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JTpopcorn

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Everything posted by JTpopcorn

  1. oh, I'm only running 4 on the bottom so that's why I needed one. How did you like them clouds though.
  2. It seems you've won for now... A tip: Add a downwards facing sepratron at the point of the plane farthest forward (but not on the cockpit). Seems to help improve safety.
  3. After seeing your ejection system, I decided that I also needed one. Did I mention I messed with scatter settings...
  4. Recovery process is under way, the windows install happened before files were deleted so there is a *chance* of recovery.
  5. Huge might be an understatement... You might want to consider making a different type of episode as a "filler" video. Kind of like a bts or something. Good luck
  6. Wrong thread for that m8... Proof we need bigger bombs. Even with the update 110 seperate "crafts" all in close proximity creates some lag, especially if you're like me and using Scatterer and EVE
  7. Nice job! If you could clip the sepratrons a little more I think it would look amazing. Any idea of what the minimum altitude is? I would guess around zero meters but parachute delay might factor in.
  8. If it looks ok, and it doesn't cause spontaneous combustion I think its ok.
  9. Nice, I can't wait! I really want to make one, but I haven't had any time to do research on parts or learn to Code for an Arduino.
  10. KJR is a mod that is not on the list, so unless things change, KJR is a no. Adding struts should help, but keeping everything as close to stock as possible limits potential bugs. Matuchkin, could you potentially post an image of the bomber, the picture on KerbalX appears to be of a shuttle giving the ground a high five with its face...
  11. I like that idea, but the companies themselves would not necessarily have large military defenses. However, if done right it could make for a tense real badS interception scene.
  12. I've been contemplating that for a while, but usually I just slap a bunch of mk3's on the side... Probably far less per volume/total mass compared to rockets and plane tanks. Actual fuel amount will have to be based off the final size of the parts.
  13. Solid release dates are unlikely, but progress reports are nice. You can also just cfg modify fuel capacity.
  14. Considering some of the designs I've seen (even the very well armored ones) I'd much rather swallow a piece of bread than a porcupine...if you get what I'm saying
  15. both do the heat thing, but missiles also have impact damage. However, I think it might be a little more complicated than that.
  16. Kind of, it basically overheats things extremely quickly. However, large radiators are generally not used because the collision damage would destroy them. It also would take a significant time before they would be able to radiate the heat, meaning for the second or third hit they are useless...
  17. I like the sound of that, but the translations seem a little off... might work but I think Amicus means loved one (m. singular)
  18. Have you guys been adding mass to the tanks somehow? My tank that I'm working on handles hits to armor fine, but when the ground near it gets hit, it gets launched into the air and normally lands sideways...
  19. Its 1.1 now, multi threaded goodness shall protect us from the lag. But on a serious note, you probably good achieve really good footage without lag, as extra armor plating etc. would not be needed, because the main goal would be nice aesthetics.
  20. Whats with all the wing intakes if I might ask?
  21. Probably something to do with landing gear suspension, I havent played the bugfix versions, but in 1.1 it was seriously wonky.
  22. No real reason you can't submit craft, it'll just be harder do to your lack of usable parts.
  23. Hey, slow down, you two don't need to be bosting about your craft. Besides, aesthetics are also important, and while a hugely armored craft might be very effective, sleek ships look much better in cinematics... JT
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