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Delrey

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Everything posted by Delrey

  1. I switched to LV-30's using the RSC for control for the lack of gimballing. I'm sticking with the same flight profile though. I can now do an orbital rendezvous pretty easily.
  2. After years of sending robotic exploration vehicles to Duna the KASEA (Kerbal Association of Space Exploration Agency) put together an ambitious project to begin manned operations on the Dunan surface. Mission Objectives: Establish the Scarlet Horizon orbital station around Duna Position orbital surveyors aournd Duna and Ike to detect surface topography, biomes and karbonite Identify a suitable landing spot Land 2 habitation modules on the surface to support 6 Kerbals Land 2 KProMos (Karbonite processing modules) at the site Land the PFRR at the site (Processed Fuel Return Rocket) Land the DSPR (Duna Surface Pressurized Rover) 3 Kerbals land at the site on the ARTEV 6D "Arty" (Articulating Rocket Thruster Exploration Vehicle) Separate 3 Kerbal crew to land on Ike on a separate ARTEV 6D. Mission extent based on fuel availability Send fuel up to the Scarlet Horizon to refuel the Arty B 3 Kerbals land at the site using the Arty B Begin long range exploration using the fuel from KProMo Mission parameters will be adjusted based on initial input Kerbin Return Alignment: Load surface samples and analysis in the APro KSAR (Aft propulsion and Kerbin Science and Analysis Return) Decouple and begin return trip of the APro KSAR Kerbals split into 2 groups, board the Kerves; SH-KRV Ajax and SH-KRV Bingo (Kerbal Return Vessel) Begin trip home leaving the orbital station and ground base abandoned 1 Arty will be left on the ground for use for the next crew There will be 2 ships on the mission. The main vessel is the Scarlet Horizon and an unnamed Karbonite Drill and Processing Module that is funded primarily from the corporate sector and private donations. The name will be chosen in an online contest. Scarlet Horizon construction: The craft is designed to function as a ship and will be stripped of its propulsion and then function as an orbital station SCHC: Ship/Station Commend and Habitation Core Modified Tymark Crew Module (my name for the 6 kerbal near future command pod) with linkage to the after habitation core The Porch airlock and external stowage (the best thing about the station IMO) 2 docking ports on the hab core for the Kerves Station core with 4 docking ports for the pressurized extension arms which will hold the forward thrusters Science lab mounted with 8 orbital surveying satellites (4 for Duna and 4 for Ike) Sr. docking port Forward Thrusters x4 (they are in the forward section of the ship, they don't thruster forward) Autonomous crafts that couple to the extension arms to provide propulsion from the stern of the ship Fuel tanks, monoprop outfitted with 4 nuclear engines KRV: Mk2 command pod Hitchhiker Service and life support Fuel tanks (this will be locked for crossfeed during the trip and stay at Duna so that they are ready to depart at any time The forward thrusters will dock to the sides of the KRV to provide propulsion the Kerbin MSS: Main Service Structure Near Future mission girder with monoprop and batteries fitted with 6 RTG's Fixed solar panels Extending solar panels Near future LFO girder surrounded by additional fuel tanks 2 Sr. docking ports for the Duna Habitation Module Landers 2 regular docking ports for the Arties APro KSAR: Science lab Probe core Fuel tanks, 4 nuclear engines Radial fuel tanks with 4 more nuclear engines Mods: Aviation Lights Chatterer Deadly Reentry DMagic Orbital Science KAS Kerbal Engineer Infernal Robotics Munar Industries Modular Fuel Tanks NavyFish Docking Alignment Indicator Near Future Construction NF Solar NF Spacecraft Parts 6S Compartments OPT Spaceplanes Procedural Fairings SCANsat Station Parts Expansion Surface Lights TAC Life Support Trajectories Karbonite Universal Storage SH-Phase 1-Mission 1: Unkerbaled launch of the SCHC to a low Kerbin orbit. The first version of the Mega N4 was being developed for this program. I had some serious stability issues during the first trials and this made me outfit the rocket with a lot of RSC thrusters for attitude control. I also had an issue with separation of the first stage. I eventually worked these out these out and you can see some of the dramatic fails above. Construction and testing was completed on the SCHC and it was launched approximately 2 months prior to the window with Duna. The core was placed in a 100km equatorial orbit. SH-Phase 1-Mission 2: A 4 Kerbal crew was in launch preparation to dock with the ship, complete diagnostic testing and begin construction. I realized when it was in orbit that I forgot to put ANY lights on it which is heartbreaking. I'm looking for information how make my small surface lights capable of beng picked up using KAS sooo some help there would be great. This crew with eventually strut the heck out of the ship using preplaced strut end points. The Porch needs to be corrected and tested as well. The Tymark MPV successfully docked and completed those mission requirements. The lag was surprising OK. We'll see as construction continues. Next update with go over the crew for the main mission and continuation of construction. The next pieces will be the extension arms and forward thrusters. Delrey PS. I use my own phonetic alphabet so its Ajax and Bingo as opposed to Alpha and Bravo
  3. I'll post a pic tonight. I have 2 on a Mk2 bi-coupler. I'm going about 1200 -1300 m/s at about 25000 m. I have some mods; the craft is mainly stock with the exception of a 5-way RSC and 6.25 radial tanks from modular fuel tanks. They overheat and explode as I'm trying to climbing out. Nick
  4. I have 2 on a spaceplane and when I activate them they immediately overheat. Any ideas?
  5. This was a mission to explore Gregzor's Isolation on Minmus. I designed this VTOL rocket power craft called the Artis 1. I towed the fuel tank out there, redocked with it take it back to the LKO space station. This ship was very good for hopping to all four locations that I needed to visit and it was fun to angle the engines. I took a materials bay and a goo container. I had never been to that biome. Notable mods: vessel body and cockpit: Lack Luster Labs Infernal robotics for the pivot
  6. Delrey

    NASA Ames

    Doing some work on the wind tunnel compressor motor at the Ames Research Center. Loving it.
  7. Yeah that's what I read. Obviously I would need to know the details of what people need but I'm willing to hel if I can.
  8. I think I can help out with 3d modelling. I read that solidworks can be used to make ksp parts. I have it and am pretty good with it. If I can be of any assistance to any of you let me know.
  9. I'm at work. Just thinking about launching ships 2 and 3 to Duna tonight. Wondering which Mun or Minmus contact I should approach while they're in transit.
  10. What Tylo tips helped you? What were you doing wrong exactly?
  11. This is my daughter eve, my son Ike and my other son bop - - - Updated - - - Rocco Maximilian. Boom
  12. I did a search and didn't see this so my apologies if I am repeating someone. My proposal is that recovered craft/parts be treated as actual recovered pieces and not just converted into cash. When you recover a part it will enter into your recovered inventory. You will receive a credit for it (minus fuel or other resources) the next time you use it in the VAB or SPH. If you recover an assembly (like a fully assembled spaceplane) it enters your inventory and you can choose at a time to restore/reconfigure for the next flight. There should be a small refurbishment fee for parts and you have to replenish the fuel. You should also have the choice to break the recovered assembly down into parts which would offer the same VAB/SPH credit as described. I like think this would add a few appealing aspects to the game: 1. You could have individual vessels that begin to define a legacy (the 5th flight of the Falcon or something like that; i'm not implying that craft build experience just the nostalgia) 2. When you recover a rocket stage/spaceplane you can not turn that into a science probe for the next mission. It makes much more sense to refurb and refuel that stage and launch again to realize the financial benefit
  13. I've launched the same rocket with struts inside the fairing and this offered the most support. It bypasses the decoupler and like I said I like having the hard points on my spacecraft.
  14. I've just realized this regarding ship size. My natural inclination was to send 1 massive ship. What this is lifting was going to be piece 1 of 4 for an unnamed Duna mission. I decided to just send them separately bc the assembly was super laggy on the launch pad test. I need KJR.
  15. I might be way behind on this but I started doing this for some rockets that have had instability. Works like a charm and I kind of like the hard points look on a craft in space. It gives and excuse for having fins. That part is either from B9 or KW... can't quite remember.
  16. My first attempt at docking I had the ports facing the wrong way. No docking alignment mod, just eyeballing it. Turns out that was very good practice because my next attempt I docked like a champ
  17. I had an issue that involved the placement of air intakes. It would not allow to them to work with symmetry. Out put log https://www.dropbox.com/s/pm9wu4dn1a...t_log.txt?dl=0 debug
  18. It was tweakscale. Thanks How do I mark it as Solved?
  19. I've been trying to figure out the debug menu to fix a few issues. I use hack gravity all the time to test a ship's RCS response, some staging test or to launch something up turn gravity back on and land it. All test flights.
  20. Mine are called: Mega N0 Mega N1 (now Mega N1 R with a recoverable second stage) Mega N2 I'm only on 2.5m parts so it will continue. I've started naming by craft after women so this is named after Megan Fox.
  21. I have attached an image as I am trying to troubleshoot this problem. It is only air intakes and only when they are mirrored. You can see in pic that the non-mirrored intake is fine but I am still getting to exception in the debug log.
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