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Everything posted by Vegatoxi
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Vegatoxi replied to BahamutoD's topic in KSP1 Mod Development
Try to build something useful today. That's my results: Multi-purpose vehicle platform for carriage instruments of destruction. Pros: - Many variants from traspoter to AA missile battery or ICBM launer. - Very(VERY!!!) good stability in all axis. - Hard to breake in case of current wheel physics Cons: - Low turn rate - No lights (will be fixed in future versions) .craft file//Google drive Light attack UAV Pros: - Lightweight, simple and easy to use. - Good stability and manuverability - Long active time - Turoprop can be easy replaced with Jet engine. Cons: - Low speed - Six hardpoints - Only lightweight munitions .craft file//Google drive Supersonic Fighter-bomber Pros: - Supersonic - Nine hardpoints with almost all weight range - Manuverability Cons: - little vertical instability - Low active time .craft file//Google drive --------------------------------------------------- Any suggestions and improvements are welcome. Mods used for these crafts: B9 Aerospace B9 procedural wings KAX P.E.W BDarmory Adjustable Landing Gear Mk2 essentials Mk2 cockpit expansion Infernal Robotics -
Try to build something useful today. That's my results: Multi-purpose vehicle platform for carriage instruments of destruction. Pros: - Many variants from traspoter to AA missile battery or ICBM launer. - Very(VERY!!!) good stability in all axis. - Hard to breake in case of current wheel physics Cons: - Low turn rate - No lights (will be fixed in future versions) .craft file//Google drive Light attack UAV Pros: - Lightweight, simple and easy to use. - Good stability and manuverability - Long active time - Turoprop can be easy replaced with Jet engine. Cons: - Low speed - Six hardpoints - Only lightweight munitions .craft file//Google drive Supersonic Fighter-bomber Pros: - Supersonic - Nine hardpoints with almost all weight range - Manuverability Cons: - little vertical instability - Low active time .craft file//Google drive --------------------------------------------------- Any suggestions and improvements are welcome. Mods used for these crafts: B9 Aerospace B9 procedural wings KAX P.E.W BDarmory Adjustable Landing Gear Mk2 essentials Mk2 cockpit expansion Infernal Robotics
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Vegatoxi replied to BahamutoD's topic in KSP1 Mod Development
I just play KSP few mont ago and has 22.5 km range limit. For flying crafts at least. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Vegatoxi replied to BahamutoD's topic in KSP1 Mod Development
Set to 50000 (meters i think?), vessels still vanish on 10 km.... -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Vegatoxi replied to BahamutoD's topic in KSP1 Mod Development
Cant get visual contact with ground vessels more than 4.5 km range, just empty spot but see the mark. Any idea what's the problem? -
Will KSP 1.1 have Dx11(12?) native support? Also, anyone knows when 1.1 is release?
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Windows 10 issue
Vegatoxi replied to Vegatoxi's topic in KSP1 Technical Support (PC, unmodded installs)
It's not finish... Mircrosoft update politics ruin everything. Drivers was updated automatically and KSP starts crash again. -
Windows 10 issue
Vegatoxi replied to Vegatoxi's topic in KSP1 Technical Support (PC, unmodded installs)
Seems it was new nvidia W10 compatible driver. I roll back to 353.30 and game launched. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Vegatoxi replied to bac9's topic in KSP1 Mod Releases
Even BDarmory get 2 updates since 1.0 And B9 still not. I'm really interested what so hard can be in B9 to make it compatible to 1.0?- 4,460 replies
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Windows 10 issue
Vegatoxi replied to Vegatoxi's topic in KSP1 Technical Support (PC, unmodded installs)
Also, i have not separated HDD parts for OS/other. I have only disc C: It can be a reason? -
Windows 10 issue
Vegatoxi replied to Vegatoxi's topic in KSP1 Technical Support (PC, unmodded installs)
Well, i don't know, maybe it's some W10 preset... How i can check/disable it? -
Windows 10 issue
Vegatoxi replied to Vegatoxi's topic in KSP1 Technical Support (PC, unmodded installs)
DxDiag Output Log - - - Updated - - - I cant laucnh through .exe too, same sh... White screen, then "KSP.exe has stopped working" Where i can find openGL parameters to change? Also, i'm have the last Nvidia W10 compatible drivers. -
After install of W10 i cant play KSP. Launch through Steam, it shows white screen for a few seconds and then i get "KSP.exe has stopped working" message. On W7 all was fine. Any suggestions to fix it?
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Vegatoxi replied to ferram4's topic in KSP1 Mod Releases
'Gentle' means set max. angle of control surface at 1 degree ??? - - - Updated - - - Ok, i'll try another time. And give more info about my isuues. Additional question: what's is best AoA for control surfaces? Seems default 15 degrees is too much.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Vegatoxi replied to ferram4's topic in KSP1 Mod Releases
Another try with FAR still negative impressions. In that case i start thinking that FAR abbreviation means Flip Aerospace Research- 14,073 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Vegatoxi replied to bac9's topic in KSP1 Mod Releases
Dear blowfish. It's really so hard to release new version of b9? In the end... 3 month since 1.0 Problem with stock aero or what? Because i will not surprised if new version of KSP is out earlier than b9 and cycle refresh again...- 4,460 replies
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Vegatoxi replied to BahamutoD's topic in KSP1 Mod Development
https://en.wikipedia.org/wiki/AN/ALQ-144 -
Most of my crafts, which flies good in stock, completely messed up in FAR. Russian IL-76 replica. Only craft which fly good enough to not break the keyboard in a rage attack [spoiler=] But... when i tried to turn it's just splash into piecies. Lolwhut??! Russian Su-27 replica. Constantly flips to the back, constantly shakes in flight, almost uncontrollable. In stock aero it can do same what it's real prototype do. I mean supermaneuverability. But in FAR... it's pretty miserable. --- And last - SR-71 replica, which flies exactly like a brick. Besides it's almost unreal to take-off despite the fact that center of lift matches the center of thrust. [spoiler=]
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Vegatoxi replied to ferram4's topic in KSP1 Mod Releases
Explain?- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Vegatoxi replied to ferram4's topic in KSP1 Mod Releases
FAR positioned as real life aero. But in real life SR-71 flies prefect. As Su-27 to, even with supermaneuvers. If you're right - real SR-71 cant fly. Lol. But i take your advice, mb i'm not enough understand some things in FAR logic.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Vegatoxi replied to ferram4's topic in KSP1 Mod Releases
Three times i've tried to deal with FAR after 1.0 And now i can conclude that stock aero >>>...>>> FAR. At least for now. Most of my crafts, which flies good in stock, completely messed up in FAR. Russian IL-76 replica. Only craft which fly good enough to not break the keyboard in a rage attack [spoiler=] But... when i tried to turn it's just splash into piecies. Lolwhut??! Russian Su-27 replica. Constantly flips to the back, constantly shakes in flight, almost uncontrollable. In stock aero it can do same what it's real prototype do. I mean supermaneuverability. But in FAR... it's pretty miserable. --- And last - SR-71 replica, which flies exactly like a brick. Besides it's almost unreal to take-off despite the fact that center of lift matches the center of thrust. [spoiler=] In that facts - FAR not makes stock aero better. It makes it worser.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Vegatoxi replied to bac9's topic in KSP1 Mod Releases
Well yes 1.0 stock aero good enough. But what you suggest? FAR? No way. i've tried it 2 times since 1.0. First time i meet constantly aero failure on maneuver. Second time ("Ferri" build) in addition constantly craft shaking and destruction on bypass the sound barrier. It was enough to reject FAR use.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Vegatoxi replied to bac9's topic in KSP1 Mod Releases
In last dev build engines are messed up. Both turbojets (b9 and stock) have ridiculous ~2500 thrust at mach 3.2 but cant even pass through the sound barrier. My maximum is ~270 m/s in cruise flight at all altitude ranges. Instead of turbojets, stock jet easly reach transonic speed and i believe - can pass through sound barrier but i dont fly high enough to check it. Also both b9 turbofans are underpowered compare to previous dev build. Now they can barely reach half of transonic speed.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Vegatoxi replied to bac9's topic in KSP1 Mod Releases
I cant cuz 1.0 have a lot of difference compare to 0.90 Especially in aerodynamics. Or you mean older KSP version?- 4,460 replies
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Thx man.