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KSP2 Release Notes
Everything posted by Ziw
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Looks like it, from what I see in the docs http://docs.unity3d.com/ScriptReference/ForceMode.Impulse.html
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Do you apply force in every update or only once? If its the latter then ofc it would not work as expected. AddForce is meant to be maintained in each FixedUpdate to be meaningful, with the exception of Impulse type
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
It is stock tooltip. IR's tooltips are different. Try hovering any part on the craft or in the left pane - it should go away. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Screenshot? -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Most likely you, as like a dozen first-posters in this thread lately, use KSP version 1.1.0, which is not the latest version and is not compatible with IR 2.0.x Update your KSP and everything will work. Where do you even get KSP 1.1.0 nowadays? Then they will fix it the same way you did it - by updating their outdated mods and making proper clean installs. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Emm... Didn't you say earlier your issue was solved after re-install, dude? -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Yes it is possible. You should watch the video on the OP, although the UI is from previous version, the functionality is still the same. To set a new default position, you should open the Presets window, add a desired new position as preset (if it is not added yet) and press the "Default Position" toggle button to set this new preset position as the default position. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
There is no such file in the Model Rework archive. Only Active Struts and Parts -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Dear All, To avoid any issues with installation like @Tr1gg3r had, make sure your folder structure for IR and all related products is as follows (Active Struts might be anywhere in MSI folder to be honest): -
The ring is not robotic, so it should be in your Utility folder. It is similar to bearing rotatron from Zodius pack where you have a non robotic part combined with robotic one. It seems your IR is not installed properly. Try to make a clean install (delete the folder completely and install fresh copy from github).
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
This thing is not generated by IR for sure. Upload your KSP.log, so we can try to pinpoint what exactly spawns it. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Let me guess, you are using KSP 1.1.0? -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Hmm, some of our initialisation is done when MainMenu loads, but it seems that Quickstart loads the savegame for you before that initialisation actually finishes. Not much we can do here though, so let's wait, maybe someone else has a solution. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
a short video would help us help you, and a KSP.log as well. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
IR 2.0.4 Fix the lazy-code edition Fixes mirror symmetry movement direction inconsistency between SPH/VAB and Flight mode. Thanks to @Auranapse Fixes servo range not showing right after toggling in UI for rotating parts, thanks to @Mogeley on github. More auto-struts handling fixes. Thanks to @Mine_Turtle and @Nimelrian https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/tag/2.0.4 -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Just as I thought. Will push 2.0.4 update to github then, this issue seems critical.