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Ziw

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Everything posted by Ziw

  1. Thank you, that narrows down a list of changes that might have caused it significantly. It actually seems like a Unity bug, that was fixed in 5.3.3, but we are on 5.2.4 so I'll have to find a workaround
  2. I'm not sure what exactly is your problem. Do you get the same issue as sabreheim? Or just the IR icon being white or not appearing at all? Can you post lost a log from your clean install?
  3. Most parts, except wheels, landing legs and exotic parts (like Surface Sampler) do work in 1.1 with relevant version of IR. Wheels and legs though will have to wait for 1.1 to becomes stable and maybe Kerbal Foundries mod is updated.
  4. @Kardel - you better take this advice - @Tirehtoori R.I.P is the Walker/Mech Guru BTW @Tirehtoori R.I.P here's a sneak peek for you https://slack-files.com/T041411BE-F11KX1NAG-f2cd993c63
  5. If I remember correctly Gantry is meant to be connected by the anvil-shaped middle point And there is also a Gantry-variant or something like that, that is the opposite. I never use Gantries, so you'd better wait for someone knowing them better to answer.
  6. We are exploring this possibility in the light of Joint changes in KSP 1.1 (all Joints are now in children). This change might help simplify things, although my preliminary attempts of fixing the issue failed, so do not expect a quick solution. To be fair, you can work around this limitation in most cases.
  7. Unfortunately (or fortunately for other users) we could not reproduce it on our machines. Could you please send me your Graphic settings and in the meanwhile try other solutions (running from desktop copy of KSP and running previous betas)?
  8. Thank you, it seems like a visual issue now (Servo Control window is not refreshed properly to take in new group structure). Simple scene change would refresh it. I'll fix that in the next update. The reason I cannot just force-refresh the UI after group creation is that an empty group will be discarded in that case. A group can only be saved persistently when there is at least one servo inside.
  9. After reading the wiki it seems like it is a very thought through mod. Will give it a try in 1.1 for sure.
  10. Are rotatrons limited in rotation or unlimited? If its the latter then they never actually reach the 180 position as it turns into -180. you can try setting up the delay or just toggle constant rotation via action groups
  11. Can you also send me a screen shot of your graphic settings in KSP, I've read that this error might arise when changing from Full Res to Half Res
  12. Can you tell me you run KSP via Steam or from a separate folder?
  13. Hmm, this is really odd. That line indicates a problem, but I don't know where it originates: [ERR 15:01:15.067] Trying to reload asset from disk that is not stored on disk Can you try beta2 (https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/tag/2.0.0-beta2) or beta1 (https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/tag/2.0.0-beta) and report? I did change a couple lines in our Asset Loader, but it should now cause issues like that. Also, please test: 1) Copy KSP directory from Steam folder (C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program) on your desktop 2) Run KSP from this new folder on your Desktop and check whether it fixes the issue (maybe something to do with permissions)
  14. Ok. first you need to update all your mods, there are too many errors from other mods. Ideally you should try a clean install with IR only. Second, you should delete IRSurfaceSampler and Kerbal Foundries plugins that comes with Zodius pack and only use the parts (only copy folder MagicSmokeIndustries/Parts from Zodius pack).
  15. Please upload your log (KSP.log should be enough), something is really wrong.
  16. Thank you @V8jester. One of the reasons we do not include Legacy parts is that we no longer have access to original models, so apart from config file fixing there is not much we can do to change them. Another reason is to keep the download size small during pre-release as we push the updates quite often.
  17. https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/download/2.0.0-beta/IR-LegacyParts.zip You can also use part pack by Zodius, linked in the OP, although wheels and landing legs do not work
  18. Here's the hotfix, @Habasch https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/tag/2.0.0-beta3
  19. Oh, this is indeed true and applicable only to Drag and Drop (up and down buttons work fine). Will post a hotfix really soon.
  20. This is an interesting and challenging idea, although I doubt it could be solved for ANY module. But it can be solved for a fixed number of stock modules, like Control Surfaces, Brakes, Landing Gear, Cargo Bay and Science Bay. Actually you can do it with ActionGroups (and ActionGroupsExtended) already, though it requires some setup.
  21. Here's a quick fix for anybody having troubles with 1209 build of KSP 1.1-pre It also fixes some IR Build Aid inconsistencies and spawning issues and indicates Position in yellow when servo is inverted (as in 0.21.4 and earlier). https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/tag/2.0.0-beta2
  22. It might be in while, we still need to release IR and Sequencer first for finale KSP 1.1.
  23. This is possible already via relatively simple kOS script, so it is not hard to implement. I think we will make an addon to IR, like Sequencer, that will allow assigning servos to be control surfaces and let the users control them in flight with WASD and/or joystick.
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