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KSP2 Release Notes
Everything posted by Ziw
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
First one (re Coroutine) should be fixed in the next update. Second one (re assets loaded) - I need more details. Does the IR UI work with those messages? Do you have Sequencer installed? I need more info. Some better screenshots and a log as well. Alternatively give me the craft file and reproduction steps. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Good, will post an update with this fix then. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
You mean moving with action groups differs from moving using UI? You know you can invert movement direction on a per servo basis? -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Our Full zip includes old (dark) parts, and reworked parts by Zodius (white) could be found in the last link on my signature. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
oops, the icon somehow slipped through the cracks Will reupload the zip file on github and update the Curse zip later when we release 2.0.3 Edit: reuploaded the 2.0.2 on github, now it contains the icon -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
The wheels are not included in my pack for a reason (they need much more than a simple cfg fix). -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
There is no need to apologize at all You tried to help and I thank you for that. BTW I suggest you grab that repack of Zodius parts I posted in his thread (check my signature) -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
I'm afraid you misunderstood me, IR wheels from Zodius parts pack are still broken. This fix was for stock wheels attached to robotic crafts (like in this album posted before) -
@boywithumbrella, Bearing rotatron is for completely different use-case, you should not use it for wings. If I remember correctly the last '1' represents the size of the node. If that fails, you might try this tricky solution: 1) Install Sequencer 2) set up action group for toggling your struts 3) Create a sequence for wing rotation with several 3-5 degree steps, each time toggling the struts before and after movement, basically create your own animation 4) try the sequence in flight, this might help you keep wings strutted while animating the movement.
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
@kujuman or anyone else experiencing wheel jitter - please try this dll (replace your existing InfernalRobotics.dll with this one), it uses a different approach for auto-strut removal and re-creation. https://mega.nz/#!ud1jRCaR!bwnIRog24Hc-PUOrhvN8bTB6o0RK37E4antzMnuTdgM Alternatively - post a craft file here, so I can test it myself -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
We've added auto-strut removal for wheels in 2.0.2, but it should only affect craft when you move servos. Let me know if it's not the case. -
With @ZodiusInfuser's permission I'm proud to present a repack of latest beta release https://mega.nz/#!rdlHkLAJ!ZizDvd8s7zCIG529FtO8b7wM0avJ8yC3pldIaf6BGFw This pack has updated configs to accommodate for latest IR 2.x and IRS 1.x changes and has most parts from beta, except wheels and mecanums, because they need much more than just a config fix. Also in this pack there is an experimental build of ActiveStruts, but please DON'T use the FreeAttach functionality, or it might crash your game. Use TargetAttach or StraightUp attach. Updated version of IRSurfaceSampler plugin was kindly provided by @DMagic himself, so it should work with our surface sampler part in 1.1.2 EDIT: Alternate link for those who cannot use Mega https://drive.google.com/file/d/0B9f5PHcywXQINzQ3UC1aLVNBZk0/view?usp=sharing
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Check your PM, this discussion would be a bit too technical for this thread I'm afraid Although it is not requested as much, as it can be done with 2 existing parts now, I do want to make a ball joint free moving part possible with IR. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
If you open the part.cfg file of a part you are interested in look for keyRotateSpeed - this will bee speed in degrees per second. "Speed" parameter in the UI is the multiplier that is applied to this basic speed.