Jump to content

klingolf

Members
  • Posts

    8
  • Joined

  • Last visited

Everything posted by klingolf

  1. Ah, I found the problem... I ran it in 32-bit mode. It works fine when I run it in 64-bit. Sorry for worrying you. But here is the KSP.log, anyway: https://gist.github.com/klingolf/35b2ff9086116693f4c4f035d8ddf4a3#file-gistfile1-txt
  2. I am sorry to say, but this mod crashes my KSP before even reaching the main menu. I am on Linux, maybe that is why nobody else noticed this yet. Do you need any logs? The usual KSP log doesn't show anything unusual, thou...
  3. Yes. Interestingly enough, one of the ships is still able to undock. Still, 3 ports simply do not react.
  4. I have a station in orbit around Minmus, and right now there are 4 ships docked at it. Now, when I click the undock button, nothing happens, except the button disapears. The log says: [WRN 22:52:54.850] [DockingNode]: other node is null! [WRN 22:52:54.856] [DockingNode]: other node is null! [WRN 22:52:54.858] [DockingNode]: other node is null! [WRN 22:52:54.861] [DockingNode]: other node is null! [WRN 22:52:54.862] [DockingNode]: other node is null! [WRN 22:52:54.862] [DockingNode]: other node is null! [WRN 22:52:54.985] [PartJoint]: None of the provided nodes was valid! [WRN 22:52:54.988] [PartJoint]: None of the provided nodes was valid! [WRN 22:52:54.992] [PartJoint]: None of the provided nodes was valid! [WRN 22:52:54.998] [PartJoint]: None of the provided nodes was valid! Has anyone any suggestions how to unstuck my ports? I am running KSP 64-bit on Debian8 64-bit, sometimes with steam, sometimes not.
  5. Two scentists? Are you sure? I had a ship with two Kerbals, a pilot and a scentist. I was able to do the extra research with stuff I brought from the surface of Minmus, with only 1 scentist in the lab. I was just unable to send the data once it hit 500. As I wrote before: the transmit button just did nothing.
  6. Bu what do you do with this data, then? I now have stored 500/500 Data. How does one empty this storage? I thought that was what the "trasmit data" button was for, but it is doing nothing.
  7. I had a contract where I was asked to bring 3 tourists in orbit around Minmus. So i took my Mk2 Shuttle, put one of the tourists in the Mk2 Cockpit (so Jeb and tourist 1 in the cockpit), the other 2 I put in the crew cabin with Bob in there (Crew cabin: tourist 2, 3 and Bob). In the orbit around Minmus I was woundering why the messages only showed the completion the the contract for tourist 1. After I returned to Kerbin only the guy in the Cockpit had his contract fullfilled. The other two in the crew cabin will need a second tour. So although all of them had a crew member with them only the one in the controlling cockpit counts. I am running KSP 1.0.1 as 64 bit on Debian 8 64-bit, using Steam.
  8. I accidentally installed the Module Manager with CKAN since its a depenency of Trajectories. Now I have the problem that whenever I start KSP manually (not over CKAN), all the mods are simply disabled or not loaded. And because Alt + F11 obviously can not work under Linux I have no way to access the Module Manager from within the game. So: how do I reenable my mods?
×
×
  • Create New...