

Disposeable
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Everything posted by Disposeable
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So the day is approaching and I found this while perusing my news feeds. Enjoy http://m.nydailynews.com/news/world/apollo-11-lands-man-moon-1969-article-1.2294428
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Disposeable replied to K.Yeon's topic in KSP1 Mod Releases
I liked how the K parts had mk2 attachment points on the sides, have you thought about adding some adapters to allow similar side attachment to other fuselage types? May look cool along side the Mk 3's for instance, or just the 2.5 stuff. -
[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
Disposeable replied to benjee10's topic in KSP1 Mod Releases
That ring part makes prety good space stations. I would not resent having a model simply for that. -
KSP Interstellar Extended Continued Development Thread
Disposeable replied to FreeThinker's topic in KSP1 Mod Development
But that's the kerbal way... -
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Disposeable replied to Angelo Kerman's topic in KSP1 Mod Development
Or since kerbals speak backwards Spanish, they use Osep. -
oddly when i use open gl KSP used more memory than without
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[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Disposeable replied to Angelo Kerman's topic in KSP1 Mod Development
Prairie solar carpet. Hmm a solar tepee. Hey maybe some of the smaller modules should use Indian names, wigwam command tent. Buffalo rover..... -
[1.0.4] ESLD Jump Beacons - [Dev 0.6a]
Disposeable replied to TMarkos's topic in KSP1 Mod Development
Nah I bet its remote tech or epl. None of my parts mods are all that large. -
[1.0.4] ESLD Jump Beacons - [Dev 0.6a]
Disposeable replied to TMarkos's topic in KSP1 Mod Development
I like it. Now I just have to find what's eating all my memory. -
[Retired] Multipurpose Colony Modules for MKS/OKS (0.4.5)
Disposeable replied to Angelo Kerman's topic in KSP1 Mod Releases
Maybe, but then I also didn't mention what you did in the kitchen. -
[Retired] Multipurpose Colony Modules for MKS/OKS (0.4.5)
Disposeable replied to Angelo Kerman's topic in KSP1 Mod Releases
This is what you get for leaving us unsupervised. You don't even want to know what rover did to the bathroom. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Disposeable replied to K.Yeon's topic in KSP1 Mod Releases
I believe you need a kitchen first, otherwise, its just a sink. -
[Retired] Multipurpose Colony Modules for MKS/OKS (0.4.5)
Disposeable replied to Angelo Kerman's topic in KSP1 Mod Releases
Depending on the parts final size and placement in the tech tree, if its early enough maybe 1/4 and probably the loss of higher end functions. -
KSP Interstellar Extended Continued Development Thread
Disposeable replied to FreeThinker's topic in KSP1 Mod Development
Oh, no sorry, my suggestion was for regular full sized interstellar. The ability to build a proper network is , for me at least, hindered by my in ability to get some kind of confirmation that I did it right. I just prefer the visuals. -
[Retired] Multipurpose Colony Modules for MKS/OKS (0.4.5)
Disposeable replied to Angelo Kerman's topic in KSP1 Mod Releases
The idea of a step between your first lander/orbit and the mks/oks line of colony/station is appealing. Like building a log cabin after your tent instead of a high rise. Semi permanent expeditionary structures and kis storable, nice. As for the argument above, no I don't think they should be comparable in efficiency or output to full sized colony's, and I don't think that was the original intent. Poor angel is gonna see all this and be like "what?". -
[1.0.4] ESLD Jump Beacons - [Dev 0.6a]
Disposeable replied to TMarkos's topic in KSP1 Mod Development
No I got that, sorry. I just figure may as well get the full experience, those karbonite drills and such add some interesting depth. Maybe even pickup the ftt pack and make a little interplanetary mining empire. Maybe even all of roverdudes stuff, never had much of a reason to use it before but might be fun to play with all the integration anyway. -
KSP Interstellar Extended Continued Development Thread
Disposeable replied to FreeThinker's topic in KSP1 Mod Development
Having that line/cone transmission overlay would be pretty sweet tho. Also be a good excuse to add some variety to the transmitters. -
[1.0.4] ESLD Jump Beacons - [Dev 0.6a]
Disposeable replied to TMarkos's topic in KSP1 Mod Development
Fair enough, looks like ill be re installing karbonite and k+. Gonna have to cull some of my parts mods tho -
[1.0.4] ESLD Jump Beacons - [Dev 0.6a]
Disposeable replied to TMarkos's topic in KSP1 Mod Development
Sweet. Soon I'll be flaunting several super luminal drives in relativities' stupid blue face. Have you considered removing dependency by using the new stock resource system and simply requiring stupidly large amounts of ore to convert into hyper fuel? -
KSP Interstellar Extended Continued Development Thread
Disposeable replied to FreeThinker's topic in KSP1 Mod Development
Have you given any thought to asking the guys from remote tech if you could use their antenna UI for the microwave relays? I think I would make them more useable if you could target them towards specific places. -
Should NASA return to the Moon instead of doing ARM?
Disposeable replied to FishInferno's topic in Science & Spaceflight
Personally, I want to go to the moon because I think I left my car keys up there. Political will and money aside, our satellite IS the easiest thing to get to that isnt just a low orbit. The very same technology that may get us to other planets in our system or allow us to exist in other environments will always need testing. And true alot of it can be done here on earth, some of it can only be proven out there. I always see the moon as sort of a proving ground, one we will need eventually, and one that isnt that hard to set up while proving you can do other things. Its also a good destination for space tourism, and the next logical one after simply getting into space. I mean there's actual history sitting on the moon. Who knows, maybe the PGA tour in 2055 will include the Fra Maura heights golf club. -
Anyone else seeing there parts revert to their original scale when they scene change?
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[1.4] Routine Mission Manager [v032]
Disposeable replied to PrivateFlip's topic in KSP1 Mod Releases
Fair enough. And mayhaps ill try your mission maker thing on my days off. Thanks a bunch. Edit BTW the ATV in this .od was what I was thinking about when I made my suggestion http://forum.kerbalspaceprogram.com/threads/77581-0-24-ProbiTronics-V0-22-20-7-2014