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Everything posted by stickman939
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Modded KSP No longer works
stickman939 replied to stickman939's topic in KSP1 Technical Support (PC, modded installs)
I will try that. Tried -
I've been playing KSP 1.0.2 with quite a few mods quite well, and easily too. But today my KSP won't even start up, nevertheless reach the main-menu. I've no problem running a completely unmodded install, but any mod I've tried (including ATM) will hinder my game from loading. I've looked through the output logs and noticed that, and I quote this directly: "DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory! Trying to allocate: 1913600B with 4 alignment. MemoryLabel: Audio Allocation happend at: Line:334 in Memory overview [ ALLOC_DEFAULT ] used: 294817349B | peak: 0B | reserved: 307565574B [ ALLOC_GFX ] used: 112947511B | peak: 0B | reserved: 215957272B [ ALLOC_CACHEOBJECTS ] used: 437384B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 230688B | peak: 0B | reserved: 8388608B Could not allocate memory: System out of memory! Trying to allocate: 1913600B with 4 alignment. MemoryLabel: Audio Allocation happend at: Line:334 in Memory overview" Now, I don't have the best ram. Just 3gbs. Which has not been a problem. (with the occasional crash, but that's due to large part count and/or mod part incompatibility) But, as previously stated, the problems started today. Most of the output logs attained from the crashes are either non-comprehensive, or incomplete. This has been a little hectic. Sorry.. Let me summarize. KSP with mods worked real well yesterday. Today, it no longer works. Clean install runs fine. The mods are all compatible with each other. Or at least don't fight. Ram isn't an issue, and hasn't been since I've started playing back in .25. Output logs crap for the most part. Help appreciated.
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That helps. Thanks
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Hey guys, I'm trying to make a stock version of the ISS and I'm trying to get it as accurate as possible. But I can't figure out how to get the orbital period (in-game) to equal the real ISS. I know that the ISS is a in LEO (Low Earth Orbit) and that it circumnavigates(?) the earth 16 times in 24 hours (90min/24h) I feel like this should be simple, lol xD
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
stickman939 replied to BahamutoD's topic in KSP1 Mod Development
This is one of the best mods out there. I'm just excited to see what comes in the future. (Hopefully more space weaponry, like the HE-KV ) -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
stickman939 replied to shaw's topic in KSP1 Mod Releases
I'm looking for a suit pack that features a green suit. Erm, not a completely green one, just green highlights. (Replacing the original red) -
Help with crashes?
stickman939 replied to stickman939's topic in KSP1 Technical Support (PC, modded installs)
Hey, Admins, could you close this thread when it's pertinent to you? Thanks -
[1.0]Vanguard Technologies | EVA parachutes | still works
stickman939 replied to Kreuzung's topic in KSP1 Mod Releases
Haha yeah. I'm still sticking with .90 while mod creators update their mods and all. Thanks for letting me know -
[1.0]Vanguard Technologies | EVA parachutes | still works
stickman939 replied to Kreuzung's topic in KSP1 Mod Releases
Quick question: Is this compatible with .90? -
Help with crashes?
stickman939 replied to stickman939's topic in KSP1 Technical Support (PC, modded installs)
Output log 2/20- https://www.dropbox.com/s/j7hq5ct2n5r6ecn/output_log.txt?dl=0 Error Log- 2/20- https://www.dropbox.com/s/w2zdo4b2c61saw6/error.log?dl=0 I have done both things, and am still getting crashes. Here are the mods I'm using with this crash: Deadly Reentry KerbalTek (HyperEdit) NavyFish (Docking alignment mod) SCANsat+Contract pack Firespitter (plugin only) FerramAerospaceResearch and Distant Object Enhancements mod. B9 Aerospace (and according mods. IE Klockhead_Martian_Gimbal, MP_Nazari, ect) ATM MechJeb2 I have set KSP graphics to the bare minimum as well. -
I was very interested in using this mod, but it detexturized my VAB/SPH, the parts selection list, and hid the save/load/new/exit buttons at the top right. I'm using these mods; B9 FAR Distant Object Deadly Reentry HullCam Docking Alignment (NavyFish) SCANSat HyperEdit ATM and Tweak Scale I have no idea what it is I'm doing wrong. :/
- 218 replies
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- magnetic propulsion
- mass driver
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(and 2 more)
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Help with crashes?
stickman939 replied to stickman939's topic in KSP1 Technical Support (PC, modded installs)
Alright. Will do. Thank you! -
Hi, I'm experiencing crashes quite often and I only have a few mods installed List: Deadly Reentry HullCamVDS KerbalTek (HyperEdit) NavyFish (Docking alignment mod) SCANsat+Contract pack Firespitter (plugin only) FerramAerospaceResearch Endurance (Interstellar style parts, engines, science modules ect.) and Distant Object Enhancements mod. I'm running a Windows 7 32-bit Specs: 8gb ram 80gig HD DXDIAG: Intel Core 2 Dup CPU E7200 @ 2.53GHz (2 CPUs) ~2.5GHz Direct X Version: Direct X 11 Error log: https://www.dropbox.com/s/wgaqiwoz5hqar9o/error.log?dl=0 Output Log: https://www.dropbox.com/s/lg2bbteexmcfrxp/output_log.txt?dl=0 Help would be greatly appreciated!
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
stickman939 replied to bac9's topic in KSP1 Mod Releases
Hey, will this version get updated soon? It crashes for me upon starting KSP, with no crash reports. I'm running it on a Windows 7 4 gb ram (w/4 more gigs partitioned) and 80 gb hd- 4,460 replies
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
stickman939 replied to rbray89's topic in KSP1 Mod Releases
I run a windows with 16 gig ram petty fool. Pays to have money MWAHAHAHA! -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
stickman939 replied to BahamutoD's topic in KSP1 Mod Development
Since Rods from the Gods is dead (to my knowledge) I was thinking you should resurrect it by adding a Kinetic Bombardment weapon. and some rockets to launch it ----------------------------------------------------------------- Side-note: If Rods from the Gods is NOT dead and for the current version, post a link? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
stickman939 replied to BahamutoD's topic in KSP1 Mod Development
Does this have kinetic attack weaponry, like the Rods from the Gods mod? -
So, I'm having problems loading my game with more than 1 mod, even if they are compatible. The mods I've been using so far (or at least trying to) are B9 aerospace, KW Rocketry, and OTP Space Parts (I think is its name) If I use any of them together, my game gets stuck initializing, crashes, or has no parts available to me, even in sandbox mode. I'd greatly appreciate help. Also, would it be because of bad installations of mods. Step by step instructions would be cool. (In case I'm installing mods wrong) Thanks.