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Ziw

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Everything posted by Ziw

  1. What version of IR are you using. Do you also use IR Sequencer?
  2. There were NO code changes in 2.0.5 compared to 2.0.4, it was just a recompile, so your issue most likely lies somewhere else.
  3. Post a link to your KSP.log so I can check what is wrong
  4. Please contact CKAN team, we don't manage our metadata.
  5. Yes, the files were correct, only the version file was outdated
  6. Goddamit. Forgot to change the version file in the zip. Please re-download from the same link.
  7. No changes to the code, everything is the same. Of course all parts work as before.
  8. Posted a recompile for KSP 1.1.3 No changes here, all new features are on hold until some time in Autumn when @ZodiusInfuser has some time for KSP. https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/tag/2.0.5
  9. Everyone please try this version. Recompiled for KSP 1.1.3 and fixed UI dependencies file (should fix the error with dragging and dropping) https://github.com/MagicSmokeIndustries/IR-Sequencer/releases/tag/1.0.0
  10. Thank you. I don't have much time for KSP lately, but I'll try to take a look at that problem and release the 1.1.3 compatible version over the weekend. Due to how IR and Sequencer works it would not be possible to save and load sequences on different vessels, but sequences are saved in a .craft file so every time you load the same craft in Editor, you'll get your saved sequences as well. This also should apply to sub assemblies, but it wasn't tested properly.
  11. Make sure you have the latest version: https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/tag/2.0.4
  12. Check out the IR Sequencer Latest beta/RC works with KSP 1.1.x
  13. Make sure you have the latest version: https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/tag/2.0.4
  14. Try using uncontrolled docking washer as a pivot point and drive it through extendatron/slider. This combo was reported to work for sweeping wings.
  15. https://github.com/MagicSmokeIndustries/IR-Sequencer/releases/tag/1.0-beta4
  16. Post a screenshot of your craft + sequencer UI open in editor and post your KSP .log somewhere please
  17. What version are you trying to use? Sequencer is now in a bit of disjointed state, there is a RC version but I don't have time to test it properly to be deemed release worthy, and it might have some issues, but generally should work in KSP 1.1.x
  18. Is the InfernalRobotics.dll inside Plugins folder? If yes, then I'll need your KSP.log to see what the problem is
  19. It means IR plugin is not installed correctly. Post a screenshot of your GameData/MagicSmokeIndustries folder
  20. For me IR works in 1.1.3 Thus I'll wait with a new release to include some new features. Although I don't have much time for KSP recently.
  21. This is best asked in kOS thread, but I'll help you here Good news is now we have nice IR integration with kOS, with no need for DOACTION, see here https://ksp-kos.github.io/KOS/addons/IR.html Bad news - it does not work in latest kOS, until this PR gets merged into a new release - https://github.com/KSP-KOS/KOS/pull/1637 I'm not sure, but might still get your script to work if you replace MUMECHTOGGLE with ModuleIRServo
  22. Your arm is assembled incorrectly. Yellow arrows on the parts indicate the fixed half, the half of the part that IR considers the anchor point. Your hinges are assembled in reverse.
  23. You can leave part only mods in place (mods without dll), they should not affect anything. I'd start with TweakScale and similar mods (MFT, ProceduralParts) - they are the most likely suspects. This is due to the fact, that when KIS spawns an IR part - it has no parent until you attach it. In this situation IR plugin goes into "safe" mode.
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