Elick320
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Everything posted by Elick320
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According to the resource screen, the greenhouse is producing supplies normally and mulch is being generated Btw loving your rover mod and how modular it is
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So I accidentally forgot to have my greenhouse active on my ship during a transfer to Duna, and now my Kerbals are stuck in tourist mode, even after I remembered to turn my greenhouse on. Is this supposed to happen? If so, how do I fix it?
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[1.0.5][unmaintained] kappa-ray — irradiate your Kerbals
Elick320 replied to soundnfury's topic in KSP1 Mod Development
Is this mod compatible with OPM and/or other worlds? -
[1.3] KerBalloons v0.4.2 - Balloons for KSP!
Elick320 replied to JoePatrick1's topic in KSP1 Mod Development
Will it be possible to use these for a Eve sample return NASA style? -
[1.0.4] [Kopernicus] Keridani star system [1.1.5] [10 nov]
Elick320 replied to BlackTigerX's topic in KSP1 Mod Releases
Is this compatible with the other worlds mod? -
[1.0.5] RSS Planets & Moons expanded v0.12.0 Sedna is finally here!
Elick320 replied to pozine's topic in KSP1 Mod Releases
This looks like a very nice mod! I may download it once i manage to get into orbit without a proper behemoth! -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
Elick320 replied to RoverDude's topic in KSP1 Mod Releases
Hey Roverdude, When I first saw an asteroid, orbited it around kerbin, I discovered karborundum in it. How Do I mine it? The portable drill isnt working. -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Elick320 replied to KillAshley's topic in KSP1 Mod Releases
Are there any dmagic sciencedefs for this mod? -
I want to make KSP a little more realistic, so I want to know, how do I make fairings persistent debris?
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recently, while adding mods, my adios tech tree save was broken! so I call upon you smart people who do KSP things better than others! Is there a way to move my science from one save to another? as in tech tree progress, what I've done science on, and amount of science I have left? just asking...
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Elick320 replied to rbray89's topic in KSP1 Mod Releases
Hey, I'm having a problem After using this mod with OpenGL (AVP requires it) You can see noticeable blotches and question marks on some atmospheric planets Is there anyway to solve this? Architecture Version: 0.90 using Windows and 32x KSP with ATM And OpenGL More Information will be provided if asked to Pictures are here Kerbin ] Duna Jool Laythe Eve My output.log is here https://www.dropbox.com/s/ufws80wxk1453xf/output_log.txt?dl=0 -
I finally got this mod working by combining it with the OpenGL mode. currently, all is well, except the fact that Astronomers Visual Pack is having errors with it (I think) Here are the pictures Hah, I cant figure out how to post images, so here they are on dropbox My output_log is right here, also Dropbox My KSP version is 0.90 Windows 8.1, using 32x KSP I really don't know what the architecture and memory size is, so this is all the information that I have If you request more information, I will give it to you The current error is that there are pink splotches on all the atmospheric planets, there are also noticeable question marks on Eve, and a weird field around Moho (as you can see in the images)
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List of mods (from KSP AVC) It turns out I only counted the mod files last comment KSP: 0.90 (Win64) - Unity: 4.5.5f1 - OS: Windows 8.1 (6.3.9600) 64bit USI Tools - 0.3.2 Asteroid Recycling Tech - 0.6 B9 Aerospace - 5.2.6 CactEye 2 Orbital Telescope - 0.0.5 Chatterer - 0.8.1.86 Community Resource Pack - 0.3.2 Contracts Window Plus - 1.0.3.3 Custom Asteroids - 1.1 DMagic Orbital Science - 0.9.1.1 Firespitter - 7.0 In-Flight Waypoints - 1.2.8 RasterPropMonitor - 0.19 KineTechAnimation - 1.1.1 KSP-AVC Plugin - 1.1.5 Docking Port Alignment Indicator - 5.1 Final Frontier - 0.6.5.697 PlanetShine - 0.2.2.1 Regolith - 0.1.5 ResGen - 0.28.2 SCANsat - 1.1 TextureReplacer - 2.2.5 TAC Life Support - 0.10.2.15 Kerbal Alarm Clock - 3.2.3 Asteroid Mining Technologies - 0.1.1 USI Exploration Pack - 0.3.1 Freight Transport Tech - 0.3 Karbonite - 0.5.5 Karbonite Plus - 0.3 MKS - 0.22.6 Sounding Rockets - 0.1.1 USI Survivability Pack - 0.2.2 Universal Storage - 1.0.90.2 And as for trying active texture management, after 3 attempts trying to boot up on the 32x version of KSP, It crashed all three times, although it did "finish" loading, as in the bar got to the very end, then crash, crash files here It boots up fine in 64x though... Any Ideas? Edit: IS there any way to fix the problem with KSP Boulderco atmospheric problems? Just wondering
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Hello, I am having a problem Version: 0.90 beta Im using windows 32x Version I have an upwards of 68 mods and the memory size of ksp is 5.9 gb please ask for more information if you need it My problem is that it boots up, but then it crashes when I try to load a save, and if it does load the save, it crashes when I enter any building My crash file is here
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I have a crap load of mods, and surprisingly, the 64x installation has rarely given me problems, although I am not sure whether this is the launcher or mods fault, as you can see, this is were you impressive coders come in my log file is here if you need more information, just ask and I will provide it
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KSP: 0.90 Windows 64x (I'll explain later) Problem: The game thinks that the Buildings are upgraded on the outside, thus rendering them unable to be upgraded, thus not allowing me to continue with my career mode. although on the inside, the buildings have the same limitations as in the beginning of the game (E.G. max: 18 tons and max of 30 parts) Mods installed: https://www.dropbox.com/s/tnhoziqnrdn3uv8/Capture.PNG?dl=0 Reproduction steps: Not currently known, other than to load up the game with the mods and start in career mode. Log: https://www.dropbox.com/s/igdxab4dpjdxghg/output_log.txt?dl=0s Explanations for using 64x: I have tried using both the 32x (crashes before opening) and the (A quarter of the screen is black while in full screen mode), so far only the 64x works completely right, although the pre-warned crashes happen every now and then, It is not a burden, and so far have not found a reason to not use it If you need more information just ask in the comments. Also, an added question (because I am a complete noob) How do I set maneuvers? is there a special item I have to use? or is my game just bugged. PS: not sure if mod problem or core problem, Just posted it here just to be safe:(