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Everything posted by Tynton
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I'm going to fix it Also, this is my first mod (and first time using SpaceDock)
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Also, tell me what you guys think of it!
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@RomanCat I fixed the DL, sorry @sDaZe Yes.
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Walan Planet Pack: Release Thread Pictures: Summary The Walan Planet Pack adds one planet, Walan, with four intriguing moons. Legend: (Not Started/Planning),(WIP),(Finished) Here's a list of objects: Walan: A large ice giant, known for the Great Typhoon in its southern hemisphere, it also has other points of interest, such as its Golden Region. It's around half of the size of Jool, and also comes with asteroid spawning around its rings. Dalom: An asteroid moon within Walan's vast ring system. It is around 3 and-a-half kilometers in radius, and has a small sphere of influence. Kerbal scientists say this could be a decent place to start bases in the Walan moon system. Brayes: A decent size barren moon, this moon is marked with craters all around its surface. It's dark coloration makes scientists believe it might have been a world with plenty of lava at its surface at one time. Kespochim: A small, grey-tan world with a thick atmosphere. Besco: Another barren moon, it's very far from Walan, and it's known for a countless number of craters, rendering most features unnoticeable. Compatibilities: -PlanetShine (Finished) http://imgur.com/a/p7dLr -DistantObjectEnhancement (Finished) http://imgur.com/a/V2r2E -CustomAsteroids (Finished) http://imgur.com/EpBjTsZ -7-4 EVE (I need a little help with the newer ones, rather tough) *DELETE THE CFG IN BoulderCo/Clouds/* http://imgur.com/a/L1R7m Planned Compatibilities: -And other planet mods Eventually, other mods, but for the time being, these are what I can confirm. To-Do List: -Bug-fixing. Walan Stock VFX (Optional) (WIP): Comes with the Walan download, it re-designs the stock worlds to have atmospheres fitting with the planet pack. http://imgur.com/a/5N0Fl ____________________ Download: SpaceDock -Installation Instructions: Open [Walan 0.90] (and go to your Kerbal Space Program folder) ---> move the GameData folder to your KSP folder, and click "yes" on folder merge. Prerequisites: Kopernicus ____________________ Credits: Thomas P. (Kopernicus) KillAshley & The White Guardian (Examples & Tutorials) ____________________ Notice: Do bear in mind I'm rather new to planet design and modding, but I've learned a lot in the last few weeks, and I hope to continue learning over the coming months.
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Walan Planet Pack: Development Thread Pictures: Summary The Walan Planet Pack adds (currently) one planet, with two moons at the moment, but more are planned. Legend: (Not Started/Planning),(WIP),(Finished) Here's a list of objects: Walan: A large ice giant, known for the Great Typhoon in its southern hemisphere, it also has other points of interest, such as its Golden Region. It's around half of the size of Jool, and also comes with asteroid spawning around its rings. Dalom: An asteroid moon within Walan's vast ring system. It is around 3 and-a-half kilometers in radius, and has a small sphere of influence. Kerbal scientists say this could be a decent place to start bases in the Walan moon system. Brayes: A decent size barren moon, this moon is marked with craters all around its surface. It's dark coloration makes scientists believe it might have been a world with plenty of lava at its surface at one time. Kespochim: A small, grey-tan world with a thick atmosphere. (Not Confirmed) A Kerbin-esque planet, with grey foliage. It's slightly smaller than Laythe, and has a cyan atmosphere with a grey tint, most likely from its vegetation. Besco: Another barren moon, it's very far from Walan, and it's known for a countless number of craters, rendering most features unnoticeable. Planned Compatibilities: -PlanetShine -DistantObjectEnhancement -CustomAsteroids -And other planet mods ____________________ Eventually, other mods, but for the time being, these are what I can confirm. Notice: Do bear in mind I'm rather new to planet design, but I've learned some in the last few weeks, and I hope to continue learning over the coming months.
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I have an idea as to why *though I'm not a programmer* the stars don't work. Maybe something is missing when they're being loaded? I would believe that some code may be missing. As for my own construction project *which needs the star bug to be fixed* I had plans to make the Sun be the center of a binary star system *this acts like StarSystems in a way* but also, my expansion will also require RealSolarSystem *the entire Solar System is edited to orbit the two stars, along with new planets*
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@ astec I was looking maybe (for both sides) have 4 tanks, and 2 aircraft. Now, the problem is, my aircraft are fragile. They could most likely be one-shotted by a tank in the first round. So, yeah, eliminating the aircraft are probably everyone's first priority, though I'd rather attempt to keep the game fair, instead of constant "bombing runs" or the lack of air support. But, I was hoping that I could test the base vs. base concept near the KSC? (The grasslands behind it are fine)-where there are 2 targets that your forces must destroy to win (or secondary victory goal-destroy all enemy forces, if you really want to) objective A. Command Center-Auxillary power-and B. Power complex/auxillary command. Although, if you wish, unlimited forces (reinforcements until one loses)? Off subject, but you should know, I may be a bit busy with a gas giant texture I was putting together (for a possible planet pack for Kopernicus-I like scenery a lot), so I may lose a few hours time trying to work seams out on a texture, unless anyone has a way of dealing with it in GIMP, I'll be sorting it out. Picture: http://imgur.com/T9Cl1ng Note the seams on the planet-that's what I'm attempting to fix...help is appreciated though.
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Also, astec, I don't expect to be able to have land technology as powerful as yours (except missile technology and air raids).
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@ astec: I have 2 aircraft at the moment, though I lack any base design or tanks. The fighters themselves are fairly weak, however, they're powerful aggressor crafts. Using similar ammunition technology to my spaceships, they can penetrate a fair amount of armor (In my tests, they can annihilate an un-armored colony) I thought about the battle being on Laythe. Phillorf Kerman is standing in the middle of the fighters (using the BioSuits' suit texture and TextureReplacer V. 2.2) Pictures: https://imgur.com/ls2O7a9
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Anyone up for a *game concept test-I'd like to contribute a few ideas to the thread* land/sea game of (Destroy the opposing base)? I have an atmospheric fighter and just about nothing else until I put together a few tanks. though I hope TextureReplacer isn't banned from use in the battles...
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Also, Starwhip, when will we begin the battle? I have 2 Zephyr edits (and a new one coming soon-Gen 2.5) and a Grey Lightning (Low Gravity Combat VTOL) waiting for your mark.
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@ Starwhip So how many surface missile silos total? I have 1, you have 2? I also put together a probe fighter, if you want me to show you the specs, all I remember is 2.5 km Delta V. Also, which ship was the Lyotaek? I thought of (perhaps) just one 3 meter wide missile silo as far as my assets are-unless you want only 1 missile silo, but that gave me a test concept: a low altitude fighter squadron to fight for the silo? They wouldn't add onto the total fleet mass-nor could they engage the fleet unless the ships will move to intercept the fighters. I may need to do the math for the Zephyr squadron-but I was aiming at 4 Zephyr Gen2s and 3 Zephyr Gen3's. Though I also thought of (instead) 5 Gen2's and 3 Gen3's. Not to mention I planned a modification for the Gen2, where an AI core can take over in case the pilot is destroyed. Semi-on topic: Perhaps a land engagement after this? On Laythe or something?
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@ Starwhip I believe our engagement will be over Bop (4th moon of Jool, as you know), I would like for you to equalize the numbers for me: 7 Zephyrs vs. 3-4 Corvettes (of your choosing) and you said the mass limit to be 100 tons, but I wanted to fit a few Zephyr 3's in my fleet. Also, I grant permission for both sides to have surface-to-space missiles, as you will have to make the confirmation. I forgot to mention, this happened to be my first battle on this thread.
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Thanks for the constructive criticism-I was already making a Zephyr Gen3 (For being a fighter able to have 1 main hardpoint-and it retains the 6 hardpoints aforementioned, however, at the cost of a light amount of armor. The reason the cockpit was up front was, for the ability to aim better (with dumb-fired weapons, but the Zephyr Gen3 solves this issue, while still retaining an aiming capacity. - - - Updated - - - The Zephyr Gen3 is finished. It has 7 total hardpoints, as the Zephyr Gen2 has the downfall of an exposed cockpit (despite my attempt to armor it with solar panels, which would fail horribly) and, the Zephyr Gen3 has a total of 36.51 tons, whilst retaining 1.6 km Delta V. Pictures: https://imgur.com/GSfkYJj,y39F4Ir
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Quick question: Could I have a corvette (I might aim for 2, but you decide) accompany my Zephyrs (for long range/high Delta-V operations) if we're engaging over a large planet? I'd probably aim for Bop/Dres, either one really. Or, for a concept I have, how about a "war"? a series of battles (of varying sizes, small to large, space or on land) that maybe has a long term objective? Though that may be something to chat about later, but I like having creativity envolved. Also, apparently the Zephyr has 2 unintended 1.25m hardpoints (used mainly for docking with interplanetary transporters, but generally, the Zephyrs are actually slow... Zephyr pictures: https://imgur.com/vKXtGJa,ljzn9eI
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Actually, the Zephyr has 6 .625 m hardpoints, and can withstand standard I-beam missiles (but not my special armor piercing ones and the Zephyr has 1.7 km/s Delta V.
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So, I will be able to have time tomorrow and wednesday to work on my ships, however you happened to forget the other part of my question (I forgive you ahead of time, by the way, we all make mistakes), though I would be able to make my ships tomorrow, most likely, and then we'll begin placing ships. Though, I was curious as to which planet we'll be fighting over?
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@ Starwhip My Zephyrs were actually only fighters, in case you haven't noticed, I made those before we specified which type of vehicle to use, as I'm having difficulties making a ship of my own (apparently the editor involuntarily makes me make my corvettes in radial symmetry mode, despite me being in the SPH) But nevermind these issues, hopefully I can figure out how to revert symmetry. Although, I'm not sure if you're allowing a battle such as, multiple light ships vs. corvettes? That would need our collaboration. Well, I just needed to consult the wiki for the controls needed to revert symmetry. I should have a corvette design finished by tonight (I have school, and tests soon), so I may not be able to begin an engagement until Thursday/Friday, when I have free-time.
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Looks powerful. My Zephyr Gen 2 (Child of the Gen 1-that was weak) may be over-engineered (it weighs 17 tons at 144 parts, and it looks like 5 of them would fit in your corvettes ) I will probably have a rather difficult time I guess, though I have yet to engineer my ships, the Zephyr is all I have at the moment, though I just thought of re-joining this thread an hour ago, actually. But, I'd be happy to put our designs to the test.
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Ok, thanks, will this be a fighter battle/Corvette engagement? Or a land battle?
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Hello everybody! I'd like to announce a return from *other mods, especially planet mods* that I hope to re-design some of my assets and hopefully have a battle with any who are interested. Though, I shall collaborate with whom wishes to take on the "Caphrean Republic"-apologies for my absence (and probably my wording) of the previous engagement, sometimes I'd be better off being all-stock. Though, beware, this may take me some time (hours to days) to create my older assets. Anyways, I'm open for any battle of your choosing-just give me some time and patience. Thanks!
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Oh. It looked like a kerbal invention or something. Anyways, would it be useful for takeoff from Veviedi?
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@Augustus, that rail looks cool. Though, may I tell another idea to you (that's your choice to implement): An alien structure on one of the Kerbol Expanded planets? I thought it would make an interesting easter egg.
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Also, Augustus, I have a suggestion (regarding Ascencion). I'd be afraid that adding a comet tail to Ascencion (whilst it closes in on the Sun) may be too much to ask? It really adds to KSP's serenity in Alternis Kerbol. But that's your choice.