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Swithmario

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Posts posted by Swithmario

  1. On 5/8/2017 at 6:36 PM, ShotgunNinja said:

    @Swithmario You can choose what messages are shown for each vessel. Click on the vessel name in monitor (this thing here),

     monitor.png

    then click on 'CFG'. Now you are shown the 'vessel config' options. Disable the warnings that you don't want for that particular vessel.
     

    @PrathamK You are the only one complaining about hard crashes using this mod. Everybody else doesn't have your issues. So maybe you are experiencing what is called a 'user error' :sticktongue: Try wiping out KSP and all mods, and start over installing only a barebone set of mods.

     

    @Mikki I understand. The leak rates are going to be lowered in the next version.

    its too late sorry i deleted my save and the mod

  2. 3 minutes ago, PrathamK said:

    Thats the Problem. I face while wrapping 30 Min, took 5 mins real time, many time it kill wrap while doing landing burn.

    how do i fix it   otherwise im going to delete the mod but all the crafts have the parts 

  3. hey so i have your mod for 1.2.2 and i play  career mode with it   the only problem is i have probes on planets and stuff and when i have to time warp it gives me messages about waste products and stuff about other vessels i dont care about and it stops my timewarp    it is immensly annoying and i want to disable it

  4. 13 minutes ago, Galileo said:

    Ok, let me put this dds thing to bed now...

    The issue isn't how dds textures are saved or a mod incompatibility, or anything wrong with Macs or Linux machines. Also, plenty of Mac users have used this, but @StarCrusher96 just recently converted a lot of the textures to dds.

    The issue with this is that he has those textures inside of a "PluginData" folder.

    This is typically done to reduce the initial load time of KSP, but OpenGL systems don't like this. What needs to be done, if KSS is to use dds format from now on, is to move those textures out of the "PluginData" folders and into any other folder not named PluginData.

    So something like "KSS_Textures" would work. Also all of the directories would need to be changed in the cfgs. 

    This will fix the yellow, moire effect, but with 80+ celestial bodies, and textures for all of them, you are looking at potentially a very long initial load time each time you start up KSP. 

    One other thing you can do is convert all the textures to PNG and change the directories accordingly, but this will use a ton more ram than dds textures will use.

    so pick your poison...

    Now, back to sleep for me. 

     

    THank you so much   the plugin data worked and i didnt need to change the configs

    cheers

  5.  

    1 minute ago, JadeOfMaar said:

    Guys... The problem is the typical thing where DDS format planet textures fail (because Mac/Linux...). The textures all need to be saved with different settings/technique, or a Mac-friendly version of KSS needs to be made with PNG versions of the textures. And it'll be murder for StarCrusher to have to maintain the latter.

    do they have some sort of pack for that to download?

  6. ENDURANCE SPACE EXPLORATION SYSTEM (v0.3.1)

    The intention of this mod is to create a kerbalised version of the Endurance spacecraft from the film Interstellar (which is rapidly becoming one of my favourite Sci-Fi films of all time). The mod will consist of parts which slot together to produce the finished ship in a KSOS sort of way.

    The current plan is as such. The main ring will be a single piece, and part-clipping will be used to attach modules onto the ring in any configuration you like, allowing for some flexibility as to the mission profile etc. Unfortunately this means launching the Endurance as one big piece, but there really isn't any user-friendly way of building it in orbit unless you have lots of patience and a monster computer.

    The craft:

    ENDURANCE

    http://i.imgur.com/TZ9hcDg.png

    • Giant ring outfitted with Habitat, Logistics and Engine modules
    • Capable of transporting 2 Landers and 2 Rangers across the solar system
    • Super-efficient plasma thruster engines
    • Multiple docking ports for visiting vehicles
    • Coming soon: integration with TAC life support

    LANDER

    http://i.imgur.com/xFLjhQv.png

    • Cargo lifter SSTO
    • Coming soon: Carries cargo modules from the Endurance to the surface for base building
    • Crew of up to 4
    • Support for Deadly Reentry
    • IVA with RPM integration

    RANGER

    http://i.imgur.com/2X8EhXD.png

    • High-speed atmospheric crew shuttle
    • Super-efficient engines allow SSTO capability
    • Crew of up to 4
    • IVA with RPM integration

    Gallery:

    http://imgur.com/a/f9ZNO

    KNOWN ISSUES - "ADDITIONAL FEATURES"

    Ring is unstable when throttled up and physical time-warping beyond 3x.

    Major lag when atmospheric effects are set to high. I think this is because of the number of polys in the models. KSP grinds to a halt during reentry unless you turn your atmospheric effects way down. Not sure if this is fixable, but then again you aren't meant to be undergoing reentry with this.

    Created by

    benjee10 - Models & textures

    zekew11 - Implementation

    Shryq - Ranger model

    xxhansonmaxx - IVAs

    Awesome flags by Akron!

    I CANT DOCK TO THE ENDURANCE WITH THE LANDER WHILE SPINNING

    because when a yaw to the left or right it starts to pitch up and down and rolls and i end up destroying the endurance like Dr Mann. yup kbye

  7. :kiss::kiss:

    So I saw Interstellar recently. Great movie, I'm sure there are some parts that made some of you guys cringe... but nonetheless fantastic movie.

    The scene to replicate from the movie:

    There is a scene in the movie where Mann tries to dock imperfectly and blows the Endurance (big centrifuge style craft) into a rapid spin on a suborbital trajectory.

    Cooper then approaches the rapidly spinning, damaged Endurance and manages to dock with it by spinning his own craft and lining up with it perfectly enough

    Cooper then proceed to pull the Endurance out of the suborbital trajectory with just the Lander's thrusters.

    The Challenge looks something like this:

    Stage 1:

    -create a large centrifuge-style orbital ship (note 1)

    -create a Lander ship

    -bring them into Low-orbit of any planet with a reasonably thick atmosphere (Kerbin, Jool, Eve, Laythe)

    Stage 2:

    -land the lander (or just move it away and come back)

    -bring the lander back up, spin the centrifuge-style ship to 20+(citation needed) rpm(note 2) and put into suborbital trajectory(note 3)

    Stage 3:

    -dock with the spinning ship without slowing it down until you have docked.

    -bring it out of the sub orbital trajectory with only the lander's thrusters

    -take video to prove this

    Notes and specifics:

    -note 1: it is understood that the mass and size (and naturally, the moment of inertia)of the Endurance is much larger than that of the lander. you get points for replicating this.

    -note 2: it is understood that because a segment of the Endurance's ring was blown off, it would be nearly impossible to maintain rotational movement along the same axis (aka there would be too much wobble in the dock because te center of mass changed) but for the purposes of this challenge, just dock with a symmetrical craft.

    -note 3: in the movie the ship and the lander docked after they had entered the stratosphere. you get many points for completing the docking in atmosphere.

    -note 4: the centrifuge style craft cannot have thrusting or SAS capability once it is docked (because it's supposed to be damaged). I recommend changing the spin and trajectory by means of small solid rocket boosters.

    -note 5: replicating scenes involving the Ranger docking and being blown off are not required

    -note 6: I am unsure how fast the Endurance was spinning in the movie, someone please help me define this for the challenge. Also I do not believe even mechjeb can tell you exactly how fast you are spinning, so good luck

    The community will somehow judge the best Interstellar style docking (I'm just putting the idea out there). Generally I believe credit should be awarded on the following criteria:

    -reasonable scale and design of the Endurance and Lander crafts

    -successful initial state (near atmosphere, low orbit, lander separates and returns)

    -centrifuge craft is spun fast (the faster the better)

    -centrifuge craft is put into suborbital trajectory (a significant one, landing eventually, not aerobraking)

    -lander craft aligns with centrifuge craft and spins at the same rate

    -crafts dock (bonus points if in atmosphere)

    -lander uses its own SAS/RCS to stop spinning

    -lander uses it's own thrusters to pull the two crafts back into stable orbit.

    -video evidence

    please comment to let me know how I can tweak this challenge and make it better, can't wait to see this one

    Omniverse

    CHALLENGE ACCEPTED

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