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KSP2 Release Notes
Everything posted by Ziw
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
For 1) I need a log 2) I cannot help you with because it is a legacy part, and they do act strange sometimes. I suggest you only use Zodius's parts. I've fiddled a little bit with IR&KSP, but could not fix the bug when parts dislocate on very high Kerbol orbits. It seems like a stock issue, that was hotfixed with resetting joints, but I cannot get it to work properly with IR joints as well. If RoverDude has fixed it somehow in his mods - let me know so I can look at his solution. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
With the current bugs - not anytime soon. If you want, you can install the latest version manually. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Logs would help. Also make sure you use version 2.0.8 of Infernal robotics -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Clickthrough was fixed among other things in 2.0.7. Please retest. Yes it problem with the game, and KSP fixes it by resetting all the part joints. Problem is that both Roverdude's USI and IR create their own joints that are unaffected by KSP's built in joint reset, leading to such problem. The similar problem was with timewarping in a Kerbol orbit, and it was fixed in 2.0.8, but your test case shows that there are more things to fix. I'll try to replicate and fix this one as well. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
You need an updated version of IR Surface Sampler. You can grab it here: https://github.com/MagicSmokeIndustries/IR-Surface-Sampler/tree/master/GameData/MagicSmokeIndustries/Parts/Rework_Utility/Plugins -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Latest Sequencer should also use only .bundle file. If the release zip file still contains the .ksp file it is my mistake. Let me know if its the case for the latest Sequencer -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Not necessarily. Just make sure your AssetBundles folder only contains one file - "ir_ui_objects.bundle" -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
ActiveStruts (which are a plugin for Grapplers) are not updated to 1.2+ version of KSP and might not ever be. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Timewarp bug fix. ZiwKerman released this 4 minutes ago Requires more testing, but it seems I've found a proper workaround. BETA RELEASE, NO PARTS HERE, USE YOUR OLD PARTS Download: https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/tag/2.0.8 @WildLynx @V8jester @kcs123 Please test the 2.0.8 with your crafts. I've managed to fix the timewarp bug in my test cases, but they were not very extensive. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Was it drifting during normal operation or during timewarp? -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Install this release https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/tag/2.0.7 again. Your install is missing the AssetBundles subfolder. It was meant to be deleted before you install the 2.0.7 release, not after. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
These are the symptoms of incorrect install. Please post your KSP.log -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
I'm not dead Just was away. I see that some of you have issues timewarping. I'll have a look at it over the weekend, although I did not have any issues timewarping on the pad. -
Go to Main Menu -> Settings On the first tab (General) find this tick box named "Advanced Tweakables" and enable it (it's between Camera Wobble settings and Default Throttle). This will allow you to enable/disable built-in auto strutting. Sequencer icon should pop-up once you put at least one IR part on your vessel. This was done to declutter the Launcher Bar.
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Thank you. We do need to ask @sirkut to update the thread and Curse page, but I'd like to have more feedback first. As you see there are some issues, albeit caused by other mods. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
What if you use built-in cheat engine to place the craft on Duna? I'll try that later today as well. Just tested stock cheat (Set Orbit). It does not cause any issues, so there is something about KRASH that probably causes issues. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
This craft looks mostly stock (except the Pod). Can you also upload the craft itself? -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Proper module name is ModuleIRServo, but all the parts have the MuMechToggle alias still as I recall. I'll try to look at the problem later this week. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/download/2.0.0/IR-LegacyParts.zip