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Raptor22

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Everything posted by Raptor22

  1. Are you serious man!? You're just going to give up because they updated the system? NEVER GIVE UP! NEVER SURRENDER! Find out how it works now and get back to work man! Don't give up when you come to a wall! Find a way to go over it, under it, around it, or through it (explosives, horray!) Also, by the way, I'm using 1.0.5 still. You can keep the link up for people who use the old versions! Hell, some people are probably still running on 0.25.0!
  2. Well I still can't download it. I went to the github page, but since github sucks sometimes it doesn't let you download folders. What I would have to do is download each individual file, then re-create the folders. Roverdude! Please post another link man!
  3. You know, one thing you guys could do is contact Alexustas and see if you guys can incorporate some of his props, or use some assets (or A.S.E.T.'s...? No...?) to make your own. I love the KSO IVAs, but I also like the ASET IVAs. THERE'S SO MANY BUTTONS! Heck, even if they do nothing, it's just satisfying to be able to click every single button in the cockpit. Even big red buttons... Besides, working with Alexustas to make an IVA may speed things along. Modifying assets takes much less time than making them from scratch. I'm not trying to put down your work, by the way! What you guys do is awesome! Like the laptops in the space station modules! You've done a fantastic job! (speaking of space stations, maybe you can work on some more stuff after this. I love the looks of them.) I'm just saying that it's a good thing to collaborate and work with other people! It helps lighten the load, and gets things done faster, so it's good all around! Well yeah, I have used IR. That's what I have been using. But it just looks ugly and it doesn't work well. The parts are too big and using tweakscale can sometimes mess things up. It would just be nice to have one for it. You could even ask the guy who made the canadarm mod if you can use it, scale it down, and add a node in the cargo bay. I mean, the IR parts are all mechanical, using pistons and gears. They're bulky. This should be clean, streamlined, electronic, you know?
  4. I know! The spotlight should be able to be rotated! The camera should be able to be rotated as well. It is a camera ball after all. But yeah. I've used the AI for tons of things. Now only if it could help land, that would be great. I'm an OK pilot, but some of my craft are a little shaky when landing. It would also help for the SCA/shuttle scenario. The two craft detach, the carrier lands while the shuttle glides to position and follows it. And let's face it, mechjeb spaceplane guidance is crap. You can't land with that. Sure, it may help get lined up, but you have to start REALLY far away since it turns REALLY slowly. Pretty much all of Bahamuto's mods are amazing. Vessel mover, BD armory, BD Animations (the engines are probably the best), and more. Speaking of moving stuff, I think you guys should make a manipulator arm (perhaps called the Kanadarm instead of Canadarm, 'cause kerbals.) for the shuttle. All of the arms I try to make from scratch are crap, and the one from the canadarm mod is too big to fit in any of them. Perhaps it would just barely fit in the EX, but I don't think so. Just the first arm segment went almost to the end of the Super 25. I have tried making helper drones, with "THE KLAW", but they aren't very good either. Besides, you're trying to go with a more realistic shuttle, and the shuttle had the arm on it. It would really help getting stuff out of the cargo bay.
  5. I don't think that the EX can have a centerline, considering its design. The other ones had the OMS engines tucked behind it, whereas this one has them on OMS pods. I've tried making a centerline for the Super 25, but I haven't had much success. I mainly use the centerline thing for the original KSO to act as the aerodynamic cap they would place on the shuttle when testing and transporting it on the SCA (Shuttle Carrier Aircraft). I've been able to modify the Stearwing 300 to act as a pretty decent shuttle carrier. Although it does struggle with the Super 25. I've been able to use the BD Armory's ai pilot system to make the carrier hold above the space center while I land the shuttle, then land the carrier. Again, there's so much you can do with this mod!
  6. I've been keeping up with this. I know that it says 1.0.5 because it hasn't been updated yet. That's not what I'm asking. I was asking if he would KEEP updating them. They will be retired in 1.1, so will he keep them up-to-date so that another 1.1-like update won't completely break them. Also, Helldiver, why aren't you having the wheels extend? The past two had extending landing gear. I know that you want to make it like the real space shuttle, but you should keep it Kerbalized. I remember reading that the reason why you didn't want OMS pods on the other shuttles is because you wanted a simplistic, Kerbalized look. Also, will the texture be similar to the last two shuttles? Those photos (of the orbiter) are just the untextured low LOD model, but will you stick to the same style that the two shuttles had, like this: Will the texture for the skin and heat shield and so on be similar?
  7. It is kind of sad you guys are retiring the old shuttles. Are you at least going to keep them up-to-date? Another update like 1.1 could really screw them over.
  8. Alright. Well, I guess I can compensate for that. If there are some clipping things, I'll probably just ignore it. Thanks for letting me know about that! I'm glad to hear that it is mostly modular. That'll allow for it to be as versatile as its ancestors; the original KSO and the EWBCL. One suggestion (you could do this later) is to see if you can have it compatible with JSI transparent pods. Using the cutaway view to see the internal parts is nice, but I would still like to see into the cockpit without seeing all of the cables and hydraulic lines and such. (although it would be cool if they were animated, so you could see the hydraulic pistons moving as you move the control surfaces) Perhaps you can make a separate development thread. Lots of people (including myself) enjoy seeing mods and games being sculpted, progressively looking better and better as they make them, new things coming along. If you were to release some betas for the people to bug-test, that thread could also be a place to report bugs, or you could even make a separate bug-reporting thread. This thread seems mostly like a sort of a Q&A, with some help for bugs, and feedback. The separate thread(s) could be solely for reporting bugs and posting development screenshots. But really, I think you should make a development thread. I love seeing mods and games come to life, starting from the ground-up and sculpting it slowly into its final product. I'm pretty sure I am not alone. Also, it's great to hear from you again! You hadn't posted in so long I thought that you had passed it off to Nazari!
  9. Alright, so here's something that's been annoying me for a while. I SUCK at making ships. Well, I'm okay at making ships. They fly and do their job, but they are ugly. That is, except for when I try making ships with the B9 Aerospace HX parts. Those are really useful for making relatively low-part count starcruisers (getting it the same size with stock parts takes a lot more parts) But then, I come across some EPIC looking ships that people have posted on the forums... BUT THEY NEVER PUT DOWNLOADS. Either they forget to, which happens often, OR they say no because "Oh, I'm not pleased entirely with it yet. I'll post it later." Well apparently these people are impossible to please. All I have to say is: COME ON MAN! Just look at these! (Note to the mod.'s: These are not mine. Please do not harangue me about it.) This one is my favorite: You see? These are all EPIC ships, yet they don't have any downloads. Either they just didn't put a link or they just don't feel like it. It's extremely annoying. Well, now I feel better now that I have ranted for a bit. But really, if any of you have any cool B9 HX designs, please post them! It doesn't matter to me if you do it here or on other posts, or your own. Just start putting up links so that we can all enjoy these masterpieces of Kerbal engineering!
  10. Helldiver, would you be able to make it so that we have the OPTION of making it either twin-tailed or single-tailed? I love the old V-tail design, and I want to be able to use it in this. Could you see if you could make it so that the parts can be used independently (so that it is not a strict design, where the parts can ONLY be used for one purpose, and work ONLY for that purpose), so that we can make the shuttle work either way. This is like with how you had the original KSO. You originally had it a single-tailed design, but you then chose to move the tail fin(s) to make a v-tail design. The KSO EWBCL doesn't quite have this freedom since it has the texture underneath where the tail fins should go, so I would have to cover it up with parts or edit the textures. You did talk about having the texture change and being able to change the name. You could use the firespitter texture switch so that we can change between singe and twin-tailed versions. This would allow you to still be able to see all of the components (by the way, that stuff is GORGEOUS) and have freedom to use different designs. You could also make two different tail designs, so that one has the OMS housing built in. Although, we could just put on the oms housings in the original locations and put the tails on them. Doing this would make quite a lot of people happy, and make them shut up about "Why aren't you having a V-tail?" This has to be my favorite mod of all time. The shuttles are absolutely amazing, and the designs are beautiful. They are very versatile for having a simplistic, puzzle-piece-like design. I have turned them into passenger planes, atmospheric cargo transports, SSTOs, fighter jets, bombers, VTOLs, and so much more! I hope that the KSO EX can have the same versatility and customization options that its previous ancestors have. Also, if you need any help testing the EX, I'd be thrilled to help you guys search for bugs and help find solutions to them to the best of my ability. I have tried making some mods a little while back, so I have a decent understanding of what is going on when there are bugs. I really do love seeing things grow, and I love helping that growth even more. PM me if you want to talk. Please at least take the things I have said into consideration. Thanks for all of your hard work! You and the others are amazing!
  11. Now, I don't know if it's the new stock rover system, or some bugged code, but the mini wheels suck balls. As soon as I launch it goes flying in the air, and when it's on the ground it keeps shaking and rotating. My best guess (from someone who only has a basic understanding of code) is that it may have something to do with the collision detection, and it keeps spazzing out as it.... you know I don't really have a clue why this is happening. But what I do know is that I can't go 5 meters without flipping, sailing 10 meters into the air, and having a not-so-perfect landing that results in the rover erupting into a fiery hellstorm; a fancy way of saying that it flips s*** and explodes. The large wheels work OK, but when retracted they just fall through the ground, only to send the rover flying when I extend them. Afternote: They only clip through the ground if I launch with then retracted. Also, you can't use physics warp with the rovers (not even x2!), because they'll do the same insane dance, regardless of the wheel type or set-up. But it's a cool mod either way. I just wish that USI was compatible with more mods. If I have the USI mods, I can't get too many other mods before my game starts to break (none of the controls work at the space center, spawn with KSC invisible, or even just crashing while loading). I bet if you continue cleaning up the code as you are now, it should get better in no time.
  12. SWEET JESUS ALMIGHTY!!! THIS IS AMAZING! I had a feeling that Helldiver was working on something big but WOW! THIS IS AWESOME!
  13. Yeah this mod is dead with the new versions. I have no idea how to make it work and I don't have the time to figure it out. Perhaps in mid-summer, once I finish summer school, I can finally get around to doing this. But if anyone is willing to take this over, be my guest.
  14. Oh alright. So are they just updating the aerodynamics and stuff? It seemed like there would be more stuff earlier. But still. Bug hunters are always helpful. I'll see if I can get ahold of him.
  15. I dunno. I just think it would be neat for roleplaying, like them having to speed up the construction to launch to redirect an asteroid or something. Just an idea. But do you have any advice for trying to make it? since the texture is warped because it has to be stitched onto a rounded surface, it's kind of hard to figure out how to get it right. Heck, is there any way for me to help test? I play KSP every day and use this mod often, and if there's ever a bug I try to report it. For example, in the game Subnautica you can report bugs to the devs. i report about 5 bugs a day in experimental. Having playtesters really helps because the devs don't have to hunt for all of the bugs by themselves, but rather fix them as they pop up and are reported. I have seen multiple people working on the mod. Who can I contact if I want to help and become a tester? It is still in development after all.
  16. Well the mod's 2 year anniversary is in 16 days.... And not a SINGLE, WIP, BETA download. How much stuff is going to be in this? I don't honestly care if the Aerodynamics are broken. I'll probably use Hyperedit anyways or use struts to hold everthing in.
  17. Hey, I just got a great idea for an alternate livery! So I know about Westi29's XS25 livery (which I have been trying - and failing - to re-create) is supposed to be like the experimental test bed for it, but what if you had an unpainted version? it would still have the thermal tiles (or you could not include them if it's supposed to be for the atmospheric tests or whatever), but it would still have the greenish paint stuff, like this example with the F-22: They already have that on the inside areas, and I thought it would look cool with that on the outside too.
  18. So, based on the interests section of my profile I may come off as being brash and rude. I'm okay if you see me as that. What I do NOT like is when people

    A. Make up stuff to ruin my reputation

    B. Put words in my mouth (say I said something that I didn't)

    C. Cannot take a bit of satirical comedy

     

    I LOVE using satire. There's just something so satisfying about putting an idiot (most often conspiracy theorists who have no evidence to support their claim) in their place while making a good laugh. 

    I have multiple sides to me. If you get on my sh*t list, you will experience the bad side of me, and I will make your life MISERABLE.

    If you need help, I will gladly reach out a hand and assist you.

    If you are having trouble, I will do my best to resolve the situation

    If you are one of my friends, I am generally a nice and funny guy.

     

     

    Now, when I mentioned that I may come off as being brash and rude, I have one answer to that: I'm not.

    When I am like that, I am just being frank. People want me to be honest, right? So when I think that they are full of sh*t, and I tell them honestly that I think that they are full of sh*t, then why do they kick up a sh*tstorm and get all upset about me just telling them the truth!? You wanted me to tell the truth, but when I told you the truth you got upset! Would you prefer me to tell you the unfortunate truth, or lie to you? 

    If I think that you are full of sh*t, or if the thing you just said was massively stupid, I am not afraid to let you know, honestly but bluntly. 

     

    What I love to do above all else is make people smile and laugh, and generally have a good time. When people around me are happy, then I'm happy.

    I have helped deter a couple people from SUICIDE.  I really do care about people. Even if I hate a person's guts, it's still not good if they kill them self! 

    If you are ever feeling down or in need of help, please contact me and I will do all that I can do to help.

     

    To all of you out there who may thinking of suicide, don't do it. Please. It is a PERMANENT solution to a temporary problem. There is so much to live for. Even though it may take a while, things will get better, I assure you.

    If that's not enough, here's one more thing:

    Think of your family and your friends. Think of how they would react when they find out that you have killed yourself.

    They would be DEVASTATED.

    It doesn't matter if you think that they don't like you. While they may seem like that on the surface, they still love you somewhere inside. I fight with my 19 year old sister every single day, but yet even thought she says that she hates me, if I was in trouble she would come and help me. I would do the same for her.

  19. I know about that stuff. I'm not actually impatient. I was just trying to make a joke, trying to fake people out by thinking I was making and Undertale reference. Nice job, by the way! It looks great!
  20. I've been trying to re-create the XS25 skin for about 5 days now (yes I'm serious) and I keep failing miserably. It's kind of hard to eyeball how a flat texture should look from how it looks stretched and stitched onto a rounded surface. I've heard that the reason why you don't want to release it is because it was given to you by Helldiver for helping test the mod while it was in early stages of development, and you are not sure if he would like it if you released it. That's problem A. Problem B is that I really want it. So I thought "Screw it! I'll do it myself!" I got part 1 (config; easy part) done: PART { // Kerbal Space Program - Part Config // Generated By KSP_Config Create (Script) // --- general parameters --- name = KSO25_Cabin_XS25 module = Part author = helldiver // --- asset parameters --- MODEL { model = KSO/Parts/super25commandkso texture = KSO_25, KSO/Parts/altnames/xs25 } ... [Stuff in the default config that I'm leaving out here] ... // --- editor parameters --- TechRequired = highAltitudeFlight entryCost = 12500 cost = 8900 category = Pods subcategory = 0 title = KSO EWBCL Fuselage XS25 manufacturer = Murika Superstellar Inc. description = With the success of the Kerbin Shuttle Orbiter project, Murika has started work on a fleet of larger spacecraft that will be capable of handling double the load. With a 2.5 meter wide cargo bay, it will have heavier lift capacity and more powerful engines, the KSO Extended Wide-Body Cargo Lifter will haul to space whatever its smaller brother leaves behind. Like the current KSO, the "Super 25" as its engineers call it, will feature the latest in glass cockpit multi-function displays, fly-by-wire technology, and Kerbonfiber composite construction. The EWBCL's cabin will have both a mission deck and crew deck with all amenities needed for extended orbital missions and accommodations for up to six kerbonauts. Its most prominent feature is the built in "mun-door" docking point. The ETA for its release for general use is in around 3 months. The XS25 is the experimental test bed for the EWBCL, and is used to test new components for it. The second shuttle, Ascension, is currently under construction. ... [the rest is stuff in the default config] So I've gotten that down. As far as the texture, I have failed miserably. Any tips? Pointers? Advice? Anything would help, really.
  21. Awesome! But I do have one question. Do you have to use thrust limiter for the SSE Engines on the shuttle? Since the boosters have liquid fuel engines, if you throttle down then the boosters throttle down. What do you do to get around that?
  22. " Determination (SOV-007): Orbiter, (In the works). " *waiting for the space shuttle Determination FILLS YOU WITH... ... ... ... IMPATIENCE HA! And you thought I was going to say determination!
  23. None of the Imgur albums are working. When I click on the link it takes me to an error screen.
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