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Tirello

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Everything posted by Tirello

  1. When you say it can do everything. I wasn't aware it could make spare parts (and I can't check right now) That's why I feel it should be changed. Switch the chemical workshop to a manned version of the material processor. Move the AI workshop to the node with the material processor.
  2. I can't see the point of the chemical workshop apart from its pathfinder tie in. I think it would make more sense if it did the same thing as the material extractor but is required it to be manned. This would make a good dynamic a manned workshop and manned metal extractor early in the tech tree and automated versions later in the tech tree.
  3. Shouldn't "Equipment" not show unless pathfinder is installed. Is there a workshop that produces rocket fuel right now I haven't noticed one that does.
  4. I don't have any issue with it. I was reading the the old threads I saw a post about needing equipment for some science parts. I will check ingame tomorrow.
  5. The chemical workshop is the odd ball. It can produce equipment. Not sure what they are used for. Could it be a MKS tie in?
  6. Work bench NRE spam seems to be gone. But there is a new spam. Workbench open nothing currently building spam of DrawPrintProgress 1 DrawPrintProgress 2 _processedBlueprint is null DrawPrintProgress 3 Workbench building give spam of DrawPrintProgress 1 DrawPrintProgress 2 DrawPrintProgress 3 Nether of these seem to effect frame rate in any noticeable way. The Recycler throws a single NRE if you press the trashcan with nothing to trash. I can possibly test it out some more tonight.
  7. @Horus I looked into what was throwing the NRE's. The workshop window throws them until you start building something. So the empty window is whats doing it. I haven't had a issue with it not wanting to complete a job yet. Maybe @linuxgurugamer could give us a hand with a fix. He is done kind of wizard.
  8. @Horus Only asking cause you have tried it. How usable is the current version. I would love to use this mod again.
  9. CKAN is showing the wrong version of Trajectories. Still showing v2.2.0 not v2.2.1
  10. Thomas thank you for keeping up with such a great mod. I hope I didn't com across as ungrateful in my post yesterday it wasn't my intent.
  11. Same issue here I didn't have a backup and now I cant play my save until Kopernicus updates.
  12. They all look great. I can hardly wait.
  13. v1.4 - Update for Universal Storage II - New versions of Orbital Science parts for Universal Storage - Stock science parts no longer available for US (will be added by US at a later date) Apparently I am out of luck according to DMgic's change log. I tried reinstalling both Orbital Science and Universal Storage II and deleting the MM cache. This broke the other stock science US 2 parts(Thermometer, goo, materials bay) I had and has removed them entirely from the VAB and Research Lab. If I load the ship with these saved parts it give me the warning they are no longer available but the models are still there so that's something. I will have go another route for these parts till they come available
  14. None of the more basic science experiments show up unless I filter by manufacture. Misery Goo and Materials Bay work fine but I cant click on the temperature/pressure sensor once placing its wedge. Update- I did some digging as noticed that dmagic isn't compatible yet. Is there any idea when the dmagic parts might get fixed? Has anyone come up with a unofficial MM patch to make them work?
  15. Why are my radiators more effective in on the ground then in space? Is this intended or do I have a mod conflict some where.
  16. I am having a issue resizing my radiators. I only have .75 and 1.0 size options. I have tried reinstalling tweek scale and Kspi. Also the radiator seems weak, I don't have NFE installed and I have removed the NFE patch file from kspi and my radiator still seems to be extremely week. I have built several test microwave beam satellites and I am unable to keep them cool. On the ground I can get them to a stable temp once in space the heat keeps building till the genorator cold bath is so hot I am not transmitting any thing useful.
  17. Ok, Makes me sad tho. It is all I am waiting for to try K2. I prefer to play career mode. Hopefully soon. Thank you for all the work you do.
  18. With the new updates to kopernicus do we still have the career mode crash bug?
  19. I have to know. Since the mouth's don't line up. What does it look like when a Franken Scott Kerbal opens its mouth?
  20. I haven't tried in science mode yet I will do that when i get home today. Could this be a Community Tech Tree conflict?
  21. I have the same career issue here. I can build things I haven't unlocked yet in the tech tree. I enjoy the mod it's a great help on interplanetary missions.
  22. For some of you EvE players. Later I will change the G to a K - - - Updated - - - Here is one I put together myself.
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