Elick320
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According to the resource screen, the greenhouse is producing supplies normally and mulch is being generated Btw loving your rover mod and how modular it is
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So I accidentally forgot to have my greenhouse active on my ship during a transfer to Duna, and now my Kerbals are stuck in tourist mode, even after I remembered to turn my greenhouse on. Is this supposed to happen? If so, how do I fix it?
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[1.0.5][unmaintained] kappa-ray — irradiate your Kerbals
Elick320 replied to soundnfury's topic in KSP1 Mod Development
Is this mod compatible with OPM and/or other worlds? -
[1.3] KerBalloons v0.4.2 - Balloons for KSP!
Elick320 replied to JoePatrick1's topic in KSP1 Mod Development
Will it be possible to use these for a Eve sample return NASA style? -
[1.0.4] [Kopernicus] Keridani star system [1.1.5] [10 nov]
Elick320 replied to BlackTigerX's topic in KSP1 Mod Releases
Is this compatible with the other worlds mod? -
[1.0.5] RSS Planets & Moons expanded v0.12.0 Sedna is finally here!
Elick320 replied to pozine's topic in KSP1 Mod Releases
This looks like a very nice mod! I may download it once i manage to get into orbit without a proper behemoth! -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
Elick320 replied to RoverDude's topic in KSP1 Mod Releases
Hey Roverdude, When I first saw an asteroid, orbited it around kerbin, I discovered karborundum in it. How Do I mine it? The portable drill isnt working. -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Elick320 replied to KillAshley's topic in KSP1 Mod Releases
Are there any dmagic sciencedefs for this mod? -
I want to make KSP a little more realistic, so I want to know, how do I make fairings persistent debris?
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recently, while adding mods, my adios tech tree save was broken! so I call upon you smart people who do KSP things better than others! Is there a way to move my science from one save to another? as in tech tree progress, what I've done science on, and amount of science I have left? just asking...
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Elick320 replied to rbray89's topic in KSP1 Mod Releases
Hey, I'm having a problem After using this mod with OpenGL (AVP requires it) You can see noticeable blotches and question marks on some atmospheric planets Is there anyway to solve this? Architecture Version: 0.90 using Windows and 32x KSP with ATM And OpenGL More Information will be provided if asked to Pictures are here Kerbin ] Duna Jool Laythe Eve My output.log is here https://www.dropbox.com/s/ufws80wxk1453xf/output_log.txt?dl=0