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Ziw

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Everything posted by Ziw

  1. Please try exiting KSP and deleting the config file in GameData/MagicSmokeIndustries/Plugins/PluginData/config.xml and then relaunch KSP Let me know if it does not help. It is not possible yet. The parts are uncontrolled, so we don't have any control over their limits in a normal way. With the Joint changes in 1.1 I'll see what I can do in the future versions about that.
  2. Rejoice! Due to my clumsiness (pushed the wrong button) we have a final release! https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/tag/2.0.0 Changes since RC3 - added Blizzy's Toolbar integration. I'll record a video on new UI very soon. If you are interested to see me stream on Twitch and explain all I know about IR - let me know here, I'll try to arrange that as well.
  3. Thanks, good to know its not something new with this update. I'll try to get it fixed anyway though.
  4. Is it updated to 1.1? I'll take a look if it is possible with new UI. I did some experimentation with that, with mixed results. I was going to introduce a proper hydraulic piston with this update, but due to normal parts having unlimited torque there is little use for it. Another problem with hydraulic piston is that in order to position it precisely for different loads (if you model it physically) you need to fine tune its PID controller, and I doubt any of you would want to do it for each set of different pistons for each different craft, so I let this idea rest for a while. I can at some point add the suspension spring and damping parameters to translating parts as optional parameters, all the necessary code is already in IR 2.0 codebase, just disabled for now, because it is not properly tested.
  5. Third and (I hope final) Release Candidate is up In this version: IR Build Aid improvements: now shows preset positions and indicates Positive direction via line color (from orange to greenish yellow) Fixed a bug when dragging and dropping a servo to the very end of the last group did not register as group change. Made an explicit button in flight editor to return to control window. Some other cosmetic changes. Known Issue: Uncontrolled parts (docking washer) seem to freeze in flight mode when placed in Mirror Symmetry mode. Use Radial symmetry or place them separately to avoid this bug. Reminder: parts are not packed, use the separate link in RC1 release or use alternative packs. https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/tag/2.0.0-rc3
  6. It seems like new UI is not as fast as we thought. I think its the inputfields that lag. I'll see what I can do with them.
  7. 1) Did yo make a clean install? 2) Do you have latest ModuleManager?
  8. 1) try updating both Sequencer and IR to latest versions (RC2 for IR) 2) if it does not help - post logs
  9. Can confirm that in Mirror symmetry uncontrolled parts (like docking washer) freeze for some reason, but work perfectly in single mode. Normal servos seem to work fine in mirror symmetry. Will investigate, although there were no changes in this part of the code for a long time, so it must be something new for 1.1
  10. @Enceos I really like your style! Will definitely use some flags and Hazard textures
  11. I believe it's safe to say that 50% or more of those mods are outdated, no wonder you are having issues. You should start from stock KSP and add only those mods that are confirmed working for 1.1, and re-test after every 3-5 mods you added
  12. Fresh RC addressing issues found so far. https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/tag/2.0.0-rc2
  13. Okey folks, try this one https://github.com/MagicSmokeIndustries/IR-Sequencer/releases/tag/1.0-beta3
  14. Try this dll please: https://mega.nz/#!2IUTQRCY!EGTvyuldtb5-no7A5sSjjOJxXeQxj90Zs4NvCAyj-lc
  15. Zodius's wheels and landing lags have not been updated to 1.1, don't use them.
  16. No problem. I'll have access to Win64 PC only in 4 hours or so.
  17. Can you please test for me this DLL (overwrite current one in IRSequencer/Plugins) https://mega.nz/#!qJUizbpA!0nPzeeQwCFqGSZb0OSSR05jVH6ULFo6suz_GkG_infg I don't have access to Win64 machine at the moment, but I want to try this approach to loading.
  18. I actually was able to reproduce it now. It only happens with 64 bit KSP on windows. I'm working on a permament solution for that.
  19. Well 1) I knew where to look and 2) with U5 I finally have a proper Debugger for mods. Will post an update tomorrow.
  20. Thank you! I've found the bug, it was caused by CodeMaid reformatting some code and removing some pair of "(" in the code it thought were excessive resulting in completely borked logical expression. I love technology
  21. Hmm, you are half-correct. Pressing and holding the button accelerates properly, but releasing it stops the movement abruptly. I'll look into into it right now.
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