Jump to content

killakrust

Members
  • Posts

    83
  • Joined

  • Last visited

Everything posted by killakrust

  1. Dur, I read it as minimum Pe and Ap. I need to lern to read better I guess. Darn, I could do this with 162 LF left over in that case. I figured out what happened with the rotation. In order to add MechJeb to the craft I detached the fuel tank (+ lower stages) and added the MJ box to the bottom of the battery. When the tank was reattached to the battery it rotated around 90 degrees. Edit: Yup, can be done with the same settings as my previous attempt. Now with 162 LF remaining: Edit Edit: FYI, this does not qualify for the challenge (I assume), but if you remove the winglets you will save 10 LF due to less weight and drag:
  2. It's certainly worth bumping the thread. Hopefully someone will get interested. That ship is a monstrosity.... well done.
  3. A second shot for me... Mechjeb turn shape 35%, craft pitched over a bit on the pad, SRB burns first like Foxter's, 160 LF remaning.
  4. Your AP is too low. It needs to be 200km. You will need another 2 LFO to correct that. <-- Ignore this, I am a spaz.
  5. Lol, yeah. I kept pushing the curve lower to get that last bit of dv. I stopped when I saw the chute get so close to exploding. afaik the craft loaded into the vab in that orientation. I certainly didn't rotate it deliberately.
  6. I mucked about on my Caveman 1.0.5 save the other night. I tried the 'Launch with a Kerbal on the ladder' trick, and was surprised how easy it was. My first few attempts consisted of creating a frame of cubic struts and/or fins to keep my Kerbal from falling off, but in the end a well placed battery at the bottom of the pod ladder did the trick (stopped Val from sliding off). Got a decent amount of science doing an orbit of Kerbin. Now wondering if I should take it to the Mun or Minmus (don't have solar panels yet though). Edit: As Slashy noted, the badge is not visible. It appears you have uploaded it to Dropbox, and perhaps not made it public. Either that or we need a Dropbox account to see the image. I'd suggest sticking it on Imgur instead.
  7. This was a second tangential attempt that I was going to post on your challenge. I never posted it because the video got cut off at the end. My aim was to do the same as my first try, but see if I could get a craft onto Duna without any chute at all. Sorry for the confusion. I probably shouldn't have called it a Spirit style landing tbh. lol. Edit: Funny thing about the pic of the craft on Duna. The 'legs' on the front and back blew out a lot more cubic struts than the sides on impact. So the whole thing is actually balanced on two of the legs, with the reaction wheels holding it steady. It obviously wasn't coming home. So I actually sent a rescue ship that landed nearby and took the crew back to Kerbin. First time I have rescued any Kerbals from Duna in all the years I have played this game.
  8. Ok, so here is my Duna 'Spirit Style' landing. Shadowplay did an update and reset the save location to the wrong drive, so the video stopped near the end (as my drive was full). The result is below the video.
  9. Yeah, you should think about changing that rule. As others have said, anyone could just spam enough rcs so the twr is high enough to do a soft landing.
  10. OK, here is my submission. Stock + MJ SRB's set to 100%, Mechjeb turn shape 20%, altitude turn starts immediately. 141 LF left over.
  11. I was about to mention the heavy metal challenge. I also did this in the spirit style landing challenge. Duna orbit to landing with no engines or chutes.
  12. The OP updated the challenge after it was pointed out that the old pod could not be picked up.
  13. Ok, so I figured I should at least get on the leaderboard... here is a 3 part craft going to the Mun. 40k Ap, 36k Pe, time taken 3h 41min 35sec.
  14. Spent a sizable amount of time the last few evenings trying to do this challenge with 2 parts. I've just had my best result so far with the Twin-Boar and a RC-001S guidance unit. Managed to get into Munar orbit with a 64km Pe and 1700km Ap. I was pretty stoked to get into Mun orbit at all, as all of my previous efforts had ended up 5-10m/s DV short, and just carried on past. I had to actively manage the battery of course. This meant switching it off until the launch window, then turning it on and doing a direct ascent. The SAS messes up if left on for the first 10km (pitches over for some reason), so had to manually control it for a bit before activating stability control. Once the intercept is done, then battery goes off. Battery is then switched on again to turn the craft to the circularisation maneuver node, then off again. Then on again for the final burn. Result: Challenge Fail (Ap still way higher that required), but I'm still pretty stoked I got there with 2 parts tbh.
  15. Great job. If you land on the Mun, post it here, and I'll give you the extra credit on the Alpha Dog list...adding you now.
  16. Excellent job. Adding you to the Alpha Dog list.
  17. Great job. Textbook flyby. Bit of a rough landing for the lads though. Adding you to the Alpha Dog list.
  18. Yes. In fact, I usually video most of my challenge attempts. You can post your youtube video with the tag. - - - Updated - - - Cool, I hadn't even tried the RCS in 0.13. Good job on the Mun landing. Adding you to the Alpha Dog list.
  19. [quote name='GregroxMun']Can I put this in the OP?[/QUOTE] Yeah, of course. :cool:
  20. You big wuss... 65km... but, seeing as you did it I promised to make a badge (if GregRoxMun does not mind of course) here is your prize... and rep of course:
  21. In fact, any SSTO that can carry 16 Kerbals, and has enough remaining fuel to de-orbit once launched could fulfill this challenge; you would just be doing it backwards.
  22. I just ran a quick check on the feasibility of this. At an orbital velocity so your AP and PE are both 37.5km, the craft will be traveling at 2353m/s. Problems: Once in physics range, the craft will heat up to explosive temps in about 2 seconds. This could be overcome by switching off the heating in F12. Once in physics range, the craft will de-orbit and hit the ground in (almost exactly) 4 minutes. I really don't see any way you could intercept it before it tumbled out of the sky. If someone can actually pull this off, I will personally make them a badge befitting their awesomeness.
  23. Bill, Bob, and Jeb survived, so I call that a successful flight. Adding you to the Alpha Dog list. Nice job.
×
×
  • Create New...