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SimpleRO - A simpler Realism Overhaul v5
MatterBeam replied to MatterBeam's topic in KSP1 Mod Development
Thanks for the help. I did a round of testing and found several engines to be broken. Throttling locked, wrong propellants, scaling problems ect... I'm currently trying to fix those. Next up was the Kontainers, to finish up with MKS. Thanks for providing me with that example config. Is it tested? After that, the probes, and then the grand adventure that is KSP Interstellar Extended. -
SimpleRO - A simpler Realism Overhaul v5
MatterBeam replied to MatterBeam's topic in KSP1 Mod Development
Updated with a test download, MKS balancing and some RO/RF tweaks. -
SimpleRO - A simpler Realism Overhaul v5
MatterBeam replied to MatterBeam's topic in KSP1 Mod Development
MKS: Got the mass/cost balance swept under the rug with a catch-all .cfg file. For the fuel refinery, I'm basing them on the following: [/COLOR][/SIZE][/FONT]@PART[MK3_FuelRefinery]:AFTER[RealismOverhaul] { !MODULE[ModuleResourceConverter]:HAS[ConverterName[LFO]] { } !MODULE[ModuleResourceConverter]:HAS[ConverterName[MonoProp]] { } !MODULE[ModuleResourceConverter]:HAS[ConverterName[Centrifuge]] { } !MODULE[ModuleResourceConverter]:HAS[ConverterName[Breeder]] { } MODULE { name = ModuleResourceConverter ConverterName = Kerosene StartActionName = Start Kerosene StopActionName = Stop Kerosene INPUT_RESOURCE { ResourceName = Minerals Ratio = 1.0 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 10 } INPUT_RESOURCE { ResourceName = Machinery Ratio = 0.000001 } OUTPUT_RESOURCE { ResourceName = Kerosene Ratio = 0.00005 DumpExcess = False } OUTPUT_RESOURCE { ResourceName = Recyclables Ratio = 0.99995 DumpExcess = true } REQUIRED_RESOURCE { ResourceName = Machinery Ratio = 5000 } } MODULE { name = ModuleResourceConverter ConverterName = Methane StartActionName = Start Methane StopActionName = Stop Methane INPUT_RESOURCE { ResourceName = Minerals Ratio = 1.0 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 15 } INPUT_RESOURCE { ResourceName = Machinery Ratio = 0.000001 } OUTPUT_RESOURCE { ResourceName = Methane Ratio = 0.0001 DumpExcess = False } OUTPUT_RESOURCE { ResourceName = Recyclables Ratio = 0.9999 DumpExcess = true } REQUIRED_RESOURCE { ResourceName = Machinery Ratio = 2000 } } MODULE { name = ModuleResourceConverter ConverterName = LqdOxygen StartActionName = Start LqdOxygen StopActionName = Stop LqdOxygen INPUT_RESOURCE { ResourceName = Water Ratio = 1.0 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1 } INPUT_RESOURCE { ResourceName = Machinery Ratio = 0.000001 } OUTPUT_RESOURCE { ResourceName = LqdOxygen Ratio = 0.9 DumpExcess = False } REQUIRED_RESOURCE { ResourceName = Machinery Ratio = 500 } } MODULE { name = ModuleResourceConverter ConverterName = LqdHydrogen StartActionName = Start LqdHydrogen StopActionName = Stop LqdHydrogen INPUT_RESOURCE { ResourceName = Water Ratio = 1.0 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1 } INPUT_RESOURCE { ResourceName = Machinery Ratio = 0.000001 } OUTPUT_RESOURCE { ResourceName = LqdHydrogen Ratio = 0.1 DumpExcess = False } REQUIRED_RESOURCE { ResourceName = Machinery Ratio = 1000 } } MODULE { name = ModuleResourceConverter ConverterName = Hydrazine+NitrogenTetroxide StartActionName = Start UDMH/NTO StopActionName = Stop UDMH/NTO INPUT_RESOURCE { ResourceName = Water Ratio = 0.05 } INPUT_RESOURCE { ResourceName = Substrate Ratio = 0.9 } INPUT_RESOURCE { ResourceName = Ore Ratio = 0.05 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 10 } INPUT_RESOURCE { ResourceName = Machinery Ratio = 0.000001 } OUTPUT_RESOURCE { ResourceName = UDMH Ratio = 0.0005 DumpExcess = False } OUTPUT_RESOURCE { ResourceName = NTO Ratio = 0.0005 DumpExcess = False } OUTPUT_RESOURCE { ResourceName = Recyclables Ratio = 0.999 DumpExcess = true } REQUIRED_RESOURCE { ResourceName = Machinery Ratio = 2000 } } MODULE { name = ModuleResourceConverter ConverterName = NitrogenOxide StartActionName = Start NOx StopActionName = Stop NOx INPUT_RESOURCE { ResourceName = Water Ratio = 0.1 } INPUT_RESOURCE { ResourceName = Substrate Ratio = 0.9 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 10 } INPUT_RESOURCE { ResourceName = Machinery Ratio = 0.000001 } OUTPUT_RESOURCE { ResourceName = NitrogenOxide Ratio = 0.0005 DumpExcess = False } OUTPUT_RESOURCE { ResourceName = Recyclables Ratio = 0.9995 DumpExcess = False } REQUIRED_RESOURCE { ResourceName = Machinery Ratio = 500 } } } They are chemical furnaces that can extract the minute amounts of carbon from Mars/Moon's 0.00005-0.00006 soil mass ratio, react them with the relatively abundant hydrogen and crack the hydrocarbon chains into Methane (more energy intensive but lighter on the carbon requirements) or kerosene (heavier, denser... more performance but you'll have to run the drills for longer). Making the cryogenic fuels is by comparison, much easier, less energy and Machinery intensive. Hypergolic fuels come from Substrate, Ore and a bit of water. I'll decide of whether PBAN for solid rockets is worth making, since it's a no-flow resource for now and useful only for EPL. Nuclear refinery requires completely different machinery and was removed. For one, uranium is exceedingly rare, and two, the centrifuges and breeders are huge, heavy and energy-intensive stuff that will unlikely ever leave Earth, much less be crammed in alongside the chemical factory that is the fuel refinery. -
Moving onto MKS modules, I want to implement a simplistic catch-all modifier for mass and cost. I've thought up for this: @PART [*]:HAS[#author[RoverDude], #category[Science]] { @entrycost *= 0.2 @cost *= 0.1 @mass *= 0.3 } @PART [*]:HAS[#author[RoverDude], #category[none]] { @entrycost *= 0.2 @cost *= 0.1 @mass *= 0.3 } The objective here is to modify parts that belong to RoverDude, but are not engines. Anything to comment on or have I missed something?
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Gryphon Interplanetary: A Realism Overhaul playthrough
MatterBeam replied to Ravenchant's topic in KSP1 Mission Reports
Well, there's my weekend reading. -
SimpleRO - A simpler Realism Overhaul v5
MatterBeam replied to MatterBeam's topic in KSP1 Mod Development
Updated the command pods with the spaceplane cockpits: /////////////////////////////////////////////////////////////Space Pods @PART[crewCabin]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { !TANK[LithiumHydroxide] { } } !MODULE[TacGenericConverter] { } } @PART[Mark1-2Pod]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { !TANK[LithiumHydroxide] { } @TANK[MMH] { @name = UDMH } } !MODULE[TacGenericConverter] { } @description = A three-person pod. Comes with built-in RCS thrusters running off NTO/UDMH and has a small battery. Heat shield required for safe reentry. @MODULE[ModuleRCSFX] { @PROPELLANT[MMH] { @name = UDMH } } !MODULE[CoMShifter] { } } @PART[landerCabinSmall]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { !TANK[LithiumHydroxide] { } } !MODULE[TacGenericConverter] { } } @PART[mk1pod]:AFTER[RealismOverhaul] { @description = A one-person pod. Comes with built-in RCS thrusters and a large battery. Heat shield rated for LEO reentries. @MODULE[ModuleFuelTanks] { !TANK[LithiumHydroxide] { } @TANK[HTP] { @name = UDMH @amount = 45 @maxAmount = 45 } TANK { name = NTO amount = 45 maxAmount = 45 } } !MODULE[TacGenericConverter] { } @MODULE[ModuleRCSFX] { @thrusterPower = 0.4 @PROPELLANT[HTP] { @ratio = 0.5 @name = NTO } PROPELLANT { ratio = 0.5 name = UDMH } @atmosphereCurve { @key = 0 280.84 @key = 1 253.498 } !MODULE[CoMShifter] { } } @PART[mk2LanderCabin]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { !TANK[LithiumHydroxide] { } } !MODULE[TacGenericConverter] { } } @PART[mark3Cockpit]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { !TANK[LithiumHydroxide] { } } !MODULE[TacGenericConverter] { } } @PART[probeCoreCube]:AFTER[RealismOverhaul] { @MODULE[ModuleReactionWheel] { @PitchTorque = 0.05 @YawTorque = 0.05 @RollTorque = 0.05 @RESOURCE[ElectricCharge] { rate = 0.25 } } } /////////////////////////////////////////////////////////////Spaceplane cockpits @PART[mk2Cockpit_Inline]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { !TANK[LithiumHydroxide] { } } !MODULE[TacGenericConverter] { } } @PART[mk2Cockpit_Standard]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { !TANK[LithiumHydroxide] { } } !MODULE[TacGenericConverter] { } } @PART[mk2CrewCabin]:FOR[RealismOverhaul] { @MODULE[ModuleFuelTanks] { !TANK[LithiumHydroxide] { } } !MODULE[TacGenericConverter] { } } @PART[mk3Cockpit_Shuttle]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { !TANK[LithiumHydroxide] { } } !MODULE[TacGenericConverter] { } } @PART[mk3CrewCabin]:FOR[RealismOverhaul] { @MODULE[ModuleFuelTanks] { !TANK[LithiumHydroxide] { } } !MODULE[TacGenericConverter] { } } @PART[Mark1Cockpit]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { !TANK[LithiumHydroxide] { } } !MODULE[TacGenericConverter] { } } @PART[Mark2Cockpit]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { !TANK[LithiumHydroxide] { } } !MODULE[TacGenericConverter] { } } @PART[Mark1Cockpit]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { !TANK[LithiumHydroxide] { } } !MODULE[TacGenericConverter] { } } 'PART[Mark2Cockpit]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { !TANK[LithiumHydroxide] { } } !MODULE[TacGenericConverter] { } } -
SimpleRO - A simpler Realism Overhaul v5
MatterBeam replied to MatterBeam's topic in KSP1 Mod Development
Finished RO engines, updated with the Real Fuels engines and corrected some mistakes: //////////////////////////////////////////////////////////////////////////RO Engines:@PART[LR87LH2Vac]:AFTER[RealismOverhaul] { @description = Aerojet developed the LR87 engine (used for the Titan series) into a liquid hydrogen/oxygen engine for prospective USAF contracts in the 1958-1960 period. This version represents a version of the engine with a larger nozzle optimized for vacuum use. @MODULE[ModuleEngines*] { @minThrust = 0 } !MODULE[ModuleEngineConfigs] { } } // RL10 @PART[engineLargeSkipper]:AFTER[RealismOverhaul] { @description = Hydrolox restartable expander-cycle vacuum engine used in countless applications. The RL10 uses liquid hydrogen and liquid oxygen (so beware of boiloff); it has very low thrust, but very high specific impulse, and is designed for beyond-Low-Earth-Orbit applications like launching satellites to geostationary transfer orbits or to the Moon or other planets. However, like all cryogenic engines, boiloff is a serious issue without heat pumps or radiators. @MODULE[ModuleEngines*] { @minThrust = 65.6 @atmosphereCurve { @key,0 = 0 444 @key,1 = 1 255 } } !MODULE[ModuleEngineConfigs] { } } @PART[liquidEngine]:AFTER[RealismOverhaul] { @description = Kerolox gas-generator sustainer engine. As a sustainer engine, the LR105 has relatively poor sea level specific impulse compared to most boosters, but somewhat better vacuum specific impulse--though the difference in both is nowhere near as pronounced as when comparing a booster to an upper stage engine. @MODULE[ModuleEngines*] { @maxThrust = 386 @minThrust = 0 @atmosphereCurve { @key,0 = 0 316 @key,1 = 1 220 } } !MODULE[ModuleEngineConfigs] { } } @PART[liquidEngine1-2]:AFTER[RealismOverhaul] { @title = H-1 Saturn I @description = Kerolox gas-generator booster engine. @MODULE[ModuleEngines*] { @minThrust = 947 } !MODULE[ModuleEngineConfigs] { } } @PART[RO-LR-89]:AFTER[RealismOverhaul] { @title = RS-56-OBA Booster [1.0 m] @description = Kerolox gas-generator engine, very similar to LR79/H-1 engine (this was the pure-booster variant). @MODULE[ModuleEngines*] { @maxThrust = 1077 @minThrust = 0 @atmosphereCurve { @key,0 = 0 296 @key,1 = 1 262 } } !MODULE[ModuleEngineConfigs] { } } @PART[liquidEngine2]:AFTER[RealismOverhaul] { @title = RD-58 Vacuum Engine [2.0 m] @description = Closed-cycle kerolox vacuum engine. Used as the final stage for the Molniya-trajectory rockets, to launch communication satellites and interplanetary probes. In comparison to hydrolox upper stages, kerolox ones do not suffer boiloff as badly and need far less volume (kerosene being far denser than liquid hydrogen), but have much lower specific impulse. @MODULE[ModuleEngines*] { @maxThrust = 83.4 @minThrust = 0 @atmosphereCurve { @key,0 = 0 359 @key,1 = 1 100 } } !MODULE[ModuleEngineConfigs] { } } @PART[liquidEngine2-2]:AFTER[RealismOverhaul] { @description = AFTER[RealismOverhaul] engine used for descent stages to the Moon. Uses storable propellants which are not subject to boiloff, but are far less efficient than hydrolox or even kerolox. @MODULE[ModuleEngines*] { @minThrust = 0 @maxThrust = 45 @PROPELLANT[Aerozine50] { @name = UDMH @ratio = 0.5 } @PROPELLANT[NTO] { @ratio = 0.5 } @atmosphereCurve { @key,0 = 0 313 @key,1 = 1 116 } } !MODULE[ModuleEngineConfigs] { } } @PART[liquidEngine3]:AFTER[RealismOverhaul] { @title = RD-0109 [2.0 m] @description = Kerolox gas-generator vacuum engine which served in upper stages. @MODULE[ModuleEngines*] { @minThrust = 0 @maxThrust = 54.5 @atmosphereCurve { @key,0 = 0 324 @key,1 = 1 100 } } !MODULE[ModuleEngineConfigs] { } } @PART[liquidEngineMini]:AFTER[RealismOverhaul] { @title = Lunar Ascent Engine [1.4 m] @description = Pressure-fed engine used for the ascent module of a lunar lander. @MODULE[ModuleEngines*] { @maxThrust = 16 @minThrust = 0 @PROPELLANT[Aerozine50] { @name = UDMH @ratio = 0.5 } @PROPELLANT[NTO] { @ratio = 0.5 } } !MODULE[ModuleEngineConfigs] { } } !PART[RO-SurveyorVernier]:AFTER[RealismOverhaul] { } @PART[microEngine]:AFTER[RealismOverhaul] { @title = 1kN AFTER[RealismOverhaul] Thruster @manufacturer = Simple @description = Thruster for orbital maneuvers, produces 1kN of thrust. @MODULE[ModuleEngines*] { @minThrust = 0 @PROPELLANT[MMH] { @name = UDMH @ratio = 0.5 } @PROPELLANT[NTO] { @ratio = 0.5 } } } @PART[ROAJ10-137]:AFTER[RealismOverhaul]: { @description = The Aerojet AJ10-137 rocket engine is a large AFTER[RealismOverhaul] engines using hypergolic fuels. @MODULE[ModuleEngines*] { @minThrust = 0 @PROPELLANT[Aerozine50] { @name = UDMH @ratio = 0.5 } @PROPELLANT[NTO] { @ratio = 0.5 } } !MODULE[ModuleEngineConfigs] { } } @PART[ROAerobeeSustainer]:AFTER[RealismOverhaul] { @description = Small, cheap hypergolic thruster. @MODULE[ModuleEngines*] { @minThrust = 0 @PROPELLANT[Aniline] { @name = UDMH @ratio = 0.5 } !PROPELLANT[Furfuryl] { } @PROPELLANT[IRFNA-III] { @name = NTO @ratio = 0.5 } } !MODULE[ModuleEngineConfigs] { } } @PART[nuclearEngine]:AFTER[RealismOverhaul] { @MODULE[ModuleEngines*] { @minThrust = 0 } !MODULE[ModuleEngineConfigs] { } } @PART[omsEngine]:AFTER[RealismOverhaul] { @description = Aerojet AJ10-190, used for a shuttle Orbital Manoeuvring System (OMS). @MODULE[ModuleEngines*] { @minThrust = 0 @PROPELLANT[MMH] { @name = UDMH @ratio = 0.5 } @PROPELLANT[NTO] { ratio = 0.5 } } !MODULE[ModuleEngineConfigs] { } } @PART[radialEngineMini]:AFTER[RealismOverhaul] { @description = Small, radial-mounted kerolox vernier engine. Used for attitude control and final velocity adjustment. @MODULE[ModuleEnginesRF] { @maxThrust = 5.4 @minThrust = 0 @atmosphereCurve { @key,0 = 0 249 @key,1 = 1 209 } } !MODULE[ModuleEngineConfigs] { } } @PART[radialLiquidEngine1-2]:AFTER[RealismOverhaul] { @description = Hypergolic vernier thruster. @MODULE[ModuleEngines*] { @minThrust = 0 @PROPELLANT[UDMH] { @ratio = 0.5 } @PROPELLANT[NTO] { @ratio = 0.5 } } !MODULE[ModuleEngineConfigs] { } } @PART[sepMotor1]:AFTER[RealismOverhaul] { @manufacturer = Simple @MODULE[ModuleFuelTanks] { @type = PBAN } !MODULE[ModuleEngineConfigs] { } } @PART[smallRadialEngine]:AFTER[RealismOverhaul] { @description = Small hypergolic vernier thruster. @MODULE[ModuleEngines*] { @minThrust = 0 @PROPELLANT[UDMH] { @ratio = 0.5 } @PROPELLANT[NTO] { @ratio = 0.55 } } !MODULE[ModuleEngineConfigs] { } } @PART[solidBooster]:AFTER[RealismOverhaul] { @description = The Castor 30XL is an enlarged Castor 30, best used in AFTER[RealismOverhaul]. @MODULE[ModuleFuelTanks] { @type = PBAN } !MODULE[ModuleEngineConfigs] { } } @PART[solidBooster1-1]:AFTER[RealismOverhaul] { @description = The Castor 120 is a medium-sized solid booster. Burn time 79 s. @MODULE[ModuleFuelTanks] { @type = PBAN } !MODULE[ModuleEngineConfigs] { } } @PART[toroidalAerospike]:AFTER[RealismOverhaul] { @description = An innovative Liquid Hydrogen/Liquid Oxygen rocket engine, efficient at all altitudes. @MODULE[ModuleEngines*] { @minThrust = 0 } !MODULE[ModuleEngineConfigs] { } } @PART[vernierEngine]:AFTER[RealismOverhaul] { @description = A tiny hypergolic-fueled maneouvering system. @MODULE[ModuleRCS] { @PROPELLANT[Hydrazine] { @ratio = 0.5 @name = UDMH } PROPELLANT { ratio = 0.5 name = NTO } } } @PART[vernierEngine]:AFTER[RO-RCS] { !MODULE[ModuleEngineConfigs] { } } @PART[RO-X-248]:AFTER[RealismOverhaul] { @description = A small solid-fueled kick motor. Used to circularize at apogee or perform final payload kick. @MODULE[ModuleFuelTanks] { @type = PBAN } !MODULE[ModuleEngineConfigs] { } } @PART[RO-X-258]:AFTER[RealismOverhaul] { @description = A larger solid-fueled kick motor. Maximum thrust 26.4kN, burn time 28 seconds. @MODULE[ModuleFuelTanks] { @type = PBAN } !MODULE[ModuleEngineConfigs] { } } @PART[RO_KVD1]:AFTER[RealismOverhaul] { @description = Very efficient Hydrolox upper stage engine. The main engine bell is fixed in place, and two verniers are used to provide combined pitch-yaw-roll control; this leads to lower control authority than on stages where the main engine can gimbal. This engine runs with a somewhat higher than average O/F ratio, resulting in a denser than average hydrolox stage. @MODULE[ModuleEnginesRF] { @minThrust = 0 } !MODULE[ModuleEngineConfigs] { } } @PART[solidBooster_sm] { @description = Also known as the Payload Assistance Module (PAM) B, this kick motor was used to add extra impulse to the payload. This is the short-nozzle version. Maximum thrust 76.11kN, burn time 85 seconds. @MODULE[ModuleFuelTanks] { @type = PBAN } !MODULE[ModuleEngineConfigs] { } } !PART[LaunchEscapeSystem]:AFTER[RealismOverhaul] { } !PART[RO_mk1_LES]:AFTER[RealismOverhaul] { } @PART[MassiveBooster]:AFTER[RealismOverhaul] { @description = a 5-segment Reusable Solid Rocket Motor. Nose cone to nozzle is 6.5m. @MODULE[ModuleFuelTanks] { @type = PBAN } !MODULE[ModuleEngineConfigs] { } } @PART[Size2LFB]:FOR[RealismOverhaul] { @description = An very large liquid-fuel booster employing two F-1B engines, built for cost efficiency. @MODULE[ModuleEngines*] { @minThrust = 0 } !MODULE[ModuleEngineConfigs] { } } @PART[Size3AdvancedEngine]:AFTER[RealismOverhaul] { @description = A massive 8-ton engine that can lift immense payloads. @MODULE[ModuleEngines*] { @minThrust = 0 } !MODULE[ModuleEngineConfigs] { } } @PART[Size3EngineCluster]:FOR[RealismOverhaul] { @description = A massive 4-nozzle LH/LOx engine that provides huge thrust at the cost of immense fuel tank volume requirements. @MODULE[ModuleEngines*] { @minThrust = 0 } !MODULE[ModuleEngineConfigs] { } } //////////////////////////////////////////////////////////////////////////////////RealFuels engines: @PART[engineLargeSkipper_125m]:AFTER[RealismOverhaul] { @title = Merlin 1C Booster @description = The Merlin 1C, a rather efficient mid-sized kerolox engine. @mass = 0.585 @MODULE[ModuleEngines*] { @minThrust = 0 @maxThrust = 482 @heatProduction = 100 @PROPELLANT[Kerosene] { @ratio = 0.391 } @PROPELLANT[LqdOxygen] { @ratio = 0.609 } @atmosphereCurve { @key,0 = 0 304.8 @key,1 = 1 267 } } !MODULE[ModuleEngineConfigs] { } } +PART[engineLargeSkipper_125m]:AFTER[RealismOverhaul] { @name = Merlin1CVac %RSSROConfig = True !MODULE[TweakScale] { } @MODEL { @scale = 0.6704, 1.229474, 0.6704 } @scale = 1.0 @rescaleFactor = 1.0 @node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1 @node_stack_bottom = 0.0, -2.92000075, 0.0, 0.0, -1.0, 0.0, 1 @title = Merlin 1C Vacuum version. %manufacturer = SpaceX @description = The Vacuum-version of the Merlin 1C. @attachRules = 1,0,1,0,0 @mass = 0.760 @maxTemp = 1973.15 @MODULE[ModuleEngines*] { @minThrust = 0 @maxThrust = 520 @heatProduction = 100 @PROPELLANT[LiquidFuel] { @name = Kerosene @ratio = 0.391 } @PROPELLANT[Oxidizer] { @name = LqdOxygen @ratio = 0.609 } @atmosphereCurve { @key,0 = 0 336 @key,1 = 1 200 } %ullage = True %pressureFed = False %ignitions = 3 !IGNITOR_RESOURCE,* {} IGNITOR_RESOURCE { name = ElectricCharge amount = 0.5 } IGNITOR_RESOURCE { name = TEATEB amount = 1.0 } } @MODULE[ModuleGimbal] { @gimbalRange = 7.0 %useGimbalResponseSpeed = true %gimbalResponseSpeed = 16 } !MODULE[ModuleAlternator] { } @RESOURCE[ElectricCharge] { @name = TEATEB @amount = 3 @maxAmount = 3 } } @PART[liquidEngineMiniRescale]:AFTER[RealismOverhaul] { @description = A small UDMH/NTO upper stage rocket engine that can also be used for orbital manuevers. @MODULE[ModuleEngines*] { @minThrust = 0 @PROPELLANT[MMH] { @name = UDMH @ratio = 0.5 } @PROPELLANT[NTO] { @ratio = 0.5 } } !MODULE[ModuleEngineConfigs] { } } !PART[solidBooster1-1Small]:AFTER[RealismOverhaul] { } @PART[solidBoosterSmall]:AFTER[RealismOverhaul] { @description = The Castor 30 can be used as an upper stage. @MODULE[ModuleFuelTanks] { @type = PBAN } !MODULE[ModuleEngineConfigs] { } } Edit: Added engines from the RO_NASA file. -
More help please I have these two engines: @PART[microEngine]:FOR[RealismOverhaul]:NEEDS[!RftS,!RealFuels_StockEngines] { %RSSROConfig = True !MODULE[TweakScale] { } @MODEL:NEEDS[VenStockRevamp] { @model = VenStockRevamp/Squad/Parts/Propulsion/LV-1B } %title = Generic 1kN Thruster %manufacturer = Generic %description = Thruster for orbital maneuvers, similar to ones used in the Galileo probe. %attachRules = 1,1,1,0,0 %mass = 0.015 %maxTemp = 1973.15 !MODULE[ModuleJettison],*:NEEDS[VenStockRevamp] {} // no tankbutss in LV-1B model !node_stack_top1 = DEL // no tankbutts in model, no need for extra node. @MODULE[ModuleEngines*] { %maxThrust = 1.618 %minThrust = 1.618 %heatProduction = 17.5 @atmosphereCurve { @key,0 = 0 321 @key,1 = 1 112 } @PROPELLANT[LiquidFuel] { @name = MMH @ratio = 0.504 } @PROPELLANT[Oxidizer] { @name = NTO @ratio = 0.496 } ullage = False pressureFed = True IGNITOR_RESOURCE { name = ElectricCharge amount = 0.01 } } useRcsConfig = RCSBlock4x useRcsCostMult = 0.25 useRcsMass = True } +PART[microEngine]:FOR[RealismOverhaul]:NEEDS[!RftS,!RealFuels_StockEngines] { @name = ROAJ10-137 %RSSROConfig = True !MODULE[TweakScale] { } !mesh = DEL !MODEL {} MODEL { model = Squad/Parts/Engine/liquidEngineLV-1/model scale = 17.5, 17.5, 17.5 position = 0.0, 2.0, 0.0 } %node_stack_top = 0.0, 0.01, 0.0, 0.0, 1.0, 0.0, 4 %node_attach = 0.0, 0.016, 0.01, 0.0, 1.0, 0.0, 4 %node_stack_bottom = 0.0, -2.93, 0.0, 0.0, -1.0, 0.0, 3 %attachRules = 1,1,1,0,0 @title = AJ10-137 (SPS) [3.9 m] %manufacturer = Aerojet @description = The Aerojet AJ10-137 rocket engine used on the Apollo Service Module as the Service Propulsion System (SPS). @mass = 0.650 @maxTemp = 1973.15 !MODULE[ModuleEngineConfigs] {} @MODULE[ModuleEngines*] { @minThrust = 97.86 @maxThrust = 97.86 @heatProduction = 100 @PROPELLANT[LiquidFuel] { @name = Aerozine50 @ratio = 0.502 } @PROPELLANT[Oxidizer] { @name = NTO @ratio = 0.498 } @atmosphereCurve { @key,0 = 0 314 @key,1 = 1 150 } %ullage = True %pressureFed = True !IGNITOR_RESOURCE,* {} IGNITOR_RESOURCE { name = ElectricCharge amount = 0.5 } } !MODULE[ModuleAlternator] { } MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 4.5 useGimbalResponseSpeed = true gimbalResponseSpeed = 16 } MODULE { name = ModuleEngineConfigs type = ModuleEngines modded = false configuration = AJ10-137 CONFIG { name = AJ10-137 minThrust = 97.86 maxThrust = 97.86 heatProduction = 100 PROPELLANT { name = Aerozine50 ratio = 0.502 DrawGauge = True } PROPELLANT { name = NTO ratio = 0.498 } atmosphereCurve { key = 0 314 key = 1 150 } } } !useRcsConfig = DEL !useRcsCostMult = DEL !useRcsMass = DEL } 1) How do I specify which engine I am modifying, as they are both parts created from [microEngine]. I've thought up of this: @PART[microEngine]:AFTER[RealismOverhaul]:HAS[#manufacturer[Generic]] Basically, I use a HAS restriction. 2) I'm unsure about modifying the RESOURCE nodes. Should I assume that they have been modified by RealismOverhaul and do this: @PROPELLANT[MMH] { @name = UDMH or should I continue with this: @PROPELLANT[LiquidFuel] { @name = UDMH ? Thanks for the help, as always.
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SimpleRO - A simpler Realism Overhaul v5
MatterBeam replied to MatterBeam's topic in KSP1 Mod Development
Currently working on: RO Engines: Removing upgrades, 'historic' descriptions and harmonizing hypergolic fuels. Halfway done for the stock RO engines. RF tanks: Testing revealed that some options slipped through. Need to clean up, but otherwise it works. @PART[LR87LH2Vac]:AFTER[RealismOverhaul] { @description = Aerojet developed the LR87 engine (used for the Titan series) into a liquid hydrogen/oxygen engine for prospective USAF contracts in the 1958-1960 period. This version represents a version of the engine with a larger nozzle optimized for vacuum use. @MODULE[ModuleEngines*] { @minThrust = 0 } !MODULE[ModuleEngineConfigs] { } } // RL10 @PART[engineLargeSkipper]:AFTER[RealismOverhaul] { @description = Hydrolox restartable expander-cycle vacuum engine used in countless applications. The RL10 uses liquid hydrogen and liquid oxygen (so beware of boiloff); it has very low thrust, but very high specific impulse, and is designed for beyond-Low-Earth-Orbit applications like launching satellites to geostationary transfer orbits or to the Moon or other planets. However, like all cryogenic engines, boiloff is a serious issue without heat pumps or radiators. @MODULE[ModuleEngines*] { @minThrust = 65.6 @atmosphereCurve { @key,0 = 0 444 @key,1 = 1 255 } } !MODULE[ModuleEngineConfigs] { } } @PART[liquidEngine]:AFTER[RealismOverhaul] { @description = Kerolox gas-generator sustainer engine. As a sustainer engine, the LR105 has relatively poor sea level specific impulse compared to most boosters, but somewhat better vacuum specific impulse--though the difference in both is nowhere near as pronounced as when comparing a booster to an upper stage engine. @MODULE[ModuleEngines*] { @maxThrust = 386 @minThrust = 0 @atmosphereCurve { @key,0 = 0 316 @key,1 = 1 220 } } !MODULE[ModuleEngineConfigs] { } } @PART[liquidEngine1-2]:AFTER[RealismOverhaul] { @description = Long-lasting US Kerolox gas-generator booster engine. The same components and broadly the same performance as the LR89, the LR79 (also known as S-3D in Jupiter / Juno II) powered Jupiter, Thor, and Thor-Delta (Delta) rockets. An upgrade to it was named H-1 and that propelled the Saturn-I and IB vehicles, as well as late-model Delta rockets (as the RS-27). The LR79/H-1/RS-27 are optimized for the first-stage main engine role. The RS-27A has a higher expansion ratio for increased performance at altitude since liftoff thrust on the Delta II is augmented by solid boosters and the core burns rather longer. @MODULE[ModuleEngines*] { @minThrust = 947 } !MODULE[ModuleEngineConfigs] { } } @PART[liquidEngine1-2]:AFTER[RealismOverhaul] { @title = RS-56-OBA Booster [1.0 m] @description = Kerolox gas-generator engine, very similar to LR79 (this was the pure-booster variant). @MODULE[ModuleEngines*] { @maxThrust = 1077 @minThrust = 0 @atmosphereCurve { @key,0 = 0 296 @key,1 = 1 262 } } !MODULE[ModuleEngineConfigs] { } } @PART[liquidEngine2]:AFTER[RealismOverhaul] { @title = RD-58 Vacuum Engine [2.0 m] @description = Closed-cycle kerolox vacuum engine. Used as the final stage for the Molniya-trajectory rockets, to launch communication satellites and interplanetary probes. In comparison to hydrolox upper stages, kerolox ones do not suffer boiloff as badly and need far less volume (kerosene being far denser than liquid hydrogen), but have much lower specific impulse. @MODULE[ModuleEngines*] { @maxThrust = 83.4 @minThrust = 0 @atmosphereCurve { @key,0 = 0 359 @key,1 = 1 100 } } !MODULE[ModuleEngineConfigs] { } } @PART[liquidEngine2-2]:AFTER[RealismOverhaul] { @description = Vaccuum engine used for descent stages to the Moon. Uses storable propellants which are not subject to boiloff, but are far less efficient than hydrolox or even kerolox. @MODULE[ModuleEngines*] { @minThrust = 0 @maxThrust = 45 @PROPELLANT[LiquidFuel] { @name = UDMH @ratio = 0.5 } @PROPELLANT[Oxidizer] { @name = NTO @ratio = 0.5 } @atmosphereCurve { @key,0 = 0 313 @key,1 = 1 116 } } !MODULE[ModuleEngineConfigs] { } } @PART[liquidEngine3]:AFTER[RealismOverhaul] { @title = RD-0109 [2.0 m] @description = Kerolox gas-generator vacuum engine which served in upper stages. @MODULE[ModuleEngines*] { @minThrust = 0 @maxThrust = 54.5 @atmosphereCurve { @key,0 = 0 324 @key,1 = 1 100 } } !MODULE[ModuleEngineConfigs] { } } @PART[liquidEngineMini]:AFTER[RealismOverhaul] { @title = Lunar Ascent Engine [1.4 m] @description = Pressure-fed engine used for the ascent module of a lunar lander. @MODULE[ModuleEngines*] { @maxThrust = 16 @minThrust = 0 @PROPELLANT[LiquidFuel] { @name = UDMH @ratio = 0.5 } @PROPELLANT[Oxidizer] { @name = NTO @ratio = 0.5 } } !MODULE[ModuleEngineConfigs] { } } @PART[microEngine]:AFTER[RealismOverhaul] - - - Updated - - - Well, the KSPI mod and it's 'warp' folder is highly... atypical. I'll need help deciphering what does what for sure. -
Tested ingame, intended behavior observed.
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I just want to make sure that the following Module Manager patch will remove the upgrade options from the RO engines, and not break them instead: @PART[LR87LH2Vac]:AFTER[RealismOverhaul] { @description = Aerojet developed the LR87 engine (used for the Titan series) into a liquid hydrogen/oxygen engine for prospective USAF contracts in the 1958-1960 period. This version represents a version of the engine with a larger nozzle optimized for vacuum use. @MODULE[ModuleEngines*] { @minThrust = 0 } !MODULE[ModuleEngineConfigs] { } } Intended behavior: Engine can be throttled to zero thrust, engine cannot be upgraded in the VAB.
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I just want to make sure that the following Module Manager patch will remove the upgrade options from the RO engines, and not break them instead: @PART[LR87LH2Vac]:AFTER[RealismOverhaul] { @description = Aerojet developed the LR87 engine (used for the Titan series) into a liquid hydrogen/oxygen engine for prospective USAF contracts in the 1958-1960 period. This version represents a version of the engine with a larger nozzle optimized for vacuum use. @MODULE[ModuleEngines*] { @minThrust = 0 } !MODULE[ModuleEngineConfigs] { } } Intended behavior: Engine can be throttled to zero thrust, engine cannot be upgraded in the VAB.
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SimpleRO - A simpler Realism Overhaul v5
MatterBeam replied to MatterBeam's topic in KSP1 Mod Development
It would be a huge amount of work, but I'll get to it. -
SimpleRO - A simpler Realism Overhaul v5
MatterBeam replied to MatterBeam's topic in KSP1 Mod Development
Thank you! -
SimpleRO - A simpler Realism Overhaul v5
MatterBeam replied to MatterBeam's topic in KSP1 Mod Development
Command Pods: Removed the Lithium CO2 scrubbers, the changing center of mass and unified RCs options to NTO/UDMH thrusters. Rebalanced Gyroscopes in one probe core. [/FONT][/SIZE]@PART[crewCabin]:AFTER[RealismOverhaul]{ @MODULE[ModuleFuelTanks] { !TANK[LithiumHydroxide] { } } !MODULE[TacGenericConverter] { } } @PART[Mark1-2Pod]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { !TANK[LithiumHydroxide] { } @TANK[MMH] { @name = UDMH } } !MODULE[TacGenericConverter] { } @description = A three-person pod. Comes with built-in RCS thrusters running off NTO/UDMH and has a small battery. Heat shield required for safe reentry. @MODULE[ModuleRCSFX] { @PROPELLANT[MMH] { @name = UDMH } } !MODULE[CoMShifter] { } } @PART[landerCabinSmall]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { !TANK[LithiumHydroxide] { } } !MODULE[TacGenericConverter] { } } @PART[mk1pod]:AFTER[RealismOverhaul] { @description = A one-person pod. Comes with built-in RCS thrusters and a large battery. Heat shield rated for LEO reentries. @MODULE[ModuleFuelTanks] { !TANK[LithiumHydroxide] { } @TANK[HTP] { @name = UDMH @amount = 45 @maxAmount = 45 } TANK { name = NTO amount = 45 maxAmount = 45 } } !MODULE[TacGenericConverter] { } @MODULE[ModuleRCSFX] { @thrusterPower = 0.4 @PROPELLANT[HTP] { @ratio = 0.5 @name = NTO } PROPELLANT { ratio = 0.5 name = UDMH } @atmosphereCurve { @key = 0 280.84 @key = 1 253.498 } !MODULE[CoMShifter] { } } @PART[mk2LanderCabin]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { !TANK[LithiumHydroxide] { } } !MODULE[TacGenericConverter] { } } @PART[mark3Cockpit]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { !TANK[LithiumHydroxide] { } } !MODULE[TacGenericConverter] { } } @PART[probeCoreCube]:AFTER[RealismOverhaul] { @MODULE[ModuleReactionWheel] { @PitchTorque = 0.05 @YawTorque = 0.05 @RollTorque = 0.05 @RESOURCE[ElectricCharge] { rate = 0.25 } } } [FONT=century gothic] - - - Updated - - - RCS Thruster: Reduced to two options. Removed upgrades. @PART [*]:HAS[#needsRcsConfig[True]]:AFTER[RO-RCS]{ @MODULE[ModuleEngineConfigs] { @configuration = UDMH+NTO @techLevel = 2 @minTechLevel = 2 @origTechLevel = 2 !CONFIG[HTP] { } !CONFIG[Hydrazine] { } !CONFIG[Helium] { } !CONFIG[Nitrogen] { } !CONFIG[MMH+NTO] { } !CONFIG[Aerozine50+NTO] { } !CONFIG[Cavea-B] { } @CONFIG[NitrousOxide] { @techRequired = stability } @CONFIG[UDMH+NTO] { @techRequired = stability } } } -
SimpleRO - A simpler Realism Overhaul v5
MatterBeam replied to MatterBeam's topic in KSP1 Mod Development
Updated fuels: @TANK_DEFINITION[Default]:AFTER[RealismOverhaul]{ !TANK[Aerozine50] { } !TANK[HTP] { } !TANK[AvGas] { } !TANK[IRFNA-III] { } !TANK[Aniline] { } !TANK[Ethanol75] { } !TANK[Ethanol90] { } !TANK[LqdAmmonia] { } !TANK[ClF3] { }!TANK[ClF5] { } !TANK[Diborane] { } !TANK[Pentoborane] { } !TANK[Ethane] { } !TANK[Ethylene] { } !TANK[OF2] { } !TANK[LqdFluorine] { } !TANK[N2F4] { } !TANK[Methanol] { } !TANK[Furfuryl] { } !TANK[UH25] { } !TANK[Tonka250] { } !TANK[Tonka500] { } !TANK[IWFNA] { }!TANK[IRFNA-IV] { } !TANK[AK20] { } !TANK[AK27] { } !TANK[MON1] { } !TANK[MON3] { } !TANK[MON10] { } !TANK[MON15] { } !TANK[MON20] { } !TANK[MON25] { } !TANK[Hydyne] { } !TANK[Syntin] { } !TANK[LiquidFuel] { } !TANK[Oxidizer] { } !TANK[LeadBallast] { } } @TANK_DEFINITION[Cryogenic]:AFTER[RealismOverhaul] { @basemass = 0.000025 * volume !TANK[NTO] { } !TANK[UDMH] { } !TANK[Aerozine50] { } !TANK[HTP] { } !TANK[AvGas] { } !TANK[IRFNA-III] { } !TANK[Aniline] { } !TANK[Ethanol75] { } !TANK[Ethanol90] { } !TANK[LqdAmmonia] { } !TANK[ClF3] { }!TANK[ClF5] { } !TANK[Diborane] { } !TANK[Pentoborane] { } !TANK[Ethane] { } !TANK[Ethylene] { } !TANK[OF2] { } !TANK[LqdFluorine] { } !TANK[N2F4] { } !TANK[Methanol] { } !TANK[Furfuryl] { } !TANK[UH25] { } !TANK[Tonka250] { } !TANK[Tonka500] { } !TANK[IWFNA] { }!TANK[IRFNA-IV] { } !TANK[AK20] { } !TANK[AK27] { } !TANK[MON1] { } !TANK[MON3] { } !TANK[MON10] { } !TANK[MON15] { } !TANK[MON20] { } !TANK[MON25] { } !TANK[Hydyne] { } !TANK[Syntin] { } !TANK[LiquidFuel] { } !TANK[Oxidizer] { } !TANK[LeadBallast] { } } !TANK_DEFINITION[Structural]:AFTER[RealismOverhaul] { } !TANK_DEFINITION[Balloon]:AFTER[RealismOverhaul] { } !TANK_DEFINITION[BalloonCryo]:AFTER[RealismOverhaul] { } @TANK_DEFINITION[Electric_Propulsion]:AFTER[RealismOverhaul] { !TANK[KryptonGas] { } !TANK[ElectricCharge] { } !TANK[Hydrogen] { } !TANK[LeadBallast { } } Reducing the number of resources the player has to deal with when starting RO to about 9, 10 maximum. This also eases integration of colonization mods. I assume that Ore contains carbohydrates and oxygen. I assume that Substrate contains Ammonia. -LH2/O2 from Water -Kerosene/O2 from Ore -Ethanol/O2 from Ore -Methane/O2 from Ore -Hydrazine/DiNitrogen Tetroxide from Substrate and Ore -NitrogenOxide from Substrate and Water -PBAN from Substrate and water Total: 9 Early liquid-fueled rockets will have Ethanol/O2. Later ones have Kerosene/O2 and LH2/O2. Methane will be easier to extract from Ore and will have be useful for extraplanetary bases, at the cost of being cryogenic and less dense than kerosene. All hypergolic rockets will be converted to Hydrazine/Nitrogen Tetroxide. Hydrazine and NitrogenOxide will be the two options for RCS. PBAN will be the generic solid fuel. Gyros: @PART[asasmodule1-2]:AFTER[RealismOverhaul]{ @MODULE[ModuleReactionWheel] { @PitchTorque = 5.0 @YawTorque = 5.0 @RollTorque = 5.0 @RESOURCE[ElectricCharge] { @rate = 2.500 } } } @PART[advSasModule]:AFTER[RealismOverhaul] { @MODULE[ModuleReactionWheel] { @PitchTorque = 2.5 @YawTorque = 2.5 @RollTorque = 2.5 @RESOURCE[ElectricCharge] { @rate = 1.250 } } } @PART[sasModule]:FOR[RealismOverhaul] { @MODULE[ModuleReactionWheel] { @PitchTorque = 0.5 @YawTorque = 0.5 @RollTorque = 0.5 @RESOURCE[ElectricCharge] { @rate = 0.250 } } } -
SimpleRO - A simpler Realism Overhaul v5
MatterBeam replied to MatterBeam's topic in KSP1 Mod Development
Work update: Wrote a .cfg file that removes most of the tank resources from Real Fuels: @TANK_DEFINITION[Default]:FINAL { !TANK[NTO] { } !TANK[UDMH] { } !TANK[Aerozine50] { } !TANK[HTP] { } !TANK[AvGas] { } !TANK[IRFNA-III] { } !TANK[Aniline] { } !TANK[Ethanol75] { } !TANK[Ethanol90] { } !TANK[LqdAmmonia] { } !TANK[ClF3] { }!TANK[ClF5] { } !TANK[Diborane] { } !TANK[Pentoborane] { } !TANK[Ethane] { } !TANK[Ethylene] { } !TANK[OF2] { } !TANK[LqdFluorine] { } !TANK[N2F4] { } !TANK[Methanol] { } !TANK[Furfuryl] { } !TANK[UH25] { } !TANK[Tonka250] { } !TANK[Tonka500] { } !TANK[IWFNA] { }!TANK[IRFNA-IV] { } !TANK[AK20] { } !TANK[AK27] { } !TANK[MON1] { } !TANK[MON3] { } !TANK[MON10] { } !TANK[MON15] { } !TANK[MON20] { } !TANK[MON25] { } !TANK[Hydyne] { } !TANK[Syntin] { } !TANK[LiquidFuel] { } !TANK[Oxidizer] { } !TANK[LeadBallast] { } } @TANK_DEFINITION[Cryogenic]:FINAL { @basemass = 0.000025 * volume !TANK[NTO] { } !TANK[UDMH] { } !TANK[Aerozine50] { } !TANK[HTP] { } !TANK[AvGas] { } !TANK[IRFNA-III] { } !TANK[Aniline] { } !TANK[Ethanol75] { } !TANK[Ethanol90] { } !TANK[LqdAmmonia] { } !TANK[ClF3] { }!TANK[ClF5] { } !TANK[Diborane] { } !TANK[Pentoborane] { } !TANK[Ethane] { } !TANK[Ethylene] { } !TANK[OF2] { } !TANK[LqdFluorine] { } !TANK[N2F4] { } !TANK[Methanol] { } !TANK[Furfuryl] { } !TANK[UH25] { } !TANK[Tonka250] { } !TANK[Tonka500] { } !TANK[IWFNA] { }!TANK[IRFNA-IV] { } !TANK[AK20] { } !TANK[AK27] { } !TANK[MON1] { } !TANK[MON3] { } !TANK[MON10] { } !TANK[MON15] { } !TANK[MON20] { } !TANK[MON25] { } !TANK[Hydyne] { } !TANK[Syntin] { } !TANK[LiquidFuel] { } !TANK[Oxidizer] { } !TANK[LeadBallast] { } } !TANK_DEFINITION[Structural]:FINAL { } !TANK_DEFINITION[Balloon]:FINAL { } !TANK_DEFINITION[BalloonCryo]:FINAL { } @TANK_DEFINITION[Electric_Propulsion]:FINAL { !TANK[KryptonGas] { } !TANK[ElectricCharge] { } !TANK[Hydrogen] { } !TANK[LeadBallast { } } -
Here's the completed file that removes most of the resource tanks from real fuels: @TANK_DEFINITION[Default]:FINAL { !TANK[NTO] { } !TANK[UDMH] { } !TANK[Aerozine50] { } !TANK[HTP] { } !TANK[AvGas] { } !TANK[IRFNA-III] { } !TANK[Aniline] { } !TANK[Ethanol75] { } !TANK[Ethanol90] { } !TANK[LqdAmmonia] { } !TANK[ClF3] { }!TANK[ClF5] { } !TANK[Diborane] { } !TANK[Pentoborane] { } !TANK[Ethane] { } !TANK[Ethylene] { } !TANK[OF2] { } !TANK[LqdFluorine] { } !TANK[N2F4] { } !TANK[Methanol] { } !TANK[Furfuryl] { } !TANK[UH25] { } !TANK[Tonka250] { } !TANK[Tonka500] { } !TANK[IWFNA] { }!TANK[IRFNA-IV] { } !TANK[AK20] { } !TANK[AK27] { } !TANK[MON1] { } !TANK[MON3] { } !TANK[MON10] { } !TANK[MON15] { } !TANK[MON20] { } !TANK[MON25] { } !TANK[Hydyne] { } !TANK[Syntin] { } !TANK[LiquidFuel] { } !TANK[Oxidizer] { } !TANK[LeadBallast] { } } @TANK_DEFINITION[Cryogenic]:FINAL { @basemass = 0.000025 * volume !TANK[NTO] { } !TANK[UDMH] { } !TANK[Aerozine50] { } !TANK[HTP] { } !TANK[AvGas] { } !TANK[IRFNA-III] { } !TANK[Aniline] { } !TANK[Ethanol75] { } !TANK[Ethanol90] { } !TANK[LqdAmmonia] { } !TANK[ClF3] { }!TANK[ClF5] { } !TANK[Diborane] { } !TANK[Pentoborane] { } !TANK[Ethane] { } !TANK[Ethylene] { } !TANK[OF2] { } !TANK[LqdFluorine] { } !TANK[N2F4] { } !TANK[Methanol] { } !TANK[Furfuryl] { } !TANK[UH25] { } !TANK[Tonka250] { } !TANK[Tonka500] { } !TANK[IWFNA] { }!TANK[IRFNA-IV] { } !TANK[AK20] { } !TANK[AK27] { } !TANK[MON1] { } !TANK[MON3] { } !TANK[MON10] { } !TANK[MON15] { } !TANK[MON20] { } !TANK[MON25] { } !TANK[Hydyne] { } !TANK[Syntin] { } !TANK[LiquidFuel] { } !TANK[Oxidizer] { } !TANK[LeadBallast] { } } !TANK_DEFINITION[Structural]:FINAL { } !TANK_DEFINITION[Balloon]:FINAL { } !TANK_DEFINITION[BalloonCryo]:FINAL { } @TANK_DEFINITION[Electric_Propulsion]:FINAL { !TANK[KryptonGas] { } !TANK[ElectricCharge] { } !TANK[Hydrogen] { } !TANK[LeadBallast { } } Anything pointedly wrong?
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SimpleRO - A simpler Realism Overhaul v5
MatterBeam replied to MatterBeam's topic in KSP1 Mod Development
No, thank you. I know about ROMini. It keeps stock resources. -
In development The objective is a mod that works between stock and Realism Overhaul. It discards History and puts Realism behind Gameplay. This mod has Realism Overhaul as a dependency. It only contains .cfg files that modify the behaviors and properties implemented by RO, much like RemoteTech XF is to RemoteTech. On a scale from Stock 0% to Realism Overhaul 100%, this mod is 80% realistic. By stepping down the realism, popular mods such as RoverDude's USI can now be supported. Development points: Planned In Progress Ready for testing Completed RO Gyroscope rebalance RO Ullage and Ignitions RO Command Pod removal of CO2 and COM mechanisms MKS Mass and Cost rebalance MKS Refineries RealFuels options MKS Kontainers configuration RO Probe Rebalance Remove non-RO description and title KSPI Realism integration Currently working on:MKS: Removed the Kontaine's FsFuelSwitch modules and replaced them with a Real Fuels module. RO Probes: Current old to new tech won't do. I'm going to make small-to-large probes. RCS, RO Engines: Too difficult, touching anything creates unsolvable errors. @PART [*]:HAS[#manufacturer[USI - Freight Division]]:AFTER[RealismOverhaul] { @entryCost *= 0.1 @cost *= 0.2 @mass *= 0.2 @crashTolerance = 60 @maxTemp = 3000 !MODULE[FStextureSwitch2] { } !MODULE[FStextureSwitch2] { } !MODULE[FSfuelSwitch] { } } @PART[C3_Kontainer_01]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { @volume = 3000 } } @PART[C3_Kontainer_02]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { @volume = 24500 } } @PART[C3_Kontainer_03]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { @volume = 82000 } } @PART[C3_Kontainer_04]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { @volume = 196400 } } @PART[C3_RTank_02]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { @volume = 8100 } } @PART[C3_RTank_02]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { @volume = 8100 } } @PART[C3_RTank_03]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { @volume = 91950 } } @PART[C3_RTank_04]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { @volume = 220800 } } @PART[C3_RTank_06]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { @volume = 696500 } } @PART[C3_RTank_08]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { @volume = 1767100 } } @PART[C3_RTank_00]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { @volume = 16 } } @PART[C3_Tank_03]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { @volume = 82000 } } @PART[C3_RTank_01]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { @volume = 3000 } } @PART[C3_Tank_01]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { @volume = 3000 } } @PART[C3_Tank_02]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { @volume = 24500 } } @PART[C3_Tank_04]:AFTER[RealismOverhaul] { @MODULE[ModuleFuelTanks] { @volume = 196400 } } TANK_DEFINITION { name = Kontainer highlyPressurized = False basemass = 0.00005 * volume TANK { name = LqdOxygen mass = 0.000014 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 temperature = 90.15 note = (lacks insulation) } TANK { name = Kerosene mass = 0.000012 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = LqdHydrogen mass = 0.000002 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 temperature = 20.15 wallThickness = 0.0025 wallConduction = 205 insulationThickness = 0.0381 insulationConduction = 0.014 note = (basic insulation) } TANK { name = NTO mass = 0.000016 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = UDMH mass = 0.000016 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = Aerozine50 mass = 0.000016 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = MMH mass = 0.000016 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = HTP mass = 0.000016 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = IRFNA-III mass = 0.00002 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = NitrousOxide mass = 0.00003 utilization = 100 fillable = True amount = 0.0 maxAmount = 0.0 note = (pressurized) } TANK { name = Aniline mass = 0.00002 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = Ethanol mass = 0.000013 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = LqdAmmonia mass = 0.000012 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 temperature = 237.65 note = (lacks insulation) } TANK { name = LqdMethane mass = 0.000012 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 temperature = 111.45 note = (lacks insulation) } TANK { name = Mulch mass = 0 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = Organics mass = 0 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = Fertilizer mass = 0 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = Chemicals mass = 0 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = XenonGas mass = 0 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = ArgonGas mass = 0 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = MetallicOre mass = 0 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = Uraninite mass = 0 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = EnrichedUranium mass = 0 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = Substrate mass = 0 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = Minerals mass = 0 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = ExoticMinerals mass = 0 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = RareMetals mass = 0 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = RocketParts mass = 0 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = Metals mass = 0 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = DepletedFuel mass = 0 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = Polymers mass = 0 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = Supplies mass = 0 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = Ore mass = 0 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = Machinery mass = 0 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = Recyclables mass = 0 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = SpecializedParts mass = 0 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } } TANK_DEFINITION { name = Kontainer highlyPressurized = False basemass = 0.00005 * volume TANK { name = LqdOxygen mass = 0.000014 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 temperature = 90.15 note = (lacks insulation) } TANK { name = Kerosene mass = 0.000012 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = LqdHydrogen mass = 0.000002 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 temperature = 20.15 wallThickness = 0.0025 wallConduction = 205 insulationThickness = 0.0381 insulationConduction = 0.014 note = (basic insulation) } TANK { name = NTO mass = 0.000016 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = UDMH mass = 0.000016 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = Aerozine50 mass = 0.000016 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = MMH mass = 0.000016 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = HTP mass = 0.000016 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = IRFNA-III mass = 0.00002 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = NitrousOxide mass = 0.00003 utilization = 100 fillable = True amount = 0.0 maxAmount = 0.0 note = (pressurized) } TANK { name = Aniline mass = 0.00002 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = Ethanol mass = 0.000013 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = LqdAmmonia mass = 0.000012 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 temperature = 237.65 note = (lacks insulation) } TANK { name = LqdMethane mass = 0.000012 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 temperature = 111.45 note = (lacks insulation) } TANK { name = Mulch mass = 0.001 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = Organics mass = 0.001 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = Fertilizer mass = 0.001 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = Chemicals mass = 0.0025 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = XenonGas mass = 0.00003 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = ArgonGas mass = 0.00003 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = MetallicOre mass = 0.0055 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = Uraninite mass = 0.0075 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = EnrichedUranium mass = 0.01097 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = Substrate mass = 0.0016 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = Minerals mass = 0.0027 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = ExoticMinerals mass = 0.0025 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = RareMetals mass = 0.0078 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = RocketParts mass = 0.0025 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = Metals mass = 0.0025 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = DepletedFuel mass = 0.01097 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = Polymers mass = 0.00104 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = Supplies mass = 0.001 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = Ore mass = 0.0025 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = Machinery mass = 0.00378 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = Recyclables mass = 0.00378 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = SpecializedParts mass = 0.00378 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } } This mod contains files which modify the balance and characteristics of the following mods: Real Fuels Realism Overhaul USI MKS/OKS SimpleRealism is in testing right now. Please report any problems that arise after installing this mod to this thread. + GNU GENERAL PUBLIC LICENSE + Version 2, June 1991 + + Copyright © 1989, 1991 Free Software Foundation, Inc., + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The licenses for most software are designed to take away your +freedom to share and change it. By contrast, the GNU General Public +License is intended to guarantee your freedom to share and change free +software--to make sure the software is free for all its users. This +General Public License applies to most of the Free Software +Foundation's software and to any other program whose authors commit to +using it. (Some other Free Software Foundation software is covered by +the GNU Lesser General Public License instead.) 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It is safest +to attach them to the start of each source file to most effectively +convey the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + <one line to give the program's name and a brief idea of what it does.> + Copyright © <year> <name of author> + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License along + with this program; if not, write to the Free Software Foundation, Inc., + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +Also add information on how to contact you by electronic and paper mail. + +If the program is interactive, make it output a short notice like this +when it starts in an interactive mode: + + Gnomovision version 69, Copyright © year name of author + Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, the commands you use may +be called something other than `show w' and `show c'; they could even be +mouse-clicks or menu items--whatever suits your program. + +You should also get your employer (if you work as a programmer) or your +school, if any, to sign a "copyright disclaimer" for the program, if +necessary. Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the program + `Gnomovision' (which makes passes at compilers) written by James Hacker. + + <signature of Ty Coon>, 1 April 1989 + Ty Coon, President of Vice + +This General Public License does not permit incorporating your program into +proprietary programs. If your program is a subroutine library, you may +consider it more useful to permit linking proprietary applications with the +library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. DOWNLOADS: Download from KerbalStuff