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KerBlam

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Everything posted by KerBlam

  1. Thanks! Can't quite remember, I'm a long term linux user (circa 2006), but no guru. I just had a look further into what this is actually doing, and it seems that I am getting a benefit, because what it does is forces an NVIDIA card to use a specific library, in the case where the NVIDIA OpenGL driver library is dynamically loaded after Xlib has been loaded and initialized. If that is the case, threaded optimizations will stay disabled unless the application is modified to call XInitThreads() before initializing Xlib or to link directly against the NVIDIA OpenGL driver library. So I'm going to edit the OP to reflect that only NVIDIA users will benefit from the export LD_PRELOAD="libpthread.so.0 libGL.so.1 line and the LD_PRELOAD function. It shouldn't cause problems for other GPU's but it certainly won't benefit them. Another benefit which I forgot to mention in favour of running out of the shell script, even without the LD_PRELOAD function, is that it will run without the Steam overlay, saving you some resources. edit: Sorry for the multiple edits, It's confusing now, I had to reformat the whole OP so it made more sense. edit: done editing.
  2. My parade is pretty well weatherproof these days Yes changing the launch script in Steam will use the x86_64 launcher that is included in KSP, however it doesn't change the threaded optimisation or force OPENGL settings so you probably won't notice much difference. I definitely noticed a large difference going the long way, and yep, I tried both.
  3. Hey RoverDude I have to say, every one of your mods that I have tried is a mastepiece. Well done man! Packrat is about to feature heavily in the next phase of my mission.
  4. Well done on the feature! This looks amazing! Are the moons included in release yet? Will this be made compatible with Transfer Window Calculator, ScanSAT and Karbonite (+)? Will you be putting it up on the CKAN repos?
  5. That must be what STOCK'D means... Sorry new here, still wrapping my head around jargon. Haven't gotten too far in the contracts, to be honest, I find the descriptions kind of vague, and many of the rewards don't even compensate for the cost of completing the mission, especially parts testing.
  6. Could this please (pretty please) be added to CKAN, if it isn't already maybe I missed it? Nope I looked and it's not showing up in the repos.
  7. I'm running the Steam version of KSP, using 64Bit Linux Mint with the KDE desktop environment, on an i7 laptop with 16GB of RAM and an NVIDIA GPU. I thought for the first while that Steam had automatically installed and was running the 64 Bit, multi-CPU version of KSP. Of course it wasn't, and as I started progressing in the game and adding mods, I started hitting the RAM wall and I knew something was up. Found the solution and my performance went through the roof. No crashes, Graphics are maxed. I'll get to the point: If you are a 64bit Linux user, running KSP in Steam, it is automatically running the 32bit version as it assumes the 64bit version is still too experimental and buggy (which it isn't particularly). So here is how to do it. EDIT: This fix works best for those with NVIDIA graphics cards, but Intel/ATI cards and everyone else you can also benefit, please scroll down to the bottom For people with NVIDIA GPU, You will definitely benefit from the following: 1) First, create a text file in your KSP folder and name it ksp.sh Open ksp.sh in your favourite text editor and add the following script: For Multiple Cores: #!/bin/sh export LC_ALL=C export LD_PRELOAD="libpthread.so.0 libGL.so.1" export __GL_THREADED_OPTIMIZATIONS=1 exec taskset -c 2-3 ./KSP.x86_64 For Single Cores: #!/bin/sh export LC_ALL=C export LD_PRELOAD="libpthread.so.0 libGL.so.1" export __GL_THREADED_OPTIMIZATIONS=1 ./KSP.x86_64 2) Save and exit 3) Right click on ksp.sh and check the make executable box in the permissions tab. OR if your version of linux does not have that functionality, then do it via terminal as follows: As root, open a terminal in your KSP folder and enter the following code: chmod +x ./ksp.sh 4) Now simply double click on ksp.sh to launch KSP whenever you want to play. 5) Blow things up with your new performance! 6) Profit (note: if you use the steam launcher to play, it will revert to 32bit. Always use this ksp.sh shell script to launch KSP!) For NON-NVIDIA users: The simplest way is to just open up Steam, right-click KSP, select Properties, click on Set Launch Options, and enter LC_ALL=C %command%_64 you can then launch the game normally. However, you can still benefit, although not to the same degree by using a shell script. This will run the game without the Steam Overlay and also it will set the processors to the second and third, leaving the 1st processor handling OS and background processes, which will save you a tiny bit of RAM and quite a bit of processor power. 1) First, create a text file in your KSP folder and name it ksp.sh Open ksp.sh in your favourite text editor and add the following script: For Multiple Cores: #!/bin/sh export LC_ALL=C exec taskset -c 2-3 ./KSP.x86_64 For Single Cores: #!/bin/sh export LC_ALL=C ./KSP.x86_64 2) Save and exit 3) Right click on ksp.sh and check the make executable box in the permissions tab. OR if your version of linux does not have that functionality, then do it via terminal as follows: As root, open a terminal in your KSP folder and enter the following code: chmod +x ./ksp.sh 4) Now simply double click on ksp.sh to launch KSP whenever you want to play. (note: if you use the steam launcher to play, it will revert to 32bit. Always use this ksp.sh shell script to launch KSP!) I hope this helps someone!
  8. Hi there. I've been eying off Kerbal for about a year, and finally have a heap of spare time, so I purchased last week, and since then have blown lots of things up, crashed into the Mun quite a few times, launched a successful multi-stage rescue mission to get Jeb off the Mun which led to me building a base on the Mun, now I'm scanning planets for Karbonite I'm so hooked, it's a bit scary. Possibly the best game I have ever played as far as it being almost unlimited in it's possibilities. I'm running 0.90 in 64bit Linux, and I have a lot (LOT) of mods installed now using CKAN, and it works almost perfectly, no RAM issues, great graphics... I get the odd bit of random lag and an occasional CTD but nothing unrecoverable. Feeling good about the community here as well.. I might be around for a while
  9. (edit: moving this to it's own post)
  10. Would it be possible to have a description of what this mod does in the thread, and maybe a screenshot? I'd like to try it but I don't know what it is. Something fuel tanks? Question:- Is this compatible with Karbonite and Karbonite + (Karborundum)?
  11. Thanks! I'm running .90 in linux 64, and I like this much better than NEAR or FAR... I'm here to play a game, not tear my hair out. This feels much nicer than stock.
  12. It seems to put me on jaunty useless angles, and on reentry it invariably slides up above the craft, then suddenly jolts around to yet another strange angle.. I feel it's not working for me properly. Running .90 on 64bit Linux.
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