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jjansen
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Career Mode
jjansen replied to jjansen's topic in Prelaunch KSP2 Suggestions & Development Discussion
RIP rescue and repair contracts. If I wanted minecraft or dyson sphere program, I'd play minecraft or dyson sphere program. -
Career Mode
jjansen replied to jjansen's topic in Prelaunch KSP2 Suggestions & Development Discussion
Have to admit I hadn't considered multiplayer Career. Would be an interesting improvement, and might even spur competition as well as cooperation (first one to Satellite the orbit wins.) I feel ya, but the KSP forums tend to attract particularly virulent haters to their targeted topics. There are very few naysayers in this topic, for example, they just happen to be very loud. But, please, don't do KSP2 Career. They literally just want modders to do the actual work, which they will then absorb, just like Career the first time. -
KSP 2 Multiplayer Discussion Thread
jjansen replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
Best breakdown of this topic I've seen so far. Option 3 can only work for single conics though, unless you're snapping to new worlds whenever SoI changes.- 1,629 replies
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Career Mode
jjansen replied to jjansen's topic in Prelaunch KSP2 Suggestions & Development Discussion
You know what I don't get: why you think something half the game owners do or don't do matters. You know what else most game owners never do? Come back from a launch. Use the runway. Literally anything else in the game except use the launch pad. I'm talking about a feature that most of the people who know the game, play it for more than a few hours, and are interested in the sequel, would also want. You know, the people who are KSP2's actual audience. You and Aziz would run KSP like Elon runs Twitter if they gave you the chance. -
Career Mode
jjansen replied to jjansen's topic in Prelaunch KSP2 Suggestions & Development Discussion
Yeah, I'm not going to interact with that guy; he clearly wouldn't accept any sample base or size at all because he already has a very clear opinion on the lack of Career Mode. -
Career Mode
jjansen replied to jjansen's topic in Prelaunch KSP2 Suggestions & Development Discussion
Sad indeed. -
Career Mode
jjansen replied to jjansen's topic in Prelaunch KSP2 Suggestions & Development Discussion
It's sad to see how many people only see "Career" as "Funds". -
Forced restrictions drive innovation. This is why most of us who play Career (half the player base, by the way. I ran polls.) preferred it: in science and sandbox, you can build without regard to part count, mass or size. Career, especially with low-level facilities, forced you to do more with less, to find innovative solutions to difficult problems, without the ability to "just add more boosters." The roadmap we've all seen by now does not include an entry for Career or any of its components. Nor does the faq on the website, or any media have any hint of part cost. KSP2 deserves Career mode.
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For the past 8 years maybe, I've been playing from KSP's launcher because the advanced options had a "fake full screen" which allowed windowed borderless play. This was never an option in KSP proper. The new launcher does not have such an option. Please return a "windowed borderless" option to the game. Thank you.
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Mod looks great Blackrack, I just finally found this and upgraded from the old one (which was still lurching along in 1.12), and it looks fantastic compared. Just a thought; I know that it's tradition to maintain repos in place forever, but have you considered mirroring the WazWaz BoulderCo default settings, if only to make accessing them easier for newbies? I certainly wouldn't fault you (and would appreciate seeing, so I could direct people on reddit to it) for putting the settings file in the releases.
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My bad, I was trying to say that I'd use a "Click to continue" option, as in, one to keep the slideshow going forever until user intervention. If that option exists already, I don't understand how to enable it, but don't worry about trying to implement it on my account. (With all the visual mods I use, I do a lot of KSP photography, I really only ever get to view it with your mod, and it's so much better when it's presented randomly). Sorry for the confusion, it's only barely related to this mod only because I noticed the main menu font after you added LSM's options to it: To explain: This image is how the VAB/SPH vessel price font looked in the first Career mode back in 2016: . This was also the same font that ship names in the VAB had way before there were different game modes. Both the ship name font and the vessel cost were changed at the same time. The Career VAB/SPH price in 1.12 looks like this: It turns out that the original 2016 font was the same one from the main menu, and I only noticed after you updated LSM. It's such a minor preference I can't imagine anyone but myself actively wanting to revert, so, unless you feel an aesthetic itch for a Throwback Mode about it now that you've seen it, pay this no mind either. :-) Anyway, thanks again, you did a great job with LSM!
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Okay, two things: 1. THANK YOU SO MUCH; I felt bliss going through my old screenshots like that, so it works basically perfectly. An option to "click to continue" would be too much to ask, but would be something I would use. 2. I just realized that the main screen menu font was also the original font from the VAB/SPH vehicle cost counter, which I want back.
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Will test when I finish this Munar mission!
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I recall the original main menu interface, I didn't mind that, and it made sense to me since it was a pre-game system to put it in a pre-play situation. I understand your concern, but think of it this way: if you wanted to test LSM, and had to go into a savegame to do so, that seems counterintuitive to me. If you wanna get crazy, a .ini for editing the settings outside the game would be really cute, but you were the one who asked for suggestions (totally off topic: if you wanna get REALLY crazy, they did implement custom kerbal uniforms and space suits awhile back (I have the URL and I archived the info too just in case), but they never made a custom suit GUI, just a how-to with manual file manipulation instructions. I'm not sayin you should, but I'm saying it'd be big.) But yeah, via main screen made sense to me. Maybe expanding from the icon of a camera (or a rocket) with a loading bar under it.
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Truly hoping we can scrub the default screens via this.