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Rik

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Everything posted by Rik

  1. Thanks for the correction but I didn't ask for an update. This is an amazing mod I simply stated it doesn't appear to be any less needed once 1.1 comes out, stock aero in the pre-release feels just as off as 1.05.
  2. The 1.1 pre-release is actually for crowd sourced bug hunting, some modders with access to the pre-release are using this time to get ready but that isn't the stated purpose. Pretty brilliant on Squad's part, even if only 1% of the people with access contribute you get hundreds of hours of unpaid QA effort every week by workers enthusiastically hunting bugs and happy to be helping. I'd like to add that with the twenty-ish hours I've managed to peal out of my current schedule for testing the pre-release, @ferram4 your mod is no less needed. This may be just a pre-release and not an accurate representation of the final product but stock flight physics feel just as broken as 1.05.
  3. Just a quick note to say thank you for this mod. Playing with 1.1 doing a little bug hunting everything feels bland, all the Kerbals are clones - the skybox is boring - all the little visual tweaks missing. I think I'll stick with playing 1.05 even after the official 1.1 release till you have time to bring this fully up to speed. Thanks for making a fun game capable of being much more visually stimulating.
  4. Days are still 6 hours or 24 hours in setup, when I increase the size and slow down rotation those values are still used to calculate days, By KSP's logic with DayLengthMultiplier set to x2 Kerbin takes two days to turn once on its axis, not a deal breaker (still my favorite mod for breathing new life into the game) but it does look odd. I'm not even sure if that logic is accessible, just a thought.
  5. @Sigma88 arguably my favorite right now, even my "stock" game has orbits x2. My only addition (if it's possible) would be to have the days adjust with "DayLengthMultiplier", it's a little odd looking when my days at x2 are 1 day, 5 hours , and 57 some-odd minutes.
  6. I reduced the boominess of increased atmosphere thickness by playing around with atmospheric heating in the settings. On a 3.2x rescale with atmos at 1.32x and using FAR I reduce heating to between 80-90%, at 100% I consistently turn those poor, brave Kerbals into fireworks regardless of reentry attitude. Thanks for the mod Sigma88, I'm having way too much fun jacking with the planetary and orbital radii, just getting to the Mun is hard for the first time in a while.
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