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Tirello

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Everything posted by Tirello

  1. Why isn't this on ckan and recommended when installing Atomic Age?
  2. Flying There is an art, or, rather, a knack to flying. The knack lies in learning how to throw yourself at the ground and miss. Pick a nice day, and try it. The first part is easy. All it requires is simply the ability to throw yourself forward with all your weight, and the willingness not to mind that it's going to hurt. Clearly, it is the second part, the missing, which presents the difficulties. You have to miss the ground accidentally. If you are lucky enough to have your attention distracted just in time, please take note of the following: ignore all consideratinos of your own weight and let yourself waft higher, do not listen to what anybody says to you at this point because they are unlikely to say anything helpful (They are most likely to say something along the lines of "Good God, you can't possibly be flying!" and it is vitally important not to believe them or they will suddenly be right). Waft higher and higher, try a few swoops, DO NOT WAVE AT ANYBODY. Landing is another story.
  3. Freethinker I like the work you do. It has made interstellar a great experience. Your extended configuration shows its listed on ckan but I can't locate it there.
  4. I'm looking to play a interstellar carrier game are there any mods I should stay away from installing with interstellar? I'm planning to use. ATM Aggresive Chattterer Deadly Reentry FAR (I have used NEAR before this will be my first time with FAR) Final Frontier Kerbal Alarm Clock KAS Kerbal Construction Time Kerbal Engineer Kerbal Joint Reinforcement Procedural Fairings RealChute ScanSat v9 Stage Recovery Station Science TAC Life Support Infernal Robotics (and Tweak Scale) Universal Storage MKS/OKS USI FTT USI Exploration Pack Karbonite and K+ I was thinking about using B9 but its so many parts and I am not great at making space planes. What do you think? Anything I should add or just isn't going to work.
  5. That makes sense. I will boost up there consumption then. Having 29 days for a mun mission seems to easy.
  6. I wonder is i have messed up my setting some how. But a small hex life support can has enough to supply my kerbal for 29 days.
  7. Somehow it is changing the science centers requirements for taking surface samples. With this mod in career mode I can take surface samples with an level 2 astronaut complex and level 1 science center. Normally it takes both being level 2.
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