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Positr0n

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Everything posted by Positr0n

  1. I'm a few hours into my first KSP2 run and realized that Tiny Fairings exist, but not any decouplers to separate a payload. Is there a mod that can bridge that gap? If not, should I make one for this single part?
  2. I'll have to install a linux distro and check that out. Much appreciated. - - - Updated - - - All right, will do.
  3. I've played the game for quite a few of my own hours, but if you know some mods that will cause issues, please feel free to let me know so I can fix the error. - - - Updated - - - You're absolutely correct. I figured giving people something I've compiled from the community's mods over the last few months would make the player's life a bit easier, but I realize the amount of issues for modders I created by just attempting to post the pack. I apologize for the damage I have caused to the modders that make this community what it is. The links have been removed and the project will also be removed from the public github and moved to a private git server for my personal use, to avoid further license violations. I'd be lying if I said this wasn't, at the very least, a personal learning experience.
  4. Well, I don't mind supporting an onslaught of bug fixes, so I will definitely remove my claim to not do so. I actually was releasing this in hopes that people wouldn't have to go through all the trouble of updating, deconflicting, testing, and configuring each individual mod as I did to enhance my KSP experience. What sense is there any creating anything digitally if you don't at least give people the opportunity to either use or build upon what has already been created, which I'm sure is the same reason you have released your mods to begin with. Furthermore, I sincerely apologize for not being more cognizant and explicitly speaking with each modder on an individual basis prior to this forum post. As you have stated, these modpacks can be a large strain on the individual modders. If that weren't the case, I probably wouldn't have gotten such negative feedback so quickly.
  5. KSP ModPack v1.0.0 Brief Overview After a few years of KSP, and quite a bit of my own grievances (and a lot of enjoyment), I decided to release the modpack I personally designed to venture through career mode. Consequently, I haven't had much time to actually relax and enjoy the game, so I've only tested the parts up to a Tier 2 R&D Department as of KSP 0.90. Anyway, without further ado, here is the mod list I have working together at the moment and, of course, there are a few added config files to make everything a bit more seamless. Enjoy! Mod List Advanced Animator 1.1.1 Aviation Lights 3.7 B9 Aerospace 5.2.8 Better Buoyancy 1.0 Chatterer 0.8.1 Caelum Ire Technologies (CIT) Util 1.2.1 Community Tech Tree 1.1 Costly Science 0.4 Cross Feed Enabler 3.2 DarkMultiPlayer Plugin 0.2.0.2 Deadly Reentry 6.4.0 DMagic Orbital Science 0.9.1 Ferram Aerospace Research (FAR) 0.14.6 Final Frontier 0.6.5 Kerbal Alarm Clock 3.2.2.0 Kerbal Attachment System (KAS) 0.4.10 Kerbal Engineer 1.0.14.1 Kerbal EVA Resource (KERT) Transfer Kerbal GPS 1.0.23.5.01 KerbQuake1.21 Kronal Vessel Viewer (KVV) 0.0.4 kOS: Scriptable Autopilot System 0.15.5 KSP Add-on Version Checker 1.1.5 Infernal Robotics 0.19.3 Lack Luster Labs 13.1 Modular Rocket Systems 1.4.4 Module Manager 2.5.8 Near Future Construction 0.4.0 Near Future Propulsion 0.4.0 Near Future Solar 0.4.0 ProceduralParts 1.0.0 ProcFairings 3.11 Raster Prop Monitor RealChute Parachute Systems 1.2.6.3 RemoteTech 1.6.0 RLA Stockalike 12.1 Romfarer Lazor Guided Weapons 35 Lazor System 35 [*]SCANsat 9 RC 4.1 [*]Science Alert 1.8.4 [*]Sensible Pumps 1.1 [*]SmokeScreen 2.5.3.0 [*]SpaceY Heavy Lifters Parts Pack 0.7 [*]Station Science 1.4 [*]Surface Lights [*]Thunder Aerospace Corporation Life Support (TAC-LS) 0.10.1.1320 Self Destruct 1.4.0.1002 [*]Toolbar 1.7.8 [*]Transfer Window Planner 1.2.3.0 [*]TweakScale 1.50 [*]Umbra Space Industries Advanced Mining Technologies 0.1.1 Alcubierre Warp Drive 0.1.1 Asteroid Recycling Technologies 0.6.4 Community Resource Pack 0.3.2 Exploration Pack 0.3.1 Freight Transport Technologies 0.3.1 Karbonite 0.5.1 Karbonite Plus 0.3.0 Kolonization Systems (MKS/OKS) 0.22.3 Regolith 0.1.2 Sounding Rockets 0.1.1 Survivability Pack 0.2.1 Toolkit 0.3.1 [*]Universal Storage 1.0.0 KAS Pack 1.0.0 TAC-LS Pack 1.0.0 Projected Goals Continue to increase the challenge and overall realism of KSP without changing the artistic style. Improve upon this pack through community suggestion Think of a memorable title for this pack Change this post to something more than a long list of bullet points Downloads Links will be added when permission of redistribution of every mod is explicitly stated after speaking with each mod author individually. License Considering I did not create these mods, I cannot speak for every mod author license-wise, but I am liable for everything found in the project under the terms of the open source MIT License. Disclaimer I did not create any of these mods. Each one has their own individual license that should be in their respective folder. All credit should go to each respective mod author for their hard work, and to lessen the impact of this modpack, if you find any bugs please submit a report on the GitHub listed above and I'll fix them ASAP.
  6. I can't wait to try out this mod with RemoteTech. Hopefully nothing breaks.
  7. Any report on if this mod works with 0.90 or if a release will be planned?
  8. Much appreciated. I have been wondering what was causing this lock.
  9. The lack of life support is not a feature... The idea of TAC-LS is not make it more "difficult" per se, it's to make your rockets, orbital space stations, and planetary colonies actually come to life by making it able to sustain life. When it comes to this game in Vanilla, it is far too simple a system and doesn't invoke enough thought into actual design. Thus the reason I also always add this mod, RemoteTech, FAR , and the full USI Pack before even beginning a new career.
  10. I'm not completely certain how I found this mod, but considering your planner looks identical to a web planner I used in the past, this would be grand for in game planning. Installing as we speak.
  11. If there were an easy, cost-effective way of providing self-sustaining stations, I wouldn't have installed this mod in the first place. The point of the mod is to make the game difficult and more accurate to real world spaceflight.
  12. You must be downloading it in some weird way. I haven't had a single issue in Chrome with the archive.
  13. I was just looking at the last few pages of this thread before running the new 0.90 with RemoteTech and Sounding Rockets combined. Thank you so very, very much for this fix.
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