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Flef

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Everything posted by Flef

  1. Indeed nobody asked for that. And well ... missions can be awarded with some specifications (let's say bring "3 kerbals on Duna") AND a budget in advance to cover the wages, the ship building and all. If the player has the need to get more money, there is also the "commercial" contracts to provide a bit more money at completion. apart the wage mechanic there is nothing to add. Only to design the "main" contracts to give a nice budget. And if a KCT mechanic is introduced... we get a space program to manage in every aspect.
  2. Nothing to come out. I do pretty much what I want on stock planets but on OPM ones, it is an enigma for me. I tried a lot of things but... nothing ended up with a positive result.
  3. Nope I didn't tried. I just had a look into the cfg file given a few pages ago. Adapting the cfg files to existing elements seems more than easy. I think we can even created our own cloud maps without any trouble and give the planets an absolute feeling of unicity. Btw I wonder if we can use apng files to create animations into the cloud layers - like rotating storms, appearing/vanishing clouds, volcano's ash ejection in the high atmosphere... whatever atmospheric phenomenon.
  4. I'm trying to do a marriage between KSPRC and OPM 1.5.2. AVP eats all the memory on my machine and does not work very well so I try to find alternative solutions Basically all works well excepted I didn't get the clouds around OPM's gas giants and Tekto. The Gasgiants.cgf and the Tekto.cfg are into the boulderCo folder I tried to edit the clouds using the alt+N menu. this menu works perfectly for the stock planets When I try to use it on the OPM planets, the menu pops up but I did not have any options shown excepted the planet's name and the choice of the cfg file. Any hints to help me to get clouds around Tekto and the OPM gas giants? nevertheless ... the mod is awesome! Tekto and Sarnus are fantastic! Edit: Install is containing only KSPRC and OPM. It is a clean and fresh install.
  5. I've reinstalled the KSPRC pack this is what I have as "issues" 1-Kerbol isn't white (althought it has the correct texture) 2-White horizon 3-Jool does not have rings 4-RSS is notified as incompatible with the current KSP version. I'm playing in 32bytes. Is it the trouble?
  6. Just a question, what is the mod powering the "white" sun (third picture on the picture album in the OP)? I can't get it. I still get the good old yellow Kerbol. The visor reflections are
  7. ...Was the issue, I clicked the pad... Many thanks for your answer. You saved my KSP.
  8. I think I have an issue with KCT but I'm unsure. I was testing the mod for the first time yesterday evening ('cause I find the mod is really what is missing to KSP career mode ). I'm using the entire Umbra catalog, TAC-life support, Scansat, RPM, KSPRC, active texture management (ofc), Mod oriented tech tree, final frontier, FAR, Kronal Vessel viewer, contract window+, dangIt, Deadly reentry and the toolbar. I'm using KSP in 32bytes What happened? I started a new career I 've fulfilled two contract (launch a new vessel/reach 5000m altitude) I didn't get the rewards (no money no sience added, probably no rep) When I remove KCT the contract system is working properly. Are the rewards taking time to be granted or was it a bug? Is it a particular setting I missed? If it is a bug, what are the suggestions to make it disappear?
  9. I think also that most contracts objectives should be revamped. Actually I do not find fun to test a MK16 parachute between 16000 and 18000m of alti. and between 230m/s and 500m/s. I don't even see the point of bothering the player with that. and by overall I don' t find 'em in "the KSP spirit".
  10. I want a quest (a chain of contracts) that makes the player looking for anomalies in the carreer mode. Could be awesome with Scansat.
  11. Definitely, SCANSat gets all the job done for the devs. And to give a better use to probes, I think TAC life support could be integrated too. May be with a tickbox into the options.
  12. Hello guys, I find the carreer mode a bit too much repetitive. It is all based on grinding science and Money. Moar and Moar. An interesting thing would be to have bonuses/maluses, to get some features by visiting the biomes, collecting samples instead of science. I mean if a kerbal is visiting the Farside Crater and collect samples, the samples could grant a +/-X% on something. Like "hey this sample is so shiny", "The Kerbal holding the sample is suddenly striked by a vision, the kerbal gets +10 stupidity points" or a "the sample helped us to create better testing devices : -10% cost reduction on Junior Lab". Instead of X science points once at Kerbin or transmitted at 100%. That kind of things that could grant slight bonuses/maluses (and "why not!" cool texturing like green command pods!) on the parts and kerbals instead of brute science. only the mission completion should bring science and money to the player in carreer mode what do you think of this?
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