'll be back at it soon! I need to figure out how to use Unity for KSP, but once I do I'll make an interior for the DEMV Mk. 1!
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This is excellent! The models are beautiful, and there's so much potential. The IVAs are a bit bland, but I'm sure you'll be able to work on that. Do you plan on making a full IVA for the main colonial transporter (for all of the decks), or for the colonial inflatable laboratory? The mod's still great. I must insist that. You did an excellent job.
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I updated two of Bobcat's DEMV rovers, the Mark 4 RAT and Mark 5 ANT. I'm going working on the Mk. 1's IVA with MeCripp, Starwaster, And Bobcat himself (It's going to be tough, since he lives in Russia, or some other place like that. But I need to find some modeling software. Does anyone have any suggestions? I can handle the Mark 3 and 2's config files.
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Yeah, but no one gets around to doing it.
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@sumghai I wish I could, but tweakscale doesn't work with those arms. Thanks for trying, at lease
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It is there. It only shows up once you launch it. But I was able to make a version of the grasshopper that has B9's large structural panels covering the hole. I went over it, and it was not exactly a hole. I think you had some sort of issue matching up the texture with the mesh of the model, or something like that Here's the temporarily fixed version of the grasshopper carrier. (requires B9) https://www.dropbox.com/s/sftytigteg8amyq/R4_5%20Grasshopper%20Mk2%20Rev2%20Fixed.zip?dl=0
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@KazeNinja Why don't you put structural panels over those "Potholes". It may look ugly, but would you rather have an ugly (But maybe a bit stronger, since if it gets hit, the panel will take the attack, giving the hull another hit) carrier, or loose an aircraft that you worked hard to land be destroyed by the dreaded shredder glitch? Or you could either wait for it to be fixed or fix it yourself. Your call man. Also, you can use the carriers already provided, the grasshopper or the narwhal.
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Hey I was trying to find a mod that has robotic arms like the space shuttle, so I could use it with the KSO mod. I have infernal robotics, and I tried to update dromoman's robotic arms, but failed. I tried using the romfarer space shuttle arms, but they were too big. I wanted to be able to have one that would fit inside the KSO EWBCL. Does anyone know of any other mods, or can help me be able to figure out how to update the dromoman robotic arms mod? Anything will help.
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@Jas0n I'll try. Not all of the IVAS are updated.
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Thanks!
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Thanks! It'll still be a while before I can make any good models.
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Raptor22 replied to AlphaAsh's topic in KSP1 Mod Releases
Even still, I can create a base on Laythe!- 2,488 replies
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