-
Posts
601 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by hellblazer
-
[1.2.2] Space Shuttle System new release 26.01.2017
hellblazer replied to DECQ's topic in KSP1 Mod Releases
-
[1.2.2] Space Shuttle System new release 26.01.2017
hellblazer replied to DECQ's topic in KSP1 Mod Releases
RS-25 - I had to size my down a bit in the configs. RSBengineRS25 - rescaleFactor = 1.35 ( GameData/RealScaleBoosters/Parts/Engines/RSBengineRS25) -
[1.2.2] Space Shuttle System new release 26.01.2017
hellblazer replied to DECQ's topic in KSP1 Mod Releases
https://kerbalx.com/hellblazer/SS-Atlantis-w-Unity Try this one instead. Shuttle, Canadarms, Boosters and tank. https://kerbalx.com/hellblazer/SS-Atlantis -
[1.2.2] Space Shuttle System new release 26.01.2017
hellblazer replied to DECQ's topic in KSP1 Mod Releases
Maybe he meant it wasn't made to work... But it does... You do need to use RO engines, RealFuels ect. to make it work. Try this pack for the shuttle engines. -
[1.2.2] Space Shuttle System new release 26.01.2017
hellblazer replied to DECQ's topic in KSP1 Mod Releases
RSS/RO/RVE (1.0.5 build) -
[1.2.2] Space Shuttle System new release 26.01.2017
hellblazer replied to DECQ's topic in KSP1 Mod Releases
Made a short video of your shuttle. -
Launched the Unity module inside of Atlantis today. Testing out the strength of the Canadarm. I'm trying to get used to the shuttle. Space Shuttle System http://forum.kerbalspaceprogram.com/index.php?/topic/132975-space-shuttle-system-112/&page=1 Real Scale Boosters http://forum.kerbalspaceprogram.com/index.php?/topic/130776-112-real-scale-boosters-0131-2016-05-08/ Adjustable Landing Gear http://forum.kerbalspaceprogram.com/index.php?/topic/89874-105-adjustable-landing-gear-v120-masscost-scaling-tech-nodes-drag-may-30/
-
[1.2.2] Space Shuttle System new release 26.01.2017
hellblazer replied to DECQ's topic in KSP1 Mod Releases
Try one from this pack. It works well. -
[1.2.2] Space Shuttle System new release 26.01.2017
hellblazer replied to DECQ's topic in KSP1 Mod Releases
What mod is that RS-25 from? -
Time to build my ISS RSS: After about 20 launches I finally figured out the right RO engines and boosters to get the shuttle into a LEO. I managed a 400km circularized orbit while taking the max payload size (3m x 11m) at 20 tonnes (44000 lbs). Testing complete Album http://imgur.com/a/9jYXT ISS http://i.imgur.com/t01MKV1.jpg Space Shuttle System http://forum.kerbalspaceprogram.com/index.php?/topic/132975-space-shuttle-system-112/&page=1
-
RSS fun
-
[1.2.2] Space Shuttle System new release 26.01.2017
hellblazer replied to DECQ's topic in KSP1 Mod Releases
RSS: After about 20 launches I finally figured out the right RO engines and boosters to get the shuttle into a LEO. I managed a 400km circularized orbit while taking the max payload size (3m x 11m) at 20 tonnes (44092.5 lbs). Album http://imgur.com/a/9jYXT Thanks Bandit102 -
[1.2.2] Space Shuttle System new release 26.01.2017
hellblazer replied to DECQ's topic in KSP1 Mod Releases
Got the tank and boosters setup. Had to add a few procedural tank sections to make it work. -
[1.2.2] Space Shuttle System new release 26.01.2017
hellblazer replied to DECQ's topic in KSP1 Mod Releases
You may need tweakscale and tweakable everything to adjust the height of the landing gear, heat shielding, and suspension. -
Space Shuttle System 1.1.2.
-
[1.2.2] Space Shuttle System new release 26.01.2017
hellblazer replied to DECQ's topic in KSP1 Mod Releases
Thanks for the mod. Too bad the KSP shuttle mods seem to be the hardest to make and maintain. Please hurry with the RO version I used the adjustable landing gear mod. Even has heat protection. -
I won't going to 1.1.x anytime soon. I have over 100 mods installed using 1.0.5 64bit workaround (approx. 2500 parts). I have mods that are from .24 to 1.0.5 installed. RSS/RO/RVE goodness.
-
-
Took a while to finish my ISS. Had to stop with parts as it was turning into a slide show. Planning on breaking it into pieces, launching them, reassembling them, then de-orbit the station. Made for RO/RSS ISS album: http://imgur.com/a/1UoCb
-
Can someone make non-magnetic docking port? I want a smoother more realistic docking procedure. I just hate the close is good enough approach with KSP docking. "A docking/berthing connection is referred to as either "soft" or "hard". Typically, a spacecraft first initiates a soft dock by making contact and latching its docking connector with that of the target vehicle. Once the soft connection is secured, if both spacecraft are pressurized, they may proceed to a hard dock where the docking mechanisms air-tightly seal together, enabling interior hatches to be safely opened so that crew and cargo can be transferred." ~ Wikipedia
-
Squad's history? They're only responsible for the base game. If you add mods to the base game its only your fault. Doesn't matter what game you have. Updates and mods don't go together.
-
You know if you just copy and paste the whole game file and name it something else...hmmmm KSP 1.0.5 or RSS 1.0.5 or anything. Steam will only update the game file linked to it. I have .25, 1.04, 1.05, and 1.1 Beta. You can literally save the game anywhere on your pc. It's not Squad's fault or the modder's. If you just bought the game I guess this is your first update and you will learn to backup your game.
-
Slowly recreating the ISS. I have a long, long, long way to go to finish. Then I get to disassemble it and send it up in pieces. RSS fun. http://imgur.com/a/nQ870
-
-
Been there done that.