

dharmdevil
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Bottle Rocketeer
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[1.0.2][May17] SelectRoot2: Fixing stock awkwardness
dharmdevil replied to FW Industries's topic in KSP1 Mod Releases
I've been needing for a MOD like this for years and I finally found it! THANKS A LOT. -
Fixed it, just some wrong files inside ATM config. BTW, found some graphic glitches. I think I did everything right on installation. Is there anyway to fix these? BTW excellent mod specially the skybox and Jool.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
dharmdevil replied to ferram4's topic in KSP1 Mod Releases
Just like how a piece of paper falls down after you throw it into the air; all my old planes with wings angled upward or with CoF above CoM flies sideways like a pendulum in a randomly until it flips, they all flew exceptionally well at 0.24.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
dharmdevil replied to ferram4's topic in KSP1 Mod Releases
All my previous designs are now not working too. I tried to make new planes with the same design principle as I did with my previous ones and they all fly like a piece of paper. Then I noticed that putting wing angles and putting the CoL above CoM like I used to(to make it stable) are the culprit. I made a new one without lifting the CoL above and it flies OK, but not as beautifully as it was before. I also use SAS on precision ascent and re-entry(the only time I use it) before and now it just jerks up and down no matter how stable your plane is.- 14,073 replies
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- aerodynamics
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Using this mod with ATM and gets stuck at newoceanmoon00.
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I did a lots of test landings from 100km-200km. I can land all of them just fine using Trajectories mode and manually landing, the gears are quite sturdy too and I make sure all my landers can withstand 12m/s drop and 5-8 degrees tilt while on the ground. You can also see, in the 3rd image, the trajectories mod prediction cross(which stayed stationary) vs MJ's blue marker prediction (that moved with the spacecraft). Also at the 3rd image, the autoland lost it and just does a prograde burn without making any sense. Basically, all my test landings with MJ Autoland at kerbin was like that, much much worse for higher orbit and eccentric orbits.
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Hi guys, I just want to ask how to fix this problem with mechjeb autoland. I'm trying to autonomously land my big, tall lander on Kerbin precisely on pad using mechjeb, completely powered--no parachutes and it has 2km/s delta V. So far, it has 100% failed every attempt. The Landing prediction also always moves around. It tries to retrobrake into a a steep re-entry angle everytime then does course correction for as long as it can, then it retrobrakes again to an even steeper angle until it runs out of fuel. Any help/suggestions guys? I want my lander fleet to be completely autonomous.
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Finally joined the forums to join challenges. Been playing this game since .15 and I finally broke through my procrastination and made an account!