

Revenant503
Members-
Posts
131 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Revenant503
-
Hi Totally silly question - I don't use the IV's that much and have Crew Portrait which seems to get confused when I move crew from the IVA equipped Tantares_crew to the Non-IVA Tantares_orbital (or the IVA does). So..question...I I delete the spaces folder, how badly are things going to break?
- 22,678 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
Is it possible you have RF Stockalike installed? Thats the only way I could see that
- 22,678 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
Road to Kosmos 0.4 [Techtree/Parts/WIP Contracts]
Revenant503 replied to Niemand303's topic in KSP1 Mod Releases
been seeing a couple of those with different downloads...I suspect kerbalstuff is having a bad hair day -
Road to Kosmos 0.4 [Techtree/Parts/WIP Contracts]
Revenant503 replied to Niemand303's topic in KSP1 Mod Releases
Out of Curiosity...why fuel tanks plus? -
Road to Kosmos 0.4 [Techtree/Parts/WIP Contracts]
Revenant503 replied to Niemand303's topic in KSP1 Mod Releases
Congrats to see it on its way. Next time I start a career I'll definitely use this. -
Tantares is things that travel in space like a soyuz, or a progress or a Vostock Tantares LV is launch vehicles - specifically a 1.25m R-7/Soyuz rocket (depending on what you want to call it) a 2.5 M U500/Proton rocket (depending on what you want to call it) and a kinda huge N-1 rocket (Only one name because it didn't get a chance to get another)
- 22,678 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
which parts are you getting two of Andy?
- 22,678 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
Funny...I was very young the first time I saw a picture of one and I thought they were being sent to the moon because people were afraid they'd try to take over the earth
- 22,678 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
To be honest I thought your posting was clear - maybe add the requirements into the individual .craft files might help but if you try an load a file with parts that don't exist it actually tells you the missing part name so I'm not sure if that would help. I personally would have liked to see separate spacecraft like the soyuz as well as spacecraft+LV but thats easily fixed by re-saving after amendment or build able from just reading the craft files. PS the way you did proc fairings in some of those files are magic...occasionally I load your crafts just to look at them.
- 22,678 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
Probably why its contextually illegal. i.e. you could probably use it in a history book or in a game which has historical recreation elements or just as a red star. But putting it up as the background for a political advert or during a public protest may result in a visit from unsympathetic people with truncheons
- 22,678 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
Try adding procedural fairings too (and check you haven't pruned anything from stock - the shenzou wanted one of the stock nosecones)
- 22,678 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
ITs great to see Tantares show on the front page suggested mod list for RO
- 22,678 replies
-
- 1
-
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
I was wondering if maybe an alternate capsule config would be more appropriate. i.e. past a certain tech level the model config changes to crew 3 and swaps to a different IVA (or has a button to change between 2 and 3) similar to how the core/boosters rockets work in TantaresLV. Is that even possible?
- 22,678 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
Hi I'm not sure if this is known behaviour, but I recently started a game where I installed Community tech Tree and techmanager from CKAN. I noticed all the Universal Storage goo wedge was missing and when I opened the next node, none of the other ones (like USI magnometer) were present. Starting a sandbox game everything was present! So reasoning that it was a tech tree problem I removed techmanger and CTT and the USI orbital science stuff came back No idea why, but I thought I'd mention it in thread in case anyone else has that problem and is searching
-
Oh thanks if it wouldn't be too much trouble...otherwise I can just muddle through..I assume the next RO update will have them anyway from what your saying.
- 22,678 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
Hi, Is anyone using Tantares and Tantares LV with RO/RSS/RP-0? I noticed there are configs in the pack and I'm thinking of starting a new KSP game and just wondering how it worked
- 22,678 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
[1.3.x] SETI, Unmanned before Manned [Patreon]
Revenant503 replied to Yemo's topic in KSP1 Mod Releases
In that particular instance Yemo was talking about removing the time lag, Remote tech has a perfectly normal method of doing that, that is a players choice, if you bury that in a seti config file somewhere...then your either removing or obfuscating that choice. I thought SETI was about to be about rebalancing, not deciding how KSP should be played, which is how the last few pages of this thread read to me.- 2,515 replies
-
[1.3.x] SETI, Unmanned before Manned [Patreon]
Revenant503 replied to Yemo's topic in KSP1 Mod Releases
Might I suggest not going down that route...your already edging up to moving from a mod to enhance gameplay to becoming a mod that limits choices. Not to be negative, but I really don't think this should be another Better than starting Manned- 2,515 replies
-
[1.3.x] SETI, Unmanned before Manned [Patreon]
Revenant503 replied to Yemo's topic in KSP1 Mod Releases
The workaround is to use FASA Launch clamps which can do on-pad refuelling...I can't remember if RF modifies stock clamps to do the same thing- 2,515 replies
-
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Revenant503 replied to stupid_chris's topic in KSP1 Mod Releases
If you go to the kerbalstuff link at the start of this thread and click on versions, you should be able to download previous versions. I just restarted with the previous version and found I had to rebuild the rocket I was using from scratch but it worked fine after that. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Revenant503 replied to stupid_chris's topic in KSP1 Mod Releases
I'm seeing that too with multiple different parachutes also I'm seeing parachutes burst into flame a couple of minutes into a launch (tantares TST decopler chutes)