Jump to content

Ziw

Members
  • Posts

    938
  • Joined

  • Last visited

Everything posted by Ziw

  1. It seems like KSPAPIExtensions failed to load judging from the log you provided. Can you try to reinstall IR from github (https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/tag/0.21.4)?
  2. We need your logs. Also please check that you have only one ModuleManager.dll in your gamedata folder.
  3. You should've posted it in the IR thread, but don't worry - this will be in the next IR update (alongside many other features). Although it might not be soon.
  4. This is slightly beyond the scope of IR, but you can do it yourself using kOS - look for Mecanum wheels script in Zoduis's for inspiration
  5. PM me a part.cfg and a model of a part that does not translate properly, I'll have a look next week.
  6. You might want to look at the part.cfg for the exact speed of both servos. Speed you see in the UI is a multiplier applied to this basic speed.
  7. OF course, some parts are pretty deep in the tech tree. Please test in the separate sandbox.
  8. Did you use Beta release of Model Rework? http://forum.kerbalspaceprogram.com/index.php?/topic/59359-wip-msis-infernal-robotics-model-rework-v02-pre-release-beta/&page=75#comment-2341927
  9. Please install manually, ensure you have 0.21.4 as version. We do not maintain IR's CKAN definition as it was not created by us.
  10. White square is not IR related, most likely some other mod. As for Foldatrons: post a screenshot of your GameData/MagicSmokeIndustries/Parts folder. Most likely you misplaced them. Make sure you use the lates beta release for proper 1.05 compatibility. It was posted in this thread by Zodius couple pages ago.
  11. Do you use ATM or DTL? If yes then it is a known issue with this mods. Please configure them in a way that they ignore Rework parts.
  12. It is the IR issue to be fixed in next release, but it is coming after 1.1
  13. @RoverDude Do you plan more recycler parts with 75%+ efficiency? For now the only option for a decent ship for long interplanetary travel would to include pioneer module/colony hub. Or bring up the huge supplies kontainter. Of course I can manually add recycling to existing parts, but if you have something coming I'd rather wait.
  14. This is a fresh idea: create and engineer probe that allows robotic crafts perform things that kerbal engineers are supposed to perform. I'll try to come up with something...
  15. Hmm, a log would be nice to see, please upload it somewhere as it can be quite big as well. What you experience might be IR issue as well, not IR Sequencer. Did you lose the sequences in the process?
  16. Sent some goodies your way ;) Without Scatterer KSP would be so dull, thank you!

  17. BTW I'm accepting suggestions on things you'd like to see in Sequencer - feel free to post in the thread.
  18. These are some LONG sequences you got there Now you should learn a bit of kOS and write a program for your robot, it is not that hard. Nice robot Cheers!
  19. In your log file I don't see any messages from AVC, but I don't see any Rework parts loaded either. Did you follow the link in the post by Zodius I linked above for the beta release of Rework parts?
  20. You need to go to the Editor and press the Configure Visible buttons again. Alternatively you can remove Toolbar to ensure IR works.
  21. IR Icon only appears in Editor or Flight mode in Tollbar
×
×
  • Create New...