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Everything posted by killakrust
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Ok, so I fixed the fairing config file in 1.4.2. Got into a 120x120 orbit (barely, no fuel remaining). Did a hohmann transfer (no plane changes) to the Mun. Got to a 30km x 550km Mun orbit before running out of fuel. I can't figure out if there is something in the latest version of KSP that is making this mission more difficult than it should be or if the mission was designed to penalise any non-perfect use of dV.
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Looks like 1.4.2 has broken the 5m fairing size. Guess I'll wait for 1.4.3.
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Same issue here. I tried everything to get to orbit, but always fall short by about 50dV. I had a near perfect launch profile (tip over 5 deg at 100m/s, almost horizontal at 60km, prograde all the way) ; even reduced the weight by getting rid of the massive fairings before launch. The N1 that launches into my stock game does not look the same as OP's either, it seems like the shrouds around the outside were tweakscaled, this might be adding a ton of drag.
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Anyone else having a problem with DeltaV readouts in VAB vs launch? I've got a satellite sitting on a Kickback in the VAB and if I set the thrust to 50% I get a TWR of 1.2, but load to the launchpad, and the TWR drops to 0.99. The TWR on the launchpad seems to be correct, as the craft won't lift off for a bit. :edit - Version is 1.3.1
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Battery Life Challge
killakrust replied to S0NofThunder176's topic in KSP1 Challenges & Mission ideas
Shouldn't points be awarded based on the least amount of electric charge used, rather than 'most electric charge'? Otherwise people will just use silly amounts of batteries. -
Wow, breaking the 40 second barrier is going to be a tough one. Here is my attempt. I used a bunch of Vector engines due to their massive power in a small package. I did it it in 40 seconds...
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(Former) Spirit Style Landing Challenge.
killakrust replied to Matuchkin's topic in KSP1 Challenges & Mission ideas
Just EVE defaults I think. -
Broke out my Caveman 1.0.5 save last night and did this challenge. Didn't take any screenies or anything though (might do it again tonight for proof). Took Jeb to Minmus under 18T, less than 30 parts, without patched conics, and no solar panels; then bought him home again. My first attempt at landing on Min blew up my engine (no landing struts to save weight); who knew mint ice cream was so hard; so I had to use F9 there; also set my Pe too low on last aero brake returning to Kerbin so smashed into the ground, so had to use F9 again. Not too shabby I reckon. Will see about recording it and uploading l8er...
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DEMO VERSION Challenge - Return from the Mun
killakrust replied to AnTREXon's topic in KSP1 Challenges & Mission ideas
The demo engine is quite heavy, and it's isp is not so good. Doing a Mun return under 18 tons is hard enough for us cavemen, not being able to use a small efficient engine would make what you are proposing impossible I think - prove me wrong please... . -
DEMO VERSION Challenge - Return from the Mun
killakrust replied to AnTREXon's topic in KSP1 Challenges & Mission ideas
Here is mine. -
DEMO VERSION Challenge - Return from the Mun
killakrust replied to AnTREXon's topic in KSP1 Challenges & Mission ideas
No the demo is base on 1.0 now. -
DEMO VERSION Challenge - Return from the Mun
killakrust replied to AnTREXon's topic in KSP1 Challenges & Mission ideas
Would anyone have an issue with me posting Squads mediafire and torrent links to the demo in this thread? Seems easier than everyone filling out the email request on the website. -
OK, so I had a shot at it. I didn't want to start building some massive extra fast craft to get on top of the leaderboard, I recon it would be too time consuming. Instead I have focused on what Jeb would have needed for the job: 1. Something cheap (maybe made of parts already lying about) 2. Fast (needs to impact Mun in under 30 mins) 3. Reasonable accurate science return (hypothetical) So I built an impactor with 4 data return antenna (apparently hitting the Mun at +6000m/s makes it difficult to send much data back); added some boosters, and ended up with this: Total cost was 9970 kerbucks. Time was a little longer than intended at 32 minutes 29 seconds. Was good fun. Thanks for the challenge.
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(Former) Spirit Style Landing Challenge.
killakrust replied to Matuchkin's topic in KSP1 Challenges & Mission ideas
I've updated my sig too. I feel a bit weird adding badges I made into my sig.... oh well. -
Nope... lol. I summon @SpaceplaneAddict
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(Former) Spirit Style Landing Challenge.
killakrust replied to Matuchkin's topic in KSP1 Challenges & Mission ideas
OK, well tbh I didn't do either of my submissions with points in mind. The first one with the small rover was: Speed: 24m/s Broken parts: 4 cubic struts (no broken parts on rover) Second one with 9T Science Lab Speed: 23m/s Broken parts: 6 cubic struts 2 airbrakes (2 damaged wheels on rover - repaired by kerbal) -
(Former) Spirit Style Landing Challenge.
killakrust replied to Matuchkin's topic in KSP1 Challenges & Mission ideas
Welp, I landed a 9 tonne roving science base spirit style last night. Game on!! I tried ditching the engine after the de-orbit burn, but kept hitting the ground too hard. I ended up doing a suicide burn with the remaining fuel instead. -
(Former) Spirit Style Landing Challenge.
killakrust replied to Matuchkin's topic in KSP1 Challenges & Mission ideas
You want all that on a badge no more that about 100 pixels high? Maybe if you mocked up something (even if you only use paint or something), it would give me an idea of what you want. Do you mean 'how did I make a big version a bit smaller?'. You can resize images inserted into the post using the corner grips. Do you mean you want it to look more like the Elcano Challenge badges? -
(Former) Spirit Style Landing Challenge.
killakrust replied to Matuchkin's topic in KSP1 Challenges & Mission ideas
I'm not bad a makin badges. How's this? Sig: -
KSP Caveman Challenge 1.1
killakrust replied to Moesly_Armlis's topic in KSP1 Challenges & Mission ideas
Gosh, thanks for that. I assumed that's what other people would have done already, but perhaps not documented it. Time warp can be fun. If you move your kerbal near the craft and have them intercepting, you can time warp, and the kerbal will magically float through the ship. I didn't dare take it out of time warp while Val was clipped inside the craft. I assume the Kraken would appear or something. -
(Former) Spirit Style Landing Challenge.
killakrust replied to Matuchkin's topic in KSP1 Challenges & Mission ideas
If I was going to do this challenge over again, I'd probably just use the air brakes, just to be cool. Do you have a rover designed for the mission? Do you need help designing the lifter or transfer stage? You'll need roughly 4k DV for Kerbin orbit + 800 DV for Duna transfer, then maybe a few hundred for capture (depending on how much atmo braking your going to do). -
Well done. Adding you to the Alpha Dog list. Will add a special commendation for KSC landing accuracy.
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(Former) Spirit Style Landing Challenge.
killakrust replied to Matuchkin's topic in KSP1 Challenges & Mission ideas
You totally should do do the challenge yourself. It doesn't usually bode well if the OP can't or won't do the challenge. Note: As you saw on the other thread, Duna is very forgiving when it comes to lithobraking. Add a shed ton of cubic struts under your rover and use a few air-brakes (otherwise you probably won't slow down to terminal velocity before hitting the ground - trust me I know). If you use a parachute it super easy to slow down too.